More 'Advanced' events? ie NO Catch-up Effect

  • Thread starter Thread starter OzOldTimer
  • 44 comments
  • 3,192 views

Would you like 'Advanced' events to continue?

  • Make all Expert events without RBE (catch-up)

    Votes: 124 89.9%
  • Just one Expert event without RBE is fine

    Votes: 14 10.1%
  • No, bring back RBE for all Expert events

    Votes: 0 0.0%

  • Total voters
    138
PP is a trade off you know. If you cant win from last then lower your PP so you start up the front. The solution is already before us, some cant see it it would seem.

That was my point. Personally, I enjoy overtaking in racing. I can quite easily get in front then drive off into the sunset - but what's the point?

I can see the benefit of the boost for those trailing, but the handicap applied to the leaders is always unwelcome.

I agree with this.
 
* Less people will be attracted to this type of event because it is too hard.

People still played every other online racer. You realise that GT is the ONLY racer that has RBE in effect online?

Remember that people are freely selecting Professional. Why would they do this if they do not want to be challenged?

Adding catchup to GT online is a bewildering error of judgment by PD. Its inclusion is comical and needs to be canned asap.

Agreeing with the 100%. This is getting back to the argument which we've already been having in other threads, and which boils down to the direction GT5 is going: Is it a SIM or not? If it is going to claim to be a simulator then Pro mode needs to be realistically difficult and have no boost (RBE). Yes, these events will be less popular because they will be very difficult. Having the two modes is a perfect way to manage this situation - producing a GT5 which is a game for those who want a game and a sim for those who want a sim. Even GT4 in LAN mode had a way to turn boost all the way off.

Additionally, for those of us who really work on knowing the handling of certain cars extremely well, RBE is quite problematic. It throws a completely random element into the car's braking, acceleration, and handling characteristics. Suddenly braking points aren't where they should be, turn-in points are different etc. Now, this is fine when changing handling is caused by, say, tire-wear or a dirty track or weather. Those are quantifiable elements you can learn. RBE is an invisible random element.
 
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NO RBE:

End of Story. If the PD claims this game to be 'The Real Driving Simulator' then it must not be allowed anymore.

But oh my its so hard to keep up with someone that knows how to get those S tires to stick.
 
I'd just like to point out that whilst I said a 50:50 mix would suit me fine, I would prefer all the expert races to have no RBE than all of them to have it (if that makes sense).

Last thing I want from PD in a new update is for them to go back to all races having bungee cords between the cars :indiff:
 
My observations: the races were closer & more intense back in the days of major RBE. They also helped even out the differences between AWD & RWD cars. In the current no-RBE event it seems like RWD cars are completely uncompetitive. However, the answer to both these issues is very simple: private rooms. Allowing players to set up their own races with drivers & cars of similar ability is all that is required for close, intense racing. 👍
 
My observations: the races were closer & more intense back in the days of major RBE. They also helped even out the differences between AWD & RWD cars. In the current no-RBE event it seems like RWD cars are completely uncompetitive. However, the answer to both these issues is very simple: private rooms. Allowing players to set up their own races with drivers & cars of similar ability is all that is required for close, intense racing. 👍

The RBE races are actually ridiculous arcadish and boring ...
I never had more intense races than on no mercy matches.
I always knew something was wrong with RB on and since I raced no mercy I know what... !
You know most people want a realistic experience when they buy a game called the real driving simulator and do you realize no other 'game' features this 🤬 for a reason!?
 
The RBE races are actually ridiculous arcadish and boring ...
I never had more intense races than on no mercy matches.
I always knew something was wrong with RB on and since I raced no mercy I know what... !
You know most people want a realistic experience when they buy a game called the real driving simulator and do you realize no other 'game' features this for a reason!?

You're misunderstanding my post: I'm not advocating RBE. But I am noticing the races are now more "spread-out". The answer to this is the ability to set up races with well-matched racers & cars through private rooms, NOT RBE.
 
My observations: the races were closer & more intense back in the days of major RBE. They also helped even out the differences between AWD & RWD cars.
They are more intense in that there is more action going on, but I find the experience of hunting someone down a couple of tenths at a time much more intense than banging doors with someone slower who's only keeping up because of the draft, RBE and the fact that you can't drive at the limit when you don't know where the limit is. Picking your braking points with the RBE is like Russian roulette, one lap in six your brains get splattered all over the Armco. The actual driving in the No Mercy event is much more intense because not only can you drive at the limit, you often have to drive at the limit. With RBE you have no idea where the limit will be for the next corner till you get there. For me the fun is in mastering the car and extracting the maximum performance from it I can as consistently as I can. You just can't do that with the RBE.
 
