Most Realistic Driving Game on the Planet

  • Thread starter Thread starter Cote Dazur
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When he mentioned Gran Turismo, it bought a smile to my face - at least he used it as a comparison . . . though not in the best light.. . . .

"Best leave the beer drinking till after the race.. . ."
"This is violent . . . motion sickness . . . crashing hurts . . ."

And then he gets off the rig like he just drove the 24 Hrs of Le Mans . . . : "I want one in my living room . . . going a million billion miles per hour.. . ."

Obviously this is about as realistic as we can get right now without actually bleeding.
 
There are many motion simulators similar to this but without the car. It almost seems to be the same setup as Redbul uses to train their F1 pilots.

It sure looks like a lot of fun though. I'd definitely want to try this simulator.


This is still the most sophisticated car simulator today:

 
It's fantastic but it's something that is only really fun in occasions. I mean you'd get bored of it if you had one in your house. Plus for 400 000 euros you can actually easily go real life racing.
 
I wonder if it's more difficult to drive a simulator like that, than when you're driving in a simple home build, static, cockpit.
 
It looked to me somewhat unrealistic. How many F1 cars do you see going down the track with 3 or 4 foot leaps? Also the monitors should be much larger and stationary, after all your car does move but the track and surrounding area never does. Looks to me like some very rich people spent a lot of money on a average racer.
 
The excessive movement is here to simulate the forces a bit. But yeah, it's an overkill in some places and underdone in others. The screens could've had thinner bezels and instead of using actual cars and CF stuff they could've settled to simple fiberglass bodies with only a real car interior.
 
Yeah I was referring to the Toyota simulator. The leap on the first one is OK since you don't see the leap but you're right, the monitors are laughable.
 
It looked to me somewhat unrealistic. How many F1 cars do you see going down the track with 3 or 4 foot leaps? Also the monitors should be much larger and stationary, after all your car does move but the track and surrounding area never does. Looks to me like some very rich people spent a lot of money on a average racer.

I have to disagree in some of the points.

The movement of the car does not refer to the movement of a real car. It is only to simulate g-forces. With lifting the nose for only some inches (like a real car would do), it would not simulate proper g-forecs.

I have some experience with military aircraft simulators. It's the same here: If the pilot accelerates on the runway, the simulator-cabin pulls the nose upwards to simulate the g-force. But the plane itself stays straight and level. This wouldn't work with stationary screens.

Stationary screens, and in some cases also stationary wheels (when only the seat is moving) have been my biggest "cons" on homebuilt motion-rigs. It seems to be unsrealistic, however I can not back-up this impression with real-life experience. I have never touched a motion-sim-racing-rig.
 
I had tried a Crudden last summer, it is not as violent as it looks. My eight years old daughter was allowed to sit with me. It was fun (but very very hard when I tried a F1).
 
The OP mentioned the most realistic driving game. What game do you mean?
 

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