I agree. I would add to some of the things mentioned:
Reduce amount of weight transferred forward:
- High front compression and high rear extension
- Can move some ballast to the rear
- Higher rear brake balance
- I would add a change to higher ride height, maybe even higher ride height in the front and lower rear. I am starting to believe that when we lower ride height, it also shortens the shock travel. Higher front should provide more shock travel and lower rear should give shorter travel. If that theory is correct, the car should fly and land more flat. I am not near the PS3 to test this, but just a hunch.
I feel honoured that you agree with me. I've followed your tuning guides for years now.
I'm trying to control nose dive in an attempt to neauturalise turn in understeer on my S13 track setup. I know it's not stopping endos, like what the OP is asking, but it applies to the same principles.
I mention this because I would be inclined to agree with your shock stroke length theory. I run quite soft springs as I get more feeling for what the car is doing through the wheel , with a stability trade off.
I have noticed much less stability at lower ride heights due to bottoming out, but also the car seems to lose grip over crests in a way that, you can tell the wheels are being lifted from the ground earlier than with the higher ride height.
I think this is related to what I call 'dynamic droop' (as far as I can tell, GT does not simulate static suspension droop, but I haven't tested properly), the wheels can move further from the car without coming away from the floor, because the suspension is already in compression when the car is in a neautral state.
Sorry to thread hijack, and I hope that makes sense.
Just to go back on topic, it seems logical that a lower ride height should put the center on gravity lower and therfore reduce fore-aft roll, but because of the above, I'm not sure if it really is logical, and would therefore agree with your remedy of high front low rear.