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Surely we need to differentiate between patches (which patch holes/bugs) and updates? The updates have outnumbered the patches by a long way. Quirks of the game that were improved are not "bugs". Sure there have been bugs but not actually that many when you count them up, and many have been relatively minor, regarding the specification of certain cars etc. Offhand other than that the only major ones I can think of are the Tsukuba "pit lane" bug, and the online lag/timing bug.
I see what you are saying, but pre-release any game has a (hopefully thorough) bug testing process, but where games are updated regularly, this simply isn't possible, and in many ways *we* end up as the playtesters. If PD didn't adopt this approach to some extent, updates would be far less frequent and spend much longer in development. Games evolve to a large extent on the fly nowadays, and PD get millions of testers into the bargain.
I praise PD for their support of the game, but odd design decisions, failure to live up to expectations, and poor testing of updates is half the reason we've had so much support. If they could have done things right from the beginning we would have far fewer fix updates and more free content and paid DLC, at least IMO.
I see what you are saying, but pre-release any game has a (hopefully thorough) bug testing process, but where games are updated regularly, this simply isn't possible, and in many ways *we* end up as the playtesters. If PD didn't adopt this approach to some extent, updates would be far less frequent and spend much longer in development. Games evolve to a large extent on the fly nowadays, and PD get millions of testers into the bargain.
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