Well im excited even more now.Yeah my mod will be fine on real hardware, however it'll be compatible with Silent's combination tool
Can't wait for it.
Well im excited even more now.Yeah my mod will be fine on real hardware, however it'll be compatible with Silent's combination tool
WAIT A MINUTE, you just made me realize there's 2 different Silver-colored 3000GT's, my first save has the white/silver color not the blueish gray color. I was wondering why it didn't look like I remember.Personally, my favorite license prize colors are yellow for the 3000GT (If I can't get the white color Plus adds), red for the Del Sol and green for the FTO. Though I don't mind the black FTO either. And I'll take any color for the S2000.
No thanks, I'm good enough to get gold licenses myself.WAIT A MINUTE, you just made me realize there's 2 different Silver-colored 3000GT's, my first save has the white/silver color not the blueish gray color. I was wondering why it didn't look like I remember.
Not sure if you want or not EpicB, but I could make a starter save with those colors. If anyone needs a save just let me know and I'll get it done pretty quick if I'm around, I'm planning on sinking a ton of hours into this like old times lol. Edit: Added them anyways.
WAIT A MINUTE, you just made me realize there's 2 different Silver-colored 3000GT's, my first save has the white/silver color not the blueish gray color. I was wondering why it didn't look like I remember.
According to adeyblue's GT2 info dump the Used Car Cycle (USA list here: https://gt2.airesoft.co.uk/usa/usedcars0.html) shows Days 60-70 should have a Black Toyota 2000GT '68 at the bottom of the list but it's not there?
Wow, that's tough. So I guess the only unfortunate trade-off is there's no used black 2000GT in the used cars now?
Is this why there are some cars that never show up as AI cars in the game?That list can be a bit confusing, but it's a direct data dump from the game rather than being sanitised, and the flags which control the hiding of cars hadn't been figured out yet back then and so weren't taken into account. For the same reason, lots of opponents are listed on his race list that can never appear either.
Is this why there are some cars that never show up as AI cars in the game?
Yeah, there are a lot of cars unused by the AI that could easily be used somewhere.I beleive the mod @submaniac93 is working on will create scenarios where all the cars can appear as opponents at various points, even if it is just in the event generator races at the end of the GT League.
There are some cars I'd have liked to have raced against that never show up, the race modded Speed 12 would be perfect to appear in the GT All Stars or the GT World Championship for example.
this is going to be on the next version of the patch i assume?In terms of mod progress, recently I've been working on the backlog of fixes to add, so here's a little focus on a few art bugs I've been sorting out.
First up, the Celica XX had some really terrible texture mapping, such as a small texture massively stretched across the whole spoiler, a black bar trying to cover up the mirrored text on it, too-small taillights, out-of-place side windows, and wing mirrors with UV mapping so misplaced that they were smaller and squarer than intended. Fortunately there was enough space on the texture for an unmirrored spoiler, then the rest was all UV mapping fixes. Here's a before and after GIF:
Next up is one that's actually pretty blatant once you see it - the 1997 Pajero Mini has a couple of big holes in the front of the model, and some warping on the texture above it. Again, just a UV mapping fix:
Finally, both the Opel and Vauxhall versions of the Calibra DTM have their headlights shrunk down to little slivers at night, with a hole below them (and the lights themselves clipped and asymmetrical). That's sorted now too:
I've fixed some other minor issues on various cars too, like incorrect thumbnail colours, little bits of trim going missing at night, even some bright red pixels on the front of the blue and white Starlet RM that were very out of place. The above three are the most photogenic though!
Any chance to get this savegames for the Europe version? Thanks.I made some starter saves for GT2+ 6.1 (NTSC-U v1.2) with the prize car colors I like the best and zero other progress.
I can make saves with whatever colors/options people want, but here's a few options I made for my personal use that I'm sharing.
