Monte Carlo Online

  • Thread starter Thread starter hugo24
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Well the track is mostly correct when you compare it to the older Monaco track (except for the concrete walls at the chicane after the tunnel, which they probably made so you cant shortcut), im not 100% sure though. The whole run off areas and the pit area are pretty new compared to the age of the track.

EDIT:

Dont forget that the track was introduced in GT3 in 2001, so you cant compare the GT3/4 version with the real track from today.
 
Excuse my ignorance, but, what is a punter?
Seems like is someone that crash against another's cars.

Yeah essentially the sort of people you'll more than likely have raced against online. People who will deliberately hit your car to bump or "punt" you off the road.

"Dirty cheating b*stards" would be another way of putting it.
 
Monaco in GT3/4 was designed so shortcuts could not be taken, and that's the reason why it looks a bit different from the real circuit. Now that there are shortcut penalties, however, we may see a more accurate version this time around. And I think the track will finally be called Monaco or Circuit de Monaco.

That video is from 2003 or earlier by the way. Now the first corner is quite different (no barrier) and some other parts may look a bit different.
 
Monaco in an online world will need less cars. Why? Because real life doesn't have punters, and real life has damage. And Monaco is too narrow to support up to 20 cars without total catastrophe.
So how did 15 cars out of 20 make it through just fine through this year's F1 race?
 
So how did 15 cars out of 20 make it through just fine through this year's F1 race?

Online racing is much different than real life racing. A crash online means nothing and so you can be as aggressive as you wish, which is why people are rammed off the track all the time in GT5P online.
 
So how did 15 cars out of 20 make it through just fine through this year's F1 race?

Online racing is much different than real life racing. A crash online means nothing and so you can be as aggressive as you wish, which is why people are rammed off the track all the time in GT5P online.

Aww come on man! My explanation was a lot more funnerer.
 
I think you'd need to give more than a 5 second penalty for driving straight over the chicane coming out of the tunnel, given the speed you'd be cutting out at and the speed the driver was taking off from the chicane you'd still be ahead or very hard to pass if you skipped it.
 
I think you'd need to give more than a 5 second penalty for driving straight over the chicane coming out of the tunnel, given the speed you'd be cutting out at and the speed the driver was taking off from the chicane you'd still be ahead or very hard to pass if you skipped it.

Agreed - probably needs to be a shortcut pen - and a partial barrier.

C.
 
So how did 15 cars out of 20 make it through just fine through this year's F1 race?

Online racing is much different than real life racing. A crash online means nothing and so you can be as aggressive as you wish, which is why people are rammed off the track all the time in GT5P online.
That's not the point.

He said Monaco can not support 20 cars because it's too narrow without problems. If real life can do it, the game can re-create it. I don't want PD taking stupid shortcuts to keep the punters away like Turn10 has done with its 'Ring
 
Monaco will be fine, if people can't deal with the racing there or don't like the tight nature of the circuit, then they can just not race on it. It shouldn't be compromised just because of a minority of idiots.
Its a longer lap than Eiger or London and a little less tight and a bit faster, so I don't see why it has to be limited the same way. In fact, I reckon overtaking at Monaco would possibly be a little easier than at Eiger at least.

I hope we have a good range of tight courses, bring on Citta di Aria and Costa di Amalfi too!
 
Monaco in GT3/4 was designed so shortcuts could not be taken, and that's the reason why it looks a bit different from the real circuit. Now that there are shortcut penalties, however, we may see a more accurate version this time around. And I think the track will finally be called Monaco or Circuit de Monaco.

That video is from 2003 or earlier by the way. Now the first corner is quite different (no barrier) and some other parts may look a bit different.

Thats my point, the video is from 2000, the time where they started modeling the curcuit for GT3.
 
Its a longer lap than Eiger or London and a little less tight and a bit faster, so I don't see why it has to be limited the same way. In fact, I reckon overtaking at Monaco would possibly be a little easier than at Eiger at least.

Have you been drinking lately? Monaco has absolutely no good places to overtake whatsoever. You saw the F1 race too didn't you? There was no overtaking at all. Some places can't even fit 2 cars side-by-side. The long tunnel down to the chicane is the only good place for overtaking. Only the first part of Eiger is hard, the rest is spaced out enough for passing. And London is just extremely easy, maybe a little enclosed ,but easy.
 
Have you been drinking lately? Monaco has absolutely no good places to overtake whatsoever. You saw the F1 race too didn't you? There was no overtaking at all. Some places can't even fit 2 cars side-by-side. The long tunnel down to the chicane is the only good place for overtaking.
We've been using Cote d'Azur (note the important difference. It's called Cote d'Azur for a reason. It is not Monaco. Cote d'Azur is only based on the Monaco GP track. Cote is much wider than the real track for one) at LANs for years and the races are always excellent with a fair bit of overtaking thrown in.

You're taking F1 drivers (the best of the best of the best), F1 races (and the lack of overtaking that's involved in F1 generally) and Monaco, and comparing that with a game that has drivers who are arguably not as good, with differing levels of ability (and therefore will commit more mistakes, which will lead to overtaking opprtunities,) and cars that are vastly different from F1s, and a track that is much wider than it actually is.

You need to compare apples to apples. You're comparing apples to buses.
 
Monaco in an online world will need less cars. Why? Because real life doesn't have punters, and real life has damage. And Monaco is too narrow to support up to 20 cars without total catastrophe.

Have you ever raced on London with a full grid? The penalty system works ok for wall crashers and wall riders and rear end rammers. I think the game should be a bit more judgmental though. If a car is approaching another car with a MUCH higher rate of speed, then one of those cars should ghost out.

