- 692
- Brighton/UK
- GTP_janimal
The following is my (long winded) opinion...
Sadly I think IGN were 100% correct when they said that GT5 was a 10/10 simulator in a 5/10 game.
Don't get me wrong, I am playing the game and have recommended it to some friends (although with some caveats) but certain elements of GT5, recent comments from Kaz and responses by players make me worry about where the series is heading.
Personally I think of GT as a racing game/simulator and for that there are certain requirements that must be fulfilled.
Good physics simulation, lots of cars, lots of tracks and good AI competition.
GT5 is absolutely great to drive, I love it!
The track list is reasonable.
There are quite a few cars, although an awful lot of bonkers additions and ommisions which we'll come back to.
We all know the AI is rubbish and always has been.
What I want to see in the future...
Simulation
Currently damage is apparently unlocked once you reach a certain level. This is crazy! This treats damage as a kind of reward that you get once you reach a level of skill where you shouldn't need damage to be a constraint on you winning the race. The first rule of racing is don't crash & damage you or your vehicle. It is the first lesson that should be learned. It can only be called a simulator if it also simulates the effects of bad or unskilfull driving. This is what should be learned in the beginner races in slower vehicles.
Levels and unlocking items
These are completely unneccesary in a racing sim in my opinion. Other games use them as a way of providing a reward to the players, a warm feeling and incentive to try that bit harder etc...
A well crafted racing game simply shouldn't need them. Money and well thought out race entry conditions and a really good AI fulfills those requirements.
If there is a decent AI then you get that feel good feeling when you beat them as well as prize rewards, which let you then purchase more desirable cars with which you can enter higher level races. The rewards and constraint system is already built in!
It's still nice to reward exceptional drivers with something a bit special, but I think that can be achieved with custom paint jobs or decals only available if you win all golds on license tests for instance.
AI cars
This is the crucial element. I wish PD would spend as much care and attention on this as they have the premium cockpits. If the AI was good and scalable to different levels of skill then the whole levelling and reward system would be completely unneccesary
Class system / tuning / AI
Currently it's very hard to match your car & tuning to what the event is going to throw at you. The power point system in GT5p wasn't perfect but at least it gave you a chance to match your car to the event.
Real manufacturers often attach an S for sports tune or R for race tune to the car names. GT6 should add a similar system to the tuning pages and tied into the events.
For example the European classic car championship in the beginner Series of GT5 lists the highest typical bhp as 147 (for the alpha Giulia) which is definitley not stock, so you need to tune your car to match, but you have no idea how mental to go on transmission, suspension, weight or drive train. Just matching to bhp isn't enough.
They could instead have European Classic Car stock Championship, S Class championship (with sports suspension, sports weight reduction, sports clutch etc...) and an R class championship with corresponding modifications.
Which brings me on to another point
Events
There just aren't enough currently. It is a racing simulator, so the number of events is critical.
Cars
First I am perfectly happy to drive most of the standard cars as well as the premium cars.
but currently the game is full of a whole bunch of cars I have no desire to race as well as ancient odities like the Kubelwagon. Now these are all very nice additions to a complete & compelling game, but currently there are a million variations of some cars and some standard cars which really should have been premium and a whole bunch of cars which seem to be missing altogether.
The priority should be to include as many desirable marques as possible & then add the crazy stuff later.
Customisation
It's not something that concerns me overly much but it would be a nice addition once you have sorted out the AI and the number of events and cars
Fluff & Nonsense
Photo mode, GT-TV, Free-Roam.
The free roam idea seems utterly crazy, that is a different style of game altogether it's not something that they should waste any time on, at least not in the context of GT.
Photo mode might be a nice addition, but only once you have a complete and fulfilling game experience. Until players can really customise their rides it mostly serves to show off the developers modelling skills. Maybe once customisation is in (after the AI works and there are a truly awesome range of tracks & cars, and the levelling system is removed) it might be a nice added feature.
So for the tl;dr generation
For GT6 please work on the following before doing anything else...
1) AI
2) Full damage simulation option from the start
3) Remove the xp level stuff - use winning & money as the reward/constraint system.
4) some kind of class / powerpoint system
5) Many, many more events
6) More tracks
7) More decent cars, fewer crappy novelty wagons.
I want GT6 to get back to the core values of excellent driving and to finally implement a decent AI & Damage system which we have been asking for since GT1
just my thoughts..
