More attention for standards?

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Dmarc_Atl
How did they brake it ?

Something to do with model glitches and porting.

Could have chosen better cars to glitch up, though :sly:

DDAAVVIIDD82
👍

No point to upping your post counts by being a grammar corrector.
 
I'd admit, just by adding wheels to standards has change the game remarkably...it may seem silly...but i hated looking a seeing cars wizz around in with crappy hubcaps or what ever.

Could a phototravel be implemented now for standards? given that the detail is getting better?
 
The only thing I can think of to do now is to restore the animations that the cars had in GT4 but no longer have (mudflaps, mostly; but also windshield wipers, etc.) and to make the Standards have a GTPSP-style cockpit. Fixing performance glitches would be nice, but with them not even doing it for Premiums I don't see them doing it for Standards.

This, I own GTPSP and those cars have a dark interior but the exterior is still modeled like the premiums in GT5 are. Why on earth PD didn't do this is puzzling, but I am willing to bet that we will soon get this in a update if you push for it, I definitely want it because I like to be able to judge my distances from the interior of the standards and the dark interior keeps my attention focused solely on the road as the interiors aren't as busy or distracting as the premiums. The interiors in all the cars look pretty much correct for every standard car, so those exteriors would bring GT5 standards up to GTPSP spec, why didn't they just port those models from that game instead with everything intact.

PD can also include a set of racing wheels for those cars that cannot change wheels, yes those cars all have center lock racing wheel systems, S7, Veyron, Speed12 etc...
 
Along with what Jav said, I'd love to see a Race Mod for Standards, as well as more Premiums added to the Race Mod list. But that's serious daydreaming, there.
Not necessarily. If they did it like they should have from the start (and did in GT2), they could easily quadruple the amount of RMs in the game just by allowing Standard models to use Premium RM meshes (for example, doing so with the Standard NSX models alone would nearly double the RM models in the game). The game practically treats them as entirely separate models anyway, with their own descriptions and everything (unlike GT2); so it wouldn't make any difference to anything. They would just need to change the stats.
Hmm... you may have something there.

I think it depends on how much work it is, for the most part. The Standards have been surprisingly popular. As I've said a number of times, racing a car is sure more fun than not racing a car - as in not having Standards to start with. It's possible, since Kaz himself has admitted that they're so popular that he's considering the request to include them as Photo Travel cars in the future. If it isn't too much trouble, I sure hope they consider this.
 
The only things that I would like is more wheels and losing the jagged edges. On one of the Subura Legacys it looks like poo.
 
Personally I think standards will remain as they are. Bonnets, exhausts etc will require too much work for PD. The interiors and wheels were fixes requiring no new art, the other bits will require new art and they will not be done IMO.

I am just happy we can change the wheels now.

People were saying the same stuff about wheels as well not that long ago. Same with interiors. PD have shown that they can do more than the average user would like to admit.
 
The bonnets don't need to be visuall...just being able to drop another 5-10kg's would be helpfull on some cars
 
I really don't think there's been any texture changes to the standards, and there's probably a bit of a placebo effect happening within the game's "evolution". Even moreso now, with the changeable rims, as you're more likely to notice how good the car looks as a whole because of the rims, rather than how bad it looks because of the squiggly lines on the car.

I noticed this recently with the Supra RZ and Shelby Mustang, where previously I would fixate on the child-like bodylines and cringe, but with a new set of wheels I notice how the overall appearance of the car looks more "complete". (for want of a better phrase)

I honestly think that if PD had updated them they would have openly announced it in some way, like they did with the open cockpit cars, some kind of official notification would likely have been made.
 
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It would be nice to have the option of racing with the top down on premium roadsters like the S2000 and MX-5.
 
People were saying the same stuff about wheels as well not that long ago. Same with interiors. PD have shown that they can do more than the average user would like to admit.

Why would anyone say that wheels would require new art when all the wheels are already in the game for premiums?
 
