[Mod] Gran Turismo 2 plus (bug fixes, restored content and new content) - beta 7 released

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hey i’ve been wanting to play the arcade mode but i can’t use my garage because the Simulation disc is V1.2 and i can’t find a V1.2 of the arcade. can i apply the Patch to the 1.1v of the arcade and it’ll sync with the Patched 1.2 simulation disc ? if not will my savegame work if i downgrade to 1.1 in sim mode and patch it with beta 7??

The US Arcade disc only received one revision so the same exact disc was included with both re-releases, the '1.1' and '1.2' Sim discs. There is however a GT2+ patch available for every release of GT2 that I know of, so any disc you have should be supported. The mod upgrades all discs to the latest revision, so it doesn't matter which version you start with. Think of it as a '1.3' patch.

Savegames are compatible across all revisions and discs of the unmodified game in each region, while GT2+ has its own separate savegame which is supported by both the Arcade and Sim discs regardless of which revision you applied the patch to.
 
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The US Arcade disc only received one revision so the same exact disc was included with both re-releases, the '1.1' and '1.2' Sim discs. There is however a GT2+ patch available for every release of GT2 that I know of, so any disc you have should be supported. The mod upgrades all discs to the latest revision, so it doesn't matter which version you start with. Think of it as a '1.3' patch.

Savegames are compatible across all revisions and discs of the unmodified game in each region, while GT2+ has its own separate savegame which is supported by both the Arcade and Sim discs regardless of which revision you applied the patch to.
thank you for the replies, yeah i kinda figured this out couple hours ago when i tried patching it and seeing if the savegame was compatible after days of hesitating that’s really cool that the patch is able to do that in addition to all the added content
 
hey i’ve been wanting to play the arcade mode but i can’t use my garage because the Simulation disc is V1.2 and i can’t find a V1.2 of the arcade. can i apply the Patch to the 1.1v of the arcade and it’ll sync with the Patched 1.2 simulation disc ? if not will my savegame work if i downgrade to 1.1 in sim mode and patch it with beta 7??
The arcade mode goes up to v1.1 just use the same save/memory card as the simulation mode and you'll be golden
 
I'm currently wondering what to do about the 1999 Opel Vectra GSi for the next version. In vanilla GT2 it's a renamed duplicate of the Vauxhall, but no such Opel model existed as the GSi was actually a modified version of the Vauxhall 2.5 SRi by a UK tuning company.

I have a few ideas on what could be done to solve the car being so inaccurate:

1. Delete it. I did this with the fictional Acuras like the NSX Type S so it would be consistent, but it leaves Opel one car short.
2. Modify it into a 1999 Irmscher i500. I've previously used the i500 name and wheels on it as the GSi used an Irmscher bodykit, however the i500 makes less torque than the GSi and wasn't available as a 5-door, so it would need to be revised into a 4-door bodyshell, moving further away from anything Polyphony made, and clearly isn't the car they intended.
3. Roll it back to the 1998 Vectra 2.0 16V pre-facelift from pre-release builds. However, the pre-release Vectra is a 2.0 SRi, which is another Vauxhall-specific model, so to make an Opel it would need the rear wing to be removed, and a new set of wheels. This would make the Vauxhall SRi prize car fairly redundant, so I would have to consider whether that deserved to be kept or not.
4. Downgrade it to a 1999 2.0 16V. This would need the GSi bumpers and wheels to be replaced with standard Vectra items, and would use the pre-release physics. This would visually match the dealer image for the car, but would again make the Vauxhall SRi a bit useless.
5. Downgrade it to a 1999 2.5 V6. This would need the GSi bumpers and wheels to be replaced with standard Vectra items, and the power to be reduced to 170ps. This would match the dealer image and be a unique combination that didn't match either the Vauxhall 2.0 SRi or 2.5 GSi, but is not necessarily a combination that Polyphony intended to make.
6. Do nothing. Just leave it as it is, wrong but intended to be wrong.

I think I'm probably leaning towards option 4 the most, as it matches the dealer image so we know the 3D model in that spec definitely existed at some point, and we know for sure that a 2.0 16V was planned before the GSi replaced it. It would also look a bit different to the '98 Vauxhall SRi prize car so it's not an exact duplicate.

Any opinions?
 
I mean, isn't every Opel/Vauxhall redundant? Don't know why this one in particular would be a problem in that way. But yeah, I'd either replace it with something that actually exists, or remove it to reclaim some capacity.
 
