most patched Ps3 game?

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Surely we need to differentiate between patches (which patch holes/bugs) and updates? The updates have outnumbered the patches by a long way. Quirks of the game that were improved are not "bugs". Sure there have been bugs but not actually that many when you count them up, and many have been relatively minor, regarding the specification of certain cars etc. Offhand other than that the only major ones I can think of are the Tsukuba "pit lane" bug, and the online lag/timing bug.

I praise PD for their support of the game, but odd design decisions, failure to live up to expectations, and poor testing of updates is half the reason we've had so much support. If they could have done things right from the beginning we would have far fewer fix updates and more free content and paid DLC, at least IMO.

I see what you are saying, but pre-release any game has a (hopefully thorough) bug testing process, but where games are updated regularly, this simply isn't possible, and in many ways *we* end up as the playtesters. If PD didn't adopt this approach to some extent, updates would be far less frequent and spend much longer in development. Games evolve to a large extent on the fly nowadays, and PD get millions of testers into the bargain.
 
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Surely we need to differentiate between patches (which patch holes/bugs) and updates? The updates have outnumbered the patches by a long way. Quirks of the game that were improved are not "bugs". Sure there have been bugs but not actually that many when you count them up, and many have been relatively minor, regarding the specification of certain cars etc. Offhand other than that the only major ones I can think of are the Tsukuba "pit lane" bug, and the online lag/timing bug.



I see what you are saying, but pre-release any game has a (hopefully thorough) bug testing process, but where games are updated regularly, this simply isn't possible, and in many ways *we* end up as the playtesters. If PD didn't adopt this approach to some extent, updates would be far less frequent and spend much longer in development. Games evolve to a large extent on the fly nowadays, and PD get millions of testers into the bargain.

I've been beating this drum for awhile. There is a required mental paradigm shift that must be made before one is able to understand the upside of this model. Gone are the days that games are released "finished". After all, finished was always just "well enough". With infinite possibilities and an ability to implement them there is always something that can be improved or added. It is likely the game would have had as many updates and patches for bugs even if every single feature listed on the box were included. That being said, better effort could have been made to ensure the box reflected reality.
 
Lol, it was mainly fixing the net code IIRC, but improvements were made to the game and features were added over time. I think trophies didn't arrive until 4-5 months after release even though they were on the box.

I agree that GT5's patches haven't been all bad and added to the game but it doesn't mean PD should get a free pass either. Features on the box like matchmaking aren't in the game and even though we have leaderboards they are about as limited as you could make them. And for just about every good patch there is another patch to fix glitches introduced by previous patches.

I praise PD for their support of the game, but odd design decisions, failure to live up to expectations, and poor testing of updates is half the reason we've had so much support. If they could have done things right from the beginning we would have far fewer fix updates and more free content and paid DLC, at least IMO.
Matchmaking is all I need to continually play this game. There are so many things that need to be changed (one truly easy addition - Eiger Nordwand Short Circuit/High Speed Ring Reversed WITH RAIN has to be added and it's unbelievably annoying that it isn't available), but no available matchmaking is what's keeping me from using GT5's online on a regular basis.
 
Quality > Quantity. They might have had more updates by number but in terms of content, they're rather lacking and other games have had much more content filled free updates.
 
I think GT5 is the PS3 counterpart to Minecraft on PC. both have had many updates. lol. although Minecraft wins on number of updates by far

How many updates since release? 2

Minecraft was a BETA before 1.0.
 
If you're going by size of the updates, then possibly GT5 is the most patched, yes.

But if you're going by number of patches put out, then I think CoD takes that title.
 
If you're going by size of the updates, then possibly GT5 is the most patched, yes.

But if you're going by number of patches put out, then I think CoD takes that title.

Bear in mind most of the big 'updates' actually contains the DLC as well, particularly the 'huge 1GB+' Spec 2 update which ended up containing Spa, Kart Space and the first car pack DLC. The update itself was only a couple of hundred MB.
 
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