Agree? Disagree? Alternatives?
Sadly I think IGN were 100% correct when they said that GT5 was a 10/10 simulator in a 5/10 game.
Don't get me wrong, I am playing the game and have recommended it to some friends (although with some caveats) but certain elements of GT5, recent comments from Kaz and responses by players make me worry about where the series is heading.
Personally I think of GT as a racing game/simulator and for that there are certain requirements that must be fulfilled.
Good physics simulation, lots of cars, lots of tracks and good AI competition.
GT5 is absolutely great to drive, I love it!
The track list is reasonable.
There are quite a few cars, although an awful lot of bonkers additions and ommisions which we'll come back to.
We all know the AI is rubbish and always has been.
What I want to see in the future...
Simulation
Currently damage is apparently unlocked once you reach a certain level. This is crazy! This treats damage as a kind of reward that you get once you reach a level of skill where you shouldn't need damage to be a constraint on you winning the race. The first rule of racing is don't crash & damage you or your vehicle. It is the first lesson that should be learned. It can only be called a simulator if it also simulates the effects of bad or unskilfull driving. This is what should be learned in the beginner races in slower vehicles.
Levels and unlocking items
These are completely unneccesary in a racing sim in my opinion. Other games use them as a way of providing a reward to the players, a warm feeling and incentive to try that bit harder etc...
A well crafted racing game simply shouldn't need them. Money and well thought out race entry conditions and a really good AI fulfills those requirements.
If there is a decent AI then you get that feel good feeling when you beat them as well as prize rewards, which let you then purchase more desirable cars with which you can enter higher level races. The rewards and constraint system is already built in!
It's still nice to reward exceptional drivers with something a bit special, but I think that can be achieved with custom paint jobs or decals only available if you win all golds on license tests for instance.
AI cars
This is the crucial element. I wish PD would spend as much care and attention on this as they have the premium cockpits. If the AI was good and scalable to different levels of skill then the whole levelling and reward system would be completely unneccesary
Class system / tuning / AI
Currently it's very hard to match your car & tuning to what the event is going to throw at you. The power point system in GT5p wasn't perfect but at least it gave you a chance to match your car to the event.
Real manufacturers often attach an S for sports tune or R for race tune to the car names. GT6 should add a similar system to the tuning pages and tied into the events.
For example the European classic car championship in the beginner Series of GT5 lists the highest typical bhp as 147 (for the alpha Giulia) which is definitley not stock, so you need to tune your car to match, but you have no idea how mental to go on transmission, suspension, weight or drive train. Just matching to bhp isn't enough.
They could instead have European Classic Car stock Championship, S Class championship (with sports suspension, sports weight reduction, sports clutch etc...) and an R class championship with corresponding modifications.
Which brings me on to another point
Events
There just aren't enough currently. It is a racing simulator, so the number of events is critical.
Cars
First I am perfectly happy to drive most of the standard cars as well as the premium cars.
but currently the game is full of a whole bunch of cars I have no desire to race as well as ancient odities like the Kubelwagon. Now these are all very nice additions to a complete & compelling game, but currently there are a million variations of some cars and some standard cars which really should have been premium and a whole bunch of cars which seem to be missing altogether.
The priority should be to include as many desirable marques as possible & then add the crazy stuff later.
Customisation
It's not something that concerns me overly much but it would be a nice addition once you have sorted out the AI and the number of events and cars
Fluff & Nonsense
Photo mode, GT-TV, Free-Roam.
The free roam idea seems utterly crazy, that is a different style of game altogether it's not something that they should waste any time on, at least not in the context of GT.
Photo mode might be a nice addition, but only once you have a complete and fulfilling game experience. Until players can really customise their rides it mostly serves to show off the developers modelling skills. Maybe once customisation is in (after the AI works and there are a truly awesome range of tracks & cars, and the levelling system is removed) it might be a nice added feature.
So for the tl;dr generation
For GT6 please work on the following before doing anything else...
1) AI
2) Full damage simulation option from the start
3) Remove the xp level stuff - use winning & money as the reward/constraint system.
4) some kind of class / powerpoint system
5) Many, many more events
6) More tracks
7) More decent cars, fewer crappy novelty wagons.
I want GT6 to get back to the core values of excellent driving and to finally implement a decent AI & Damage system which we have been asking for since GT1
just my thoughts..
Agree? Disagree? Alternatives?
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