Muscle cars in GT5

  • Thread starter Thread starter marvz
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you know how GT5 initially only had a top speed slider for the FC transmission?

and forgive me if i'm wrong but aren't there two choices of FC transmissions?

here's how PD should have done it :

Choice 1 : FC Transmission as we've known it for years

Choice 2 : the old GT5 FC Transmission

in fact, Choice 2 should replace the POS preset transmission choices almost no one ever uses...
 
I found that the jensen interceptor is the only muscle car that has a 6-speed gearbox with the FCT, but top speed is about 135.
 
I found that the jensen interceptor is the only muscle car that has a 6-speed gearbox with the FCT, but top speed is about 135.

Except that despite having a Chrysler V8 engine (and Chrysler automatic gearbox) it isn't strictly speaking a muscle car, it's a British "GT-hybrid" (European GT's with American V8 engines like Iso, DeTomaso, Monteverdi, Facel Vega and Bristol for example), the chassis is British with a body designed in Italy.
So therefor it can't be directly compared with muscle cars.
 
I do lament that so often game developers model the top-of-the-line model, which usually means the car with the biggest engine. This is fine of course if your goal is going fast in a straight line, but a good deal of these engines are heavy, giving the car poor weight distribution and therefore gobs of understeer on the track. I am of course not saying that it cannot be done, but I do wish that we could have had a Chevelle with a 350 as opposed to the 454.
 
Muscle cars are for straight line and 1/4 fun anyways. You can't hope astounding performance on a circuit with a heavy nose, smooth and high suspension, poor braking and a lot of weight. Not talking about racing models, but for street cars.
 
Muscle cars are for straight line and 1/4 fun anyways. You can't hope astounding performance on a circuit with a heavy nose, smooth and high suspension, poor braking and a lot of weight. Not talking about racing models, but for street cars.

Yep, although because they're crap in corners doesn't mean they're not fun when cornering, massive understeer (which can be slightly reduced through set up) at first which can be corrected by massive oversteer, I don't set the fastest laps with them obviously but despite them being created for straight line speed I'm rarely in a straight line when driving them, and loving it that way. :)
 
I have to reply to this....

You can not learn about american muscle cars from the GT series. Sorry, you are going to miss out. I have owned a few myself over the years. PD has got them wrong, plain as that. Some of the exaust sounds are pretty good, and they did get some of the "numbers" right, but all in all they got it wrong. Here is why...

First, as much as a simulator as GT is, it can not hope to capture the feeling of raw untamed power those old cars had. I am sure the physics engine does it's best to represent the cars ability on a certain track, but people didnt buy those cars for tracks. they bought them because in america, especially back then, the road was open. Pretty much any small town USA you could find that stretch of road to go "open her up". Tight corners, lateral g's...what? Who cares? 90% of where this car is going to go romping around is highyways at speeds between 50 and 150 mph depending on what you bought and where you are. The cars really can not be fairly "evaluated" in a race track simulator.
Another thing... despite being numerically accurate supposedly, none of the many old muscle cars I have driven or taken rides in perform the way the standards in this game do. They dont go 40-50 mph in first gear, and top out at 125 mph. I really think a lot of the character of those cars is lost in the total lack of choice for what were factory options back then. For instance, a 1969 mustang had a choice for engines: 2 straight 6 engines, a 289, a 302, (2) 351's, a 390, a 428 and a 429. I forget but the 427 may have also been offered. There were at least 2 different automatic transmissions offered that I know of off hand, and pretty sure a 3 speed stick and 2 4 speeds, but I would have to go look it all up again. That doesnt count the different gear ratios found in 2 different rear axles. And the real kicker is, over the years (unless it is restored for a collection) most of these cars get parts swapped. Some of the factory options were....less then dependable, while others were totally bullet proof. So people swapped them around, for durability, and performance. I had a 70 mustang a few years ago that had a 351c from a 71, and a top loader 4 speed from a 67 Ford full size car.

Which brings me to the last thing.... These cars are not hard or expensive to update. Disc brake conversions arent very expensive and have a huge impact on brake distance. Suspension upgrades and rack and pinion steering arent that uncommon and the cost isnt really out of line compared to replacing worn items with factory parts. Dropping a T5 or TKO 500 5 speed into a classic muscle car is fairly simple, complete kits are readily available including the transmission for between 2k-4k depending on how stout a drivetrain you are after, and guess what? It doesnt come with a monstrous annoying whine that drowns out the engine! This is something that apprently is totally lost on KAz and crew. Part of the fun of american muscle is modifying it. Older cars can be found for cheap and upgraded for cheap. Mustangs and Cameros/trans am from the 90's can be bought and upgraded to performance well beyond the new ones for 25% of the cost of that new 2011. But thats a different thread.

Really, the bottom line is you can't experiance a muscle car with GT. PD made a good efort at representing them, but they just dont have it right, and you cant convey the feeling of that heavy beast lurching and the front end lifting slightly from sheer ft/lb's after every shift. Watch the car chase scene from Bullet with steve mcqueen. Raw. And those are two of many makes/models that possesed that raw power.
 
