Same here, sort of. The first pic works, the most of the rest wont. It doesn't matter, I suppose. The pics I was able to see are already posted in other threads.Originally posted by RacingFreak2k3
I don't see anything![]()
Though possible, it is highly unlikely that the developers would create a completely seperate engine that runs at a higher quality than the one programmed for the retail version of the game. Production costs and schedules most likely wouldn't allow it. If these pics are undoctored and were released by PD, then they are rendered at the appropriate quality. It's like going from a beta build, creating a build which could stand for the alpha stage for reference, then going back to the beta stage of production. This would just take too much time and money to accomplish.Originally posted by live4speed
They are artwork, thats why they are cleaner and higher quality than all the proper ingame shots which you can compare for yourself. They wern't edited to show how the game will look in motion though, these have been rendered at a higher quality than the game will run.
Good points there.Originally posted by antde2001
Though possible, it is highly unlikely that the developers would create a completely seperate engine that runs at a higher quality than the one programmed for the retail version of the game. Production costs and schedules most likely wouldn't allow it. If these pics are undoctored and were released by PD, then they are rendered at the appropriate quality. It's like going from a beta build, creating a build which could stand for the alpha stage for reference, then going back to the beta stage of production. This would just take too much time and money to accomplish.
Only they have bugger all to do with creating game artwork.Originally posted by cobragt
Good points there.
The reason I mentioned creating a new engine is because of one simple reason. That being, when a programmer creates an engine, he looks at what's possible in raw code on the platform at hand and incorporates that into the engine itself. So, if the engine is capable of rendering images such as those listed above, it is possible in game. And since the GT4 engine is entirely a gaming engine, all code is buffered in game. If they wanted to render images that the engine is incapable of rendering, they'd have to make a new engine completely. That's mainly the reason why renderings are doctored by a third party software device(in most cases).Originally posted by live4speed
Who said anything about creating a new engine, tyhey're artwork not ingame, not some seperate verson of GT4. The game is created on PC's anyway, all they do is up the resolution and the level of anti aliasing, not exactley a tough job, I mean oooh it must take the whole of 1 minuet to do something like that on my PC alone.
emm.. and then what's this?Originally posted by live4speed
note that it's all done on the development computers and the development tools nothing else is needed, no second game engines or any expensive development costs.
Originally posted by code_kev
so the ps2 cant render gt4 with full AA, at 1200 res? GASP SHOCK HORROR! lol
damn you hate ps2. you make so many of these comments its crazy. go to the xbox forum you'll like it more. obviously you dont like ps2 as much as xbox and we know that already.