It definitely is possible to know where the limit is in RBE races. Difficult, yes, but possible. It shouldn't be abolished because its hard, it should go because its contrived.


They also helped even out the differences between AWD & RWD cars. In the current no-RBE event it seems like RWD cars are completely uncompetitive.
RWD is difficult to drive fast, but that doesn't mean they're not competitive, at least fundamentally. RBE didn't equalize as much as PP did - RWD PP used to be boosted so the average joe wouldn't avoid them, but the boost was unfair with a skilled driver. That's why the tuned Elises could win by 15 sec margins, and why the GT LM was banned from GTP events.

PP is somewhat normalized now(RWD is difficult again), so its easier to see what RBE corrected now that its gone: grip levels between aero and non-aero cars. Non-aero is utterly uncompetitive in the corners, only hanging around from sheer horsepower on the straights. And the S2 limit explains the RWD conundrum - normally you could compensate with grippier tires, but now you just pile on the HP to meet PP.
 
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I really don't care if the rubber band effect is there or not, I'm happy as long as the racing is close. The one thing I like about the rubber band effect is it can help keep the racing close, but on the downside it doesn't always show who's really got the best pace. Once GT5 comes along and we have longer races with tyre damage and fuel consumption, I'd rather there be no rubber band effect at all just because the increased pace the effect gives you could ruin your race strategy.
 
I realized last weekend in the Ferrari event when theres a full grid of GTPers... the RBE is not as full in effect as when there people driving backwards or punters all over the place... We had a grid of 11 or 10 GTPers at a time and when everyone races normal and doesnt stray to far from the pack, the effects of the RBE are less noticeable and you STILL have a nice clean race, and close as well... it was a MIGHTY good Saturday of racing... Now I am not saying Im for RBE, I'd like to have expert races with no RBE and intermediate with RBE.. etc.... But it IS possible to have good, clean, exciting races if everyone just stays on the track and doesnt mess about!
 
RWD is difficult to drive fast, but that doesn't mean they're not competitive, at least fundamentally. RBE didn't equalize as much as PP did - RWD PP used to be boosted so the average joe wouldn't avoid them, but the boost was unfair with a skilled driver. That's why the tuned Elises could win by 15 sec margins, and why the GT LM was banned from GTP events.

PP is somewhat normalized now(RWD is difficult again), so its easier to see what RBE corrected now that its gone: grip levels between aero and non-aero cars. Non-aero is utterly uncompetitive in the corners, only hanging around from sheer horsepower on the straights. And the S2 limit explains the RWD conundrum - normally you could compensate with grippier tires, but now you just pile on the HP to meet PP.

The thing about PP is it's an imaginary construct. I'm sure PD have based it upon some kind of complex mathematical calculations, but how accurately that reflects real world performance would be hard to know for sure. The RBE served to blur the performance differences between cars to a significant degree. With no RBE the PP calculations are there, undisguised, to see. I haven't driven the No Mercy event that much, but the GT-R seems to be much faster than anything else I've seen - is there another car that can rival it at this 650 PP level?
 
AsteroidSHDTV's Lotus tune is one of the quickest round the track.

Unfortunately it's not really quick enough on the straights, which means trying to overtake in the esses a lot of the time - not ideal when you're in a go-kart and the car in front is essentially a tank, in relative sizes ;)
 
It definitely is possible to know where the limit is in RBE races. Difficult, yes, but possible. It shouldn't be abolished because its hard, it should go because its contrived.
You can still find where the limit is through a corner, yes, but I've out-braked myself a Fuji more than once because I've suddenly had less grip than I did the lap before. Same exit from the previous corner, same line, same braking point, different result. Usually you can make a good guess based on how the car felt through the previous corners, but if the people behind have an accident when you're half way down the main straight at Fuji your information is going to be out of date by the time you reach turn 1. Perhaps you can look at the blue dots on the track map and work out how the RBE will affect your car, but I can't and I can't see any other way to know the latest braking point before it's too late.

It's not that it's hard to deal with, you just have to brake early, modulate the brakes so you get the right entry speed with the minimum time loss and feel your way round the corners. I just don't find it very interesting or fun and certainly don't find it a good simulation of racing a car, which for a game billed as "the real driving simulator" is an epic fail.
 
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