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Yep, the Japanese version runs at 30fps like the US version instead of the 25fps of PAL, and has an original soundtrack rather than the licensed music used in other regions, however it's entirely in Japanese with no language selection.Thanks very much! And the Japanese version i guess also different soundtrack? But Japanese only.
Cool. How's progress on the next version? I wanted to play a bit with the mod on the holidays plus my vacation in January, but I want to know if I should wait for the next version.[...] The Nismo 400R in GT2 was only available in a few colours, all with black stripes. In actual fact, the 400R was built in the vast majority of production R33 GT-R colours, normally with white stripes and sometimes silver. I've adapted most of the extra R33 colours to the 400R now [...]
[...] the Primera Te-V was revised for the PAL version of GT2 with the intention of making it a UK-market car, however all that PD actually changed was switching from the high Te-V wing to the lower wing, and adding UK numberplates and the relocated boot lock to fit them [...] I've recently gone over the model and revised it quite a lot, into proper UK spec [...]![]()
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There aren't too many must-have items left on my list for the next version, so barring any show-stoppers I'd probably estimate the time left in weeks rather than months. Don't know how busy I'll be over Xmas, hence why I can't really give anything firmer than that, but I feel like a release is long overdue at this point.Cool. How's progress on the next version? I wanted to play a bit with the mod on the holidays plus my vacation in January, but I want to know if I should wait for the next version.
Cool.There aren't too many must-have items left on my list for the next version, so barring any show-stoppers I'd probably estimate the time left in weeks rather than months. Don't know how busy I'll be over Xmas, hence why I can't really give anything firmer than that, but I feel like a release is long overdue at this point.
Nice.I've been able to revise the Opel to make it a bit closer to the real thing.
That's...the pic I was referencing at first, comparing to the hatchback model of what's in-game. I'm not sure what you're leading up to here?
Yes, the Vectras in GT2 are hatchbacks - both the GSi and i500 were available in both styles as far as I'm aware. I used a saloon photo simply because it's fairly hard finding pictures of completely stock i500s and they seem to have only used that saloon for the press photos.The pic of the i500 you supplied looks to be a sedan, but the in-game model looks like a hatchback. Am I misinterpreting something or is this going to be intentional? Or were there even i500-s in hatch form?
Nor does it matter since for all intents and purposes, those doors are 'for looks only' once racing mods are applied......as none of the BTCC-style RMs are hugely accurate.
True but it'd be nice to have the proper body for accuracy sake.Nor does it matter since for all intents and purposes, those doors are 'for looks only' once racing mods are applied...
Yeah, just like Real Racing 3 mobile game have huge car mash-ups. Le Mans car like Jaguar XJR-9, 1989 they made and why is not in GT2?Personally think any RM with a real racing version needs to be as accurate as possible if it can be.
A couple of things are pulling up to the starting line, now complete, polished, and ready to go.
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Not too many things left on the to-do list now, those two were the biggest hurdle. The brake lights alone were a real nuisance!
Awesome. Awesome to the max. Are these bodies remodeled/retextured versions of existing NSX and Silvia RM bodies?
Also, is this what you meant by "any show-stoppers"?
Cool stuff. Hope you can get these running on real hardware. How functional are they right now?No, they're ports of the original models from GT1. It's partly automated, but there's a decent amount of manual work needed on top to add a GT2-style shadow and scale it properly, patch in some of the semi-unknown stuff to do with LOD distances that GT1 doesn't have, and correct the wheel positions. The textures also need GT2-style wheels to be added - the NSX uses a set from the wheel shop edited to centre-lock, and the Silvia's are from some racecar somewhere, I forget exactly which. Physics-wise I tend to use a similar donor car from GT2 as a base, then port over whatever I can from GT1 such as the engine, transmission, aero balance, and so on.
Yeah, these two cars could have been serious show-stoppers if I couldn't get the models fully functional, and it has taken a decent amount of work today alone to shake out the last few major issues. The current models are something like the 4th or 5th time I've ported them now, improving the process each time to gradually get them fully functional in GT2. They're not necessarily the last hurdles though, I have had releases stopped at the 11th hour in the past because of totally unforeseen game limits, so I don't take anything for granted until the final build of the release is running on a PS1 console.
Fully functional, they're done as far as I'm concerned. They're straight ports for now and there's some polish that could be done for a later release, but they should be indistinguishable from GT2 content.Cool stuff. Hope you can get these running on real hardware. How functional are they right now?
Awesome. Looking forward to trying out the next build. Will the NSX and Silvia be buyable or prize cars?Getting pretty close now, I've been running through and testing everything, from new opponents to revised cars.
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Just one or two things left to sort out, then some serious testing.
Fully functional, they're done as far as I'm concerned. They're straight ports for now and there's some polish that could be done for a later release, but they should be indistinguishable from GT2 content.
Awesome. Looking forward to trying out the next build. Will the NSX and Silvia be buyable or prize cars?
Okay, sure. I ask this cause apparently the CLK Race Car was apparently a prize in earlier builds of this.![]()
It's much easier to stick stuff in the Special dealer than it is to figure out where to hide all of these prize cars. As with the alternative Evo V RC, CLK RC, and NSX-R LM GT2, new racecars are generally all in the Special dealer.
Okay, sure. I ask this cause apparently the CLK Race Car was apparently a prize in earlier builds of this.
Are there any special colours and new RM's restored in this new version?Here's a final teaser before release - all of the new content is working, test feedback has been included, and it's mostly just a case of packaging and uploading that's left.
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Also, almost every single region-specific car is now available in all three versions. For the Japanese players who want to drive a UK-spec 200SX or a US-spec 300ZX, you now can:
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