- 612
- Italy
The only real limitation that comes into play is the maximum number of bodies, and I've taken that into account with my plans. I actually spent a bit of time last weekend figuring out how to patch the license and rally ghost data in the US version to remove the need for the four Exxon bodies they use, so there's a bit of flexibility available now.
It's never going to be possible to add everything PD is known to have planned, because a lot of it simply doesn't exist. Once this mod is fully finished though, everything that exists in any notable way will be back (Ruf BTR4 with a model but no physics, Vectra 2.0 with a model in a demo but no physics, C55 AMG with a name and logo but an easily recreatable body, Silvia LM with a body that can be adapted from GT1, etc).
It's also worth noting that the focus of this mod is really bug fixes over new content, and the balance between the two has been skewed quite heavily towards the flashy new cars just due to those getting the most attention and enjoyment, however there are a finite number that will be coming and it may well be that in a few versions' time they'll all be done and later versions will just round off the huge list of minor bugs.
There are no plans of mine that will stress the PS1 hardware any more than the original game, and a fully accurate emulator would share those restrictions anyway. The only modification I know of that would make hardware struggle is the 60fps hack, and obviously that's out of the scope of this mod anyway.
In fact, the content added in the game is more a matter of space in the GT2 CD-ROM than having anything with hardware limitations, the maximum storage for a PS1 disc is like 700 MB. Don't know if the PS1 RAM get affected by the content added? Maybe?