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Me too! Motion FTW!![]()
lol...and me. Infact I am sitting in mine right now typing on my phone as I wait for Game Stock Car to load up so I can enjoy my 'extra' immersive racing experience
+1
Me too! Motion FTW!![]()
Yes yes, I'm diluting my gaming experience by adding gadgets. LOFL.
I spent literally 9 hours on my simulator yesterday. 9 wonderfully fun hours I might add. The most I have ever spent on my static simulator was 2.
You call it nonsense.
I call it common sense.
Ever heard of the law of diminishing returns?
superbike81You call it nonsense.
I call it common sense.
Ever heard of the law of diminishing returns?
occasionalracermaybe real life racing is also nothing but a game.![]()
Although i would like to have a motion based sim rig, i simply do not have the space for it.
One big disadavantage that most motion based rigs have is that the screens and or sometimes even the wheel is not moving with you.
This might be make it feel more like a gimmick to me.
Something like the headtracking in Forza4/GT5, i never got used to that because it feels unnatural.
But there a dutch company that 'solves' that with the cruden hexatech:
This is something i would buy if i won the lottery![]()
MayamanI use a wide format triple projection which is basically a 1:1 of a real windshield. Didn't cost me 100,000. And once I post my video after the embargo you'll see how realistic it is. I already have a video on youtube that's pretty convincing. Check it out.
I'm not disagreeing with you, but real life racing is pretty much just a game, same as any other sport...
My reply to you latte is you have no idea what you're talking about. Fine tuning my rig involves all aspects from motion, tactile, video, audio and equipment. Yet you say I'm obsessed? Are you nugging futz? Have you looked at your thread?
The main focus is the game, and how to make it better. All this nonsense is sounding like sour grapes to me. Especially trying to convince everyone that you know what's going on in my own head? Please dude.
Edit: at this point I should already know who the baiters are looking to hook a sucker. Sigh
I think I'll not comment on any of this any more, it isn't worth it since we have so many experts with zero experience with the stuff they're commenting on. "I've tried this and that at arcade XYZ" Gimme a break. Unless you've lived with it, used it, tuned it, you know zip about it to be making statements like the ones on this forum since forever.
*Forest Gump*
Thats all I have to say about that.
I don't doubt how well your projection work but in the case of how Toyota or Red Bull have theirs setup (both are supplied by Cruden) there's the importance of having the screen motion aligned to that if the screen. You've probably seen the Red Bull sim. And it's probably overpriced but it's a turnkey operation so that's to be expected.
Just in case you're not familiar with Red Bull or Toyota sim:
http://www.youtube.com/watch?v=TMAK4_TOn0w&feature=youtube_gdata_player
bevo, I totally disagree with your generalization of simracing. I mean if we were back in the early 2000's your arguement of "it's just a game, nothing at all like real racing" would hold semi-true, but here we are in 2012 with stunning advancements in display technology, blazing fast graphics/processors, amazing FFB racing wheel setups, surround audio/tactile - all with racing title developers working hard to replicate the behaviour of cars to their real life counterparts. We even get to race other human beings via internet with zero lag, something I'm still impressed with that it actually is possible (I don't know why, I just find it incredible that information can travel those distances in real time).
Honestly, nothing could get more favourable in the way of replicating the experience of racing for the average person, the "games" that we get to play now are what racing teams were spending hundreds of thousands on for simulation purposes just a decade ago.
What else could we ask for? The only thing that springs to my mind, besides developers keeping advancing physics, is taking the brake pedal assemblies further and incorporating FFB, as well as the gearbox communicating with the clutch pedal to increase overall feeling of working "together". The fact is motion setups will be part of home-simracing in the future, with hopefully most developers taking their time to get a well calibrated motion code included would be simply natural progression. Motion is simply the last feasible option that we have to get as close to the real thing in the living room, literally.
If you're still convinced that simracing these days is nothing but a mere "game to have fun", then consider this - maybe real life racing is also nothing but a game.![]()
As far as todays tech goes and how real the games are, 15 years from now we will be laughing at how bad todays games look and how bad the physics were on todays racing games. I remember people saying how great GT2 looked and how photorealistic it was and how it was like driving a real car.
I've argued this before but here it goes. Go find someone out there that has never played a video game in their life but drives a car everyday and sit them down to play a racing game. Their probably not going to make it very far without crashing no matter how slow they try and go. I've done this with several people and none of them were any good at all at GT5 or Iracing. People though that have played video games were able to pick it up and make it around the track after awhile. I will consider These games sims when non gamers who can drive can sit down and drive around the track with no problem at all. Until then they are just games but can be driving aides for people who are familiar with games or spend a lot of time teaching themselves how to understand what the game is trying to tell them is going on.
With that said I feel like I am driving a real car when I'm in my seat racing and can tell a big difference between sim racers and arcade games but I have played games my whole life and my brain can trick my body into feeling things that are not really happening to me.
As far as todays tech goes and how real the games are, 15 years from now we will be laughing at how bad todays games look and how bad the physics were on todays racing games. I remember people saying how great GT2 looked and how photorealistic it was and how it was like driving a real car.
^^ Only problem with one of those is the fact you can't see your wheel, shifter and other stuff you might want to look at. Never mind whatever else is going on around the house.