I have to agree with Smuttysy. Only few standards were upgraded, like that infamous kei car.
It's great to see new shaders, wheels and basicv interiors in standards now. I think PD won't make anything more with them, but there is one thing that would be awesome. I hope PD will now focus on making new premiums, but they could outsource texture upscaling of standards. It's major thing that makes standards look bad. Look at Accord Euro-R. It looks great, but also it have little amount of textures. Now look at nPug 206WRC, or Audi Rs4, they are really bad.
I made a little experiment, how standards could look with upgraded textures (ONLY textures, no 3d model smoothing).
Result is below (make sure to see it in full size, sorry for huge pic). And don't say it is so easy. Upscaling texture is one thing. Another one is making totally new UVmap (it says game whete to put texture on 3d model), but despite that I think it's doable even by guys like me, who just want to help save standards :)

MXajb.jpg
 
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So far standard cars have enjoyed some updates

-fixed textures/reflections
-Wheel changeablity
-Interiors


So what next?

Personally, i would like to see the exhaust tips change with exhaust upgrades as with premiums and carbon bonnets (not just for the look, but for the wieght reduction)

You just read this in GT5 latest news and discussion and diecided to post it out here. LOL
 
VicioustC
It would be nice to have the option of racing with the top down on premium roadsters like the S2000 and MX-5.

This would be very nice! With views like in the Shelby Cobra. But is means mire details and more work to get it done, so less chance for us to see this soon.
 
The only things that I would like is more wheels and losing the jagged edges. On one of the Subura Legacys it looks like poo.

That is the one that they keep breaking, then fixing, then breaking again. And there are still a couple other cars that rather blatantly suffer from the same glitch (the Hyundai HDC6 springs to mind).

It would be nice to have the option of racing with the top down on premium roadsters like the S2000 and MX-5.

Oh. That's another thing. The hundred or so cars that actually had modeled interiors in GT4? It would be nice to get those interiors back...
 
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I have to agree with Smuttysy. Only few standards were upgraded, like that infamous kei car.
It's great to see new shaders, wheels and basicv interiors in standards now. I think PD won't make anything more with them, but there is one thing that would be awesome. I hope PD will now focus on making new premiums, but they could outsource texture upscaling of standards. It's major thing that makes standards look bad. Look at Accord Euro-R. It looks great, but also it have little amount of textures. Now look at nPug 206WRC, or Audi Rs4, they are really bad.
I made a little experiment, how standards could look with upgraded textures (ONLY textures, no 3d model smoothing).
Result is below (make sure to see it in full size, sorry for huge pic). And don't say it is so easy. Upscaling texture is one thing. Another one is making totally new UVmap (it says game whete to put texture on 3d model), but despite that I think it's doable even by guys like me, who just want to help save standards :)

MXajb.jpg

UUmmmm...... Super Standards.... Nice.
 
I made a little experiment, how standards could look with upgraded textures (ONLY textures, no 3d model smoothing).
Result is below (make sure to see it in full size, sorry for huge pic). And don't say it is so easy. Upscaling texture is one thing. Another one is making totally new UVmap (it says game whete to put texture on 3d model), but despite that I think it's doable even by guys like me, who just want to help save standards :)

(piccie snip - guys, be sure not to include images in quotes, all it does is eat up bandwidth
The people who know, know it isn't easy. Most or all of the texture work on cars in videogames is done by hand by an artist. But I would say that rather than outsource work, it's possible that many of the art guys in Polyphony aren't working on GT6 assets yet, so they could be doing some work on GT5 still. As I mentioned before, it's also possible that they're focusing on making Premium content for both GT5 and 6, so in that case, Standards will remain as they are. But if they are doing work on the Standards, I hope to see something of this in a few months.
 
Tenacious D
The people who know, know it isn't easy. Most or all of the texture work on cars in videogames is done by hand by an artist. But I would say that rather than outsource work, it's possible that many of the art guys in Polyphony aren't working on GT6 assets yet, so they could be doing some work on GT5 still. As I mentioned before, it's also possible that they're focusing on making Premium content for both GT5 and 6, so in that case, Standards will remain as they are. But if they are doing work on the Standards, I hope to see something of this in a few months.

I doubt very many textures have been improved directly. A few of the worst maybe. Most of the improvements made come in the form optimizing for texture filtering and tweaking of the shader files. These are the things that tell the pc/ps3 how to display such textures. This goes a long way but can only improve so much. I would like to see a few meshes reworked a bit....the ones with octagonal wheel arches. I am satisfied, however, with the work that has been done.
 