I'm sure when we get the full GT5, we can turn collisions on and off. Hosts will have the power to exile those racers who are misbehaving. No matter what, there will always be people with a bad attitude, where all they want to do is wreck you.

Playing "cops & robbers" on tight race tracks is going to be fun! We used to play "cops & robbers" in ToCA3.
 
Have you been drinking lately? Monaco has absolutely no good places to overtake whatsoever. You saw the F1 race too didn't you? There was no overtaking at all. Some places can't even fit 2 cars side-by-side. The long tunnel down to the chicane is the only good place for overtaking. Only the first part of Eiger is hard, the rest is spaced out enough for passing. And London is just extremely easy, maybe a little enclosed ,but easy.

Monaco will be easier for overtakes, its faster than either Eiger or London, you're comparing Eiger and London run with 500PP Swifts or whatever with Monaco run with 700bhp+ F1 cars....if you run the Swifts at Monaco, you will find it is easier to overtake than you think.
Even in F1 cars though, there are a couple of overtaking opportunities, Ste Devote and the harbour chicance are two such chances and occasionally into the hairpin too, ok its still hard but the chances do present themselves through mistakes (which F1 drivers make a lot less than the average driver on GT5P).

The relatively slower speeds will make it easier to run bumper-to-bumper and have some intense racing, with F1 cars its difficult to run close without doing a lot of damage to each other. I mean even Suzuka with F2007s in GT5P is difficult to race cleanly and pull off good overtakes, so using F1 races as an example of how good a circuit is for overtaking is a little off in the first place.

Anyway, the layout of Monaco plays right into the lower-powered FF racing classes with lots of space to run side by side and all the racing is done through corners rather than straights, which are relatively boring in lower PP class cars (try Daytona Speedway with Mini's :lol: fun!).
Having said that, Monaco is still fun all the way up to F1 cars because of its challenge and its difficulty in running consistently without mistakes, its such a blinding track to run at speed, wouldn't be out of place in Wipeout or something with the swimming pool chicance especially - such a rush in F1:CE to get that section right!
 
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So how did 15 cars out of 20 make it through just fine through this year's F1 race?

Those are the good, clean drivers. Real life doesn't have punters, but some can be a pain in the ass, like Piquet.
 
overtaking at monaco is as had as u think. I was playing an online at monaco with my GTR 2. I started last and manage to get through the majority of the field
 
It's nearly impossible to overtake in Monaco if you drive fair. Just watch real races. It won't be much fun for me.

Real races being F1 and GP2? Racing with slower spec cars will be different, just as it is in GT5P, if you race London with Z4s and then F2007, you will see a difference in how hard the track is to pass on. Same goes here, it will be easier to pass with slower cars. Not to mention F1 is not a shining example of large amounts of overtaking in the first place.
 
It's nearly impossible to overtake in Monaco if you drive fair. Just watch real races. It won't be much fun for me.

If you drive with low-spec cars - N or S tires, no aerodynamic mods, low PP - Monaco is hell as fun.

Numerous GT4 LAN parties - we've run them with 5 of us - are example of it.

Just make it +20 laps, 2 pit stop as mandatory and give everybody an option to choose the compound inside the choosen tire-class - and you have your "Diamond in the Crown of GT Racing".
 
Also unless there is some qualifying process online many people will quit if they start from 6th back you could imagine.
Those people probably shouldn't be racing then if they won't race properly.
 
That's not the point.

He said Monaco can not support 20 cars because it's too narrow without problems. If real life can do it, the game can re-create it. I don't want PD taking stupid shortcuts to keep the punters away like Turn10 has done with its 'Ring

Even beyond that aspect though, real life compared to a videogame is completely different. When 10-16 cars race together on a race track in real life do you see people constantly driving off the track and people bumping into each other over and over, pushing each other off the track? I can't stand GT5P online since it's almost impossible to have a good race without having bad drivers interfere. Keep in mind the online races last only a few minutes and even then it's terrible.

That quote about being able to recreate something that can be done in real life is not necessarily true at all, at least when considering the drivers. Whether it's Monaco or any other circuit, there are always those who just care about winning and will do anything to get to the front.

Thats my point, the video is from 2000, the time where they started modeling the curcuit for GT3.

It's the same course in GT4 though. The pit exit is still the way it was in GT3.
 
I just thought it was called Cote d'Azur & made slightly different so that no royalties had to be paid.

I believe since it is a city course the only license they would need is from the city and probably whatever businesses are surrounding the track.
 
Judging from the Gran Turismo PSP gameplay footage here, Cote d'Azur still only has the original layout from GT3/4 as of E3, at least in the demo they used (pause at 0:53 in the video; there is only one layout available).

There could be a couple of explanations for this. Most likely, in my mind, is that they do not plan on designing an updated layout of the track for either GT5 or GTPSP. Less likely would be that they are planning to have a new layout for both games but it is either not complete or it was withheld from the demo for some reason. Least likely, in my mind, is that they are planning a new layout of the course for GT5, but not GTPSP, as I doubt that Polyphony would add layouts to one version but not to another, seeing as adding multiple layouts of the same basic track would probably save time and disk space (important on the PSP).

Naturally, different design decisions that I have not covered could affect the likelihood of any scenario, but that's the way I see it at present.

With regard to online racing and the possible complications due to griefers and poor driving (it's not necessarily one's intention to drive poorly, I should know :nervous:), I think it is a moot point, so long as private racing/room options are provided, as is generally expected. However, I don't recall having any trouble against the AI in GT4, and I don't believe that substituting real players for the AI would make it unplayable.
 
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