Delete it. Move on to more fruitful endeavors.

These are the fruitful endeavours, trying to get everything exactly right without removing things of value or inventing too much. It's not the first or the last car I've had to put a lot of thought into revising - I still haven't decided whether the 1966 GT40 is a road or a race car yet, for example.

I mean, isn't every Opel/Vauxhall redundant? Don't know why this one in particular would be a problem in that way.

It's not that it's redundant or too similar to another car, I could probably delete a hundred cars with that criteria. It's that it's a fictional car, and not just something minor like the Astra where I can swap the SRi name for Sport. I suppose that point is a good reason not to worry about it being redundant having both the Opel Vectra Sport and Vauxhall Vectra SRi though.

I'm not too worried about the space the car takes up, at this point the plans are firm enough and the content optimised enough that the only thing on the backburner that would use that space would be... the cut Vectra Sport 2.0, which leads back to the same discussion.
 
Есть какие-нибудь мнения?
Maybe make a station wagon out of it? Vauxhall - Liftback, Opel - Station Wagon?
P.S. This is a suggestion from from the CIS active GT2 community, where we hold competitions.
 
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Maybe make a station wagon out of it? Vauxhall - Liftback, Opel - Station Wagon?
P.S. This is a suggestion from from the CIS active GT2 community, where we hold competitions.

It's a nice idea, but I'm not an artist, I can't make major modifications to models like that.

As per the comment above too, the goal of this mod is to stay close to what Polyphony intended and avoid creating too many entirely new things. I can tweak car performance and keep it close to Polyphony's style, but I don't have the skill to make visual changes look like their work so I stick to restoring existing and unused models.
 
These are the fruitful endeavors
Didn't you say you had a lot of other things to do on the road to beta 8? This should take a backseat, even if you somehow find logic in what this car was "intended" to be in a version of the game that merges all the regions.
 
I'm currently wondering what to do about the 1999 Opel Vectra GSi for the next version. In vanilla GT2 it's a renamed duplicate of the Vauxhall, but no such Opel model existed as the GSi was actually a modified version of the Vauxhall 2.5 SRi by a UK tuning company.

I have a few ideas on what could be done to solve the car being so inaccurate:

1. Delete it. I did this with the fictional Acuras like the NSX Type S so it would be consistent, but it leaves Opel one car short.
2. Modify it into a 1999 Irmscher i500. I've previously used the i500 name and wheels on it as the GSi used an Irmscher bodykit, however the i500 makes less torque than the GSi and wasn't available as a 5-door, so it would need to be revised into a 4-door bodyshell, moving further away from anything Polyphony made, and clearly isn't the car they intended.
3. Roll it back to the 1998 Vectra 2.0 16V pre-facelift from pre-release builds. However, the pre-release Vectra is a 2.0 SRi, which is another Vauxhall-specific model, so to make an Opel it would need the rear wing to be removed, and a new set of wheels. This would make the Vauxhall SRi prize car fairly redundant, so I would have to consider whether that deserved to be kept or not.
4. Downgrade it to a 1999 2.0 16V. This would need the GSi bumpers and wheels to be replaced with standard Vectra items, and would use the pre-release physics. This would visually match the dealer image for the car, but would again make the Vauxhall SRi a bit useless.
5. Downgrade it to a 1999 2.5 V6. This would need the GSi bumpers and wheels to be replaced with standard Vectra items, and the power to be reduced to 170ps. This would match the dealer image and be a unique combination that didn't match either the Vauxhall 2.0 SRi or 2.5 GSi, but is not necessarily a combination that Polyphony intended to make.
6. Do nothing. Just leave it as it is, wrong but intended to be wrong.

I think I'm probably leaning towards option 4 the most, as it matches the dealer image so we know the 3D model in that spec definitely existed at some point, and we know for sure that a 2.0 16V was planned before the GSi replaced it. It would also look a bit different to the '98 Vauxhall SRi prize car so it's not an exact duplicate.

Any opinions?
For what it's worth, when I was working on Opel/Vauxhall paint stuff, I was planning to turn it into the i500, if only for it's unique Kupfer and Nocturnoblau colors. But I'm not sure I realized it was a different body style back then.

There was apparently an Irmscher hatchback up to 1998, with the same 192hp as the Vauxhall, but it doesn't appear to have the same bodykit.
 
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