I think that the most realistic upgrade we may see on standard cars right now, its the inclusion of the GTPSP cockpits, with the external details, hood, etc. And more wheel options... and they may keep improving some important ones with time.
 
In addition to what diegoborges described, they should also fix incorrect specifications and transmission types (where cars that are supposed to be automatic behave like manuals), and if possible add more rear wings (at least painted variations), preferably at a higher resolution than current ones.

Another thing they should do and I still wonder why they haven't started doing, is using Premium meshes for the external bodywork of Standard cars where applicable (S2000, Skyline, RX-7, MX-5, etc).
 
Why would anyone say that wheels would require new art when all the wheels are already in the game for premiums?

If you pay attention to toronado and others you'll see that there is still plenty to be added, the point isn't they needed new art, they probably had to size it up so it worked right with all standards since all aren't the same. The point is PD can add stuff if needed and I'm sure they have a generic art for carbon hoods, the exhaust tips may be more difficult but there are plenty of cars in the game that have same to similar exhaust tips that can be brought down from the premiums.

PD can do plenty as shown, how much they may be holding back is another question all on its own.
 
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Hey hope that you people have noticed there are standard cars that do have interiors that are actually modeled. Check out the DB9, '01-'04 NSX's there are quite a few that actually have their interiors that you can actually see when you watch replays, you can see the dash steering and all through the windshields. I noticed this as I was watching my drives on my new wheels and was taken aback that I could see details in the car so clearly from the exterior view. Seems like cars that were added to GTPSP have more details than the cars from GT4, meaning cars that late model would look better by default.

Now lets see what PD will do about the missing exterior in the standard in car view. If the PSP can do it, my PS3 better be able to handle it.
 
diegorborges
I think that the most realistic upgrade we may see on standard cars right now, its the inclusion of the GTPSP cockpits, with the external details, hood, etc. And more wheel options... and they may keep improving some important ones with time.

There's plenty of wheels choice in gt4, it's not like they have to start from scratch. They should add more aftermarket wheels as OEM wheels. Putting 19" Audi wheels on the new Golf R would be nice.
 
There's plenty of wheels choice in gt4, it's not like they have to start from scratch. They should add more aftermarket wheels as OEM wheels. Putting 19" Audi wheels on the new Golf R would be nice.

Yep. Like most of us first wanted, the GT4 system was perfect.
 
There's plenty of wheels choice in gt4, it's not like they have to start from scratch. They should add more aftermarket wheels as OEM wheels. Putting 19" Audi wheels on the new Golf R would be nice.

Just have to go license those wheel styles again, and then scan them in. Also add center lock wheel styles to the mix so we can change race car wheels as well and the odd street car with center lock wheels. GT4 also gave every car the ability to install any other car in the game wheels, too sweet. We'll have some of that PD thank you :D.

Only issue is PD would have to recapture the wheel styles of the GT4 cars, because as you can see their textures are a bit messy on some wheels, even though PD upscaled them so much, look at any rim that is a dark silver color, check the darker light shadowed regions you'll see the ugliness. This would mostly be fixed with scanning of each of the cars' wheels again, one wheel would be sufficient for each unique wheel as size is scalable in game by the graphics engine. Go PD go, lets have some more love for standards, they deserve it. :)
 
SavageEvil
Just have to go license those wheel styles again, and then scan them in. Also add center lock wheel styles to the mix so we can change race car wheels as well and the odd street car with center lock wheels. GT4 also gave every car the ability to install any other car in the game wheels, too sweet. We'll have some of that PD thank you :D.

Only issue is PD would have to recapture the wheel styles of the GT4 cars, because as you can see their textures are a bit messy on some wheels, even though PD upscaled them so much, look at any rim that is a dark silver color, check the darker light shadowed regions you'll see the ugliness. This would mostly be fixed with scanning of each of the cars' wheels again, one wheel would be sufficient for each unique wheel as size is scalable in game by the graphics engine. Go PD go, lets have some more love for standards, they deserve it. :)

Wheels in GT5 are 3d models...will need more than "scanning" for premium quality.
 

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