All are Day 1 - 10,000 Cr - All Gold Licenses - All License Prize Cars
Prize car set 1: Black Spoon S2000, White/Silver 3000GT, Black Del Sol, and a Black FTO. (Concept car/GT-ONE only have 1 color)
Set 2: Blue S2000, Gold 3000GT, Black Del Sol, and Black FTO.
Set 3: Silver S2000, White/Silver 3000GT, Red Del Sol, and Green FTO.
sir_racealot has a 6.1 save I bumped on the previous post page with a white S2000, Silver 3000GT, Red Del Sol, and Black FTO. It also starts you off with over 500K Cr but I prefer a fresh start since building up used cars at the beginning is a lot of the fun for me.
Good luck and have fun! And big thanks to pez2k for your work on this mod, it's been fun playing again.
Edit: I'll add more saves as they come recommended.
this is going to be on the next version of the patch i assume?
Any chance to get this savegames for the Europe version? Thanks.
awesome, thanks for your workYep, generally any fixes I show here are progress updates on what will be in the next version, if all goes well.
It's an undocumented tweak, but GT2+ saves are identical between regions, so changing the save header to the PAL game code and region with a tool like MemcardRex will most likely work.
No problem, I should have done all regions to begin with, but here we are. hahaAny chance to get this savegames for the Europe version? Thanks.
thank you!No problem, I should have done all regions to begin with, but here we are. hahaha
All four sets are in each region's zip file. Just let me know if you run into any issues.
All saves are Day 1 - 10,000 Cr - All Gold Licenses w/ Prize Cars
Set 1: Black Spoon S2000, White/Silver 3000GT, Black Del Sol, and a Black FTO. (Concept car/GT-ONE only have 1 color)
Set 2: Blue S2000, Gold 3000GT, Black Del Sol, and Black FTO.
Set 3: Silver S2000, White/Silver 3000GT, Red Del Sol, and Green FTO.
Set 4: Black S2000, Blue/Gray 3000GT, Red Del Sol, and Black FTO.
It all depends on the emulator you are using. Codes for DuckStation do not work at all on other emulators. And codes for other emulators are not always compatible with DS.Hey folks, would anyone have a lap modifier cheat that works with GT2 Plus? I'm using the NTSC-U 1.2 version and know GT2 plus is meant to work with all the NTSC-U 1.2 codes (at least I think I read it somewhere), however the codes I used to use for the same version don't work anymore and neither do any of the lap modifier codes I find on Xenn's thread or Pupik's GT2 spot work either. Only other codes I'm using are a range of Silent's codes for stuff like 60fps and the Rome 2 Hour endurance tweak, is it possible there's some sort of conflict?
Best of luck with the rest of the mod, fantastic work!
Hey @noiceinmydrin I might have a solution for you here if you haven't already tried it. This website translates GT2 codes for different versions of the game, try putting in your code and converting it to NTSC-U 1.2. Might need to do some playing around, but it has fixed a lot of older codes from those websites in my experience. https://toxs.net/~gt2toxs/gt/translator/gt2codetr.htmlHey folks, would anyone have a lap modifier cheat that works with GT2 Plus? I'm using the NTSC-U 1.2 version and know GT2 plus is meant to work with all the NTSC-U 1.2 codes (at least I think I read it somewhere), however the codes I used to use for the same version don't work anymore and neither do any of the lap modifier codes I find on Xenn's thread or Pupik's GT2 spot work either. Only other codes I'm using are a range of Silent's codes for stuff like 60fps and the Rome 2 Hour endurance tweak, is it possible there's some sort of conflict?
Best of luck with the rest of the mod, fantastic work!
It should work on a modded console. The FAQ says it has been tested on native hardware.Wow you did a mega job on fixing, improving Gran Turismo 2!
Thank you for all of that and to keep the game better than it was when I was a child!
You should send directly to Yamauchi-San^^.
On question, it would be usable on a crack ps1? I mean to put your content into the original game and put it on Disc and playing on PS1 like old days of cracking?
I'd like to make a present to my big brother