Im going to go ahead and clarify that im not a racing/sim game expert. My last racing sim was GT#? on PS2 (which i loved). FM5 is my first Forza and first experience with Turn10. Also, i never post on threads or atempt to write reviews. With all that being said, For some reason or another when the next gen consoles came out, i felt the urge to play GT again. Luckily for me, i won a Free PS4 from taco bell and was really exicted to play GT (even though i have been a Xbox guy since 360). Only then did i learn that GT6 wasnt comming out for PS4. So i sold the P4 and bought a X1. I bought FM5 and have been playing it solid for a few weeks. So here is my review.
Game Play: 8 out of 10
I really enjoy how this game feels when on the road. The physics feel solid and it is just really fun to drive. When you first start out, all the assists that are turned on by default make that game really boring. But, This can very easily be changed to support your skill level. Overall, No complaints
Graphics: 9 out of 10
This game is beautiful. The only thing that made me not give it a full 10 rating is the damage grahpics seem to always be the same. Not really a big deal.
Content: 3 out of 10
Ok, so this is where i was really disapointed. The amount of Cars seems good to me so far. The amount of tracks is bad (well documented). But the most disapointment for me is....... Upgrades. The ammount of upgrades available is fine. However. When you start a new league or series, you buy a car. when you buy that car, it is almost fully maxed in that class. It really feels like the upgrades are useless. Maybe this gets a little better as the game progresses? I understand the need to try to keep races competetive in career mode. But i would have preferred buying a car, struggling to even keep up in that car, make a lil money, upgrade the car, get more competetive, upgrade it alot more, blowing away he competition. How were the previous Forza's in this regard?
So we all know the ammount of tracks stink. However im more upset with no dirt/rally racing and or no Night races. Also i would have liked a little variety in the ammount of laps the races offered in career mode. I dont mind 2 lap races, but i dont want every race to be 2-3 laps, thats boreing. It would have been nice for Pits, Tire wear, Gas consumption to come into play. Atleast on some races.
The last thing that made me give content such a low rating is the economy. So far, every race you win nets you between 3k credits and 5k credits. I would have loved some longer races or races in higher classes to net you bigger rewards. Again, just makes it a lil dull.
Overall: 5 out of 10
This is a beautiful and really fun game to play with out a doubt. But, it is the content (Or lake there of) to me that keeps this game from being "Ok" to "Amazing".
I would love some feedback on my review. Especially some that compares this edition of Forza to its previous ones. I apologize for any typos in this thread. My keyboard is acting up and missing some random keystrokes.
Game Play: 8 out of 10
I really enjoy how this game feels when on the road. The physics feel solid and it is just really fun to drive. When you first start out, all the assists that are turned on by default make that game really boring. But, This can very easily be changed to support your skill level. Overall, No complaints
Graphics: 9 out of 10
This game is beautiful. The only thing that made me not give it a full 10 rating is the damage grahpics seem to always be the same. Not really a big deal.
Content: 3 out of 10
Ok, so this is where i was really disapointed. The amount of Cars seems good to me so far. The amount of tracks is bad (well documented). But the most disapointment for me is....... Upgrades. The ammount of upgrades available is fine. However. When you start a new league or series, you buy a car. when you buy that car, it is almost fully maxed in that class. It really feels like the upgrades are useless. Maybe this gets a little better as the game progresses? I understand the need to try to keep races competetive in career mode. But i would have preferred buying a car, struggling to even keep up in that car, make a lil money, upgrade the car, get more competetive, upgrade it alot more, blowing away he competition. How were the previous Forza's in this regard?
So we all know the ammount of tracks stink. However im more upset with no dirt/rally racing and or no Night races. Also i would have liked a little variety in the ammount of laps the races offered in career mode. I dont mind 2 lap races, but i dont want every race to be 2-3 laps, thats boreing. It would have been nice for Pits, Tire wear, Gas consumption to come into play. Atleast on some races.
The last thing that made me give content such a low rating is the economy. So far, every race you win nets you between 3k credits and 5k credits. I would have loved some longer races or races in higher classes to net you bigger rewards. Again, just makes it a lil dull.
Overall: 5 out of 10
This is a beautiful and really fun game to play with out a doubt. But, it is the content (Or lake there of) to me that keeps this game from being "Ok" to "Amazing".
I would love some feedback on my review. Especially some that compares this edition of Forza to its previous ones. I apologize for any typos in this thread. My keyboard is acting up and missing some random keystrokes.
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