I ran the Mercury Cougar (stock, oil only) for about 25 laps at Laguna a couple of weeks ago. It took three or four laps to get used to the completely different handling of the car compared to those I normally drive.

Once I was used to it the car was a lot of fun. You can really feel it tipping the weight over the wheels!
 
I have to reply to this....

You can not learn about american muscle cars from the GT series. Sorry, you are going to miss out. I have owned a few myself over the years. PD has got them wrong, plain as that. Some of the exaust sounds are pretty good, and they did get some of the "numbers" right, but all in all they got it wrong. Here is why...

First, as much as a simulator as GT is, it can not hope to capture the feeling of raw untamed power those old cars had. I am sure the physics engine does it's best to represent the cars ability on a certain track, but people didnt buy those cars for tracks. they bought them because in america, especially back then, the road was open. Pretty much any small town USA you could find that stretch of road to go "open her up". Tight corners, lateral g's...what? Who cares? 90% of where this car is going to go romping around is highyways at speeds between 50 and 150 mph depending on what you bought and where you are. The cars really can not be fairly "evaluated" in a race track simulator.
Another thing... despite being numerically accurate supposedly, none of the many old muscle cars I have driven or taken rides in perform the way the standards in this game do. They dont go 40-50 mph in first gear, and top out at 125 mph. I really think a lot of the character of those cars is lost in the total lack of choice for what were factory options back then. For instance, a 1969 mustang had a choice for engines: 2 straight 6 engines, a 289, a 302, (2) 351's, a 390, a 428 and a 429. I forget but the 427 may have also been offered. There were at least 2 different automatic transmissions offered that I know of off hand, and pretty sure a 3 speed stick and 2 4 speeds, but I would have to go look it all up again. That doesnt count the different gear ratios found in 2 different rear axles. And the real kicker is, over the years (unless it is restored for a collection) most of these cars get parts swapped. Some of the factory options were....less then dependable, while others were totally bullet proof. So people swapped them around, for durability, and performance. I had a 70 mustang a few years ago that had a 351c from a 71, and a top loader 4 speed from a 67 Ford full size car.

Which brings me to the last thing.... These cars are not hard or expensive to update. Disc brake conversions arent very expensive and have a huge impact on brake distance. Suspension upgrades and rack and pinion steering arent that uncommon and the cost isnt really out of line compared to replacing worn items with factory parts. Dropping a T5 or TKO 500 5 speed into a classic muscle car is fairly simple, complete kits are readily available including the transmission for between 2k-4k depending on how stout a drivetrain you are after, and guess what? It doesnt come with a monstrous annoying whine that drowns out the engine! This is something that apprently is totally lost on KAz and crew. Part of the fun of american muscle is modifying it. Older cars can be found for cheap and upgraded for cheap. Mustangs and Cameros/trans am from the 90's can be bought and upgraded to performance well beyond the new ones for 25% of the cost of that new 2011. But thats a different thread.

Really, the bottom line is you can't experiance a muscle car with GT. PD made a good efort at representing them, but they just dont have it right, and you cant convey the feeling of that heavy beast lurching and the front end lifting slightly from sheer ft/lb's after every shift. Watch the car chase scene from Bullet with steve mcqueen. Raw. And those are two of many makes/models that possesed that raw power.

I absolutely agree with what you said. As a driver of a '70 Chevelle Super Sport I have somewhat of an idea how the cars behave in the real world. I grew up around these muscle cars. The one thing that absolutely makes me sick is the way these cars sound. Have they ever listened to a high compression, big cammed big block with an efficient exhaust system? It sounds nothing like the weed whackers they have in this game.

When I race that car at the track I am shifting out of first gear at 50, but that is because it came from the factory with an M22 and 3.31 gears. There is just no way to experience the feeling of driving something like that without actually doing it. The fastest I have had the car was around 115. The car has a whole lot more room to pull with those 3.31 gears. I'd be willing to bet the car would hit 140 before things get scary. We upgraded the suspension from the factory springs/shocks, but still that's moving right along. I know some people who have only experienced speed in a video game will say that is slow. Nothing over 100 miles per hour is slow when you are the one piloting the car.

I've got a '71 Chevelle that I am working on building into a drag car. It's going to get a wide ratio Toploader. The drag racers I know swear by it's strength, and the way it's geared. The one advantage the M22 has over the Toploader is when it is set up right you can power shfit it without having to slick shift it. I've been told you can't do that with the Toploader just because the gears are farther apart. No way to get around that considering the M22 is 2.20 in first, and the Toploader is a 2.78 first. I suppose you might be able to get away with it in a close ratio Toploader, but I can't think of anybody that would prefer the close ratio Toploader to the wide.

The only transmission I have ever heard that whines like the trans in this game is the M22, and the Jericho type four speeds. I love the gear whine of the M22. I just wish they got rid of it in fourth gear. With a direct drive "gear" there are no gears having power flow through them. It's a direct connection from the input gear to the main shaft.

My other beef is that you can't bore the engines from these older cars in this game. That makes no sense to me.
 
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