Need For Speed:Pro Street vs GT5P

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Am I allowed to talk about other racing games here? I'm kind of new to video games. I just wondered how many here have played Pro Street? It's a departure from the previous NFS games. All track oriented.
I know that NFS:PS is more of a "game" than a driving simulator. But I got re-started in video games last fall when my son gave me his no longer used Wii ( he bought a PS3). NFS:PS got me addicted for months. Then I got a PS3 for my birthday in Feburary, and got NFS:PS for the PS3, and started online racing. And I was eagerly awaiting the improved graphics and more realistic driving physics of GT5, pre-ordered it, got it the day it was realeased. And haven't played NFS since.
It's more of a "game" than the realistic racing simulator that GT5:P is. But it has some nice features that made it fun...like being able to "customize" your car by painting or re-painting, in colors chosen from a color and shade chart. Buy Custom speed parts, ad decals, logos. In the end, you ended up with a car that was your own personal car. Having designed and decorated the car made it much more personal, something to take pride in. You had to choose your car carefully since some cars were better than others for certain events and tracks. There wasn't a need to collect a great number of cars, just pick your favorites and put money into them to make them faster.
GT5 is a more, uh, mature game. With more emphasis on driving skills. And the PP rating system makes all the cars much more equal. And the online racing is much more equalized, more competitive. And the online servers are much more dependable. There were many days when online racing wasn't even available because the servers were down. And after a few months, the makers...EA games, just seemed to abandon the game, no more improvements or fixes for the many gliches and problems. It was as if they got your money, now you're on your own. I swore I would never buy another EA game.
I like the way GT5 has plans for future improvements. I appreciate the way the makers seem to really care about it's customers, and the quality of the game. I'm definitely getting in line for the full GT5.
All this is why my signature line says "graduate of Need For Speed:Pro Street". GT5:P is definitely a step up in gaming, in driving, in racing, in graphics, in competition.
 
Am I allowed to talk about other racing games here? I'm kind of new to video games. I just wondered how many here have played Pro Street? It's a departure from the previous NFS games. All track oriented.
I know that NFS:PS is more of a "game" than a driving simulator. But I got re-started in video games last fall when my son gave me his no longer used Wii ( he bought a PS3). NFS:PS got me addicted for months. Then I got a PS3 for my birthday in Feburary, and got NFS:PS for the PS3, and started online racing. And I was eagerly awaiting the improved graphics and more realistic driving physics of GT5, pre-ordered it, got it the day it was realeased. And haven't played NFS since.
It's more of a "game" than the realistic racing simulator that GT5:P is. But it has some nice features that made it fun...like being able to "customize" your car by painting or re-painting, in colors chosen from a color and shade chart. Buy Custom speed parts, ad decals, logos. In the end, you ended up with a car that was your own personal car. Having designed and decorated the car made it much more personal, something to take pride in. You had to choose your car carefully since some cars were better than others for certain events and tracks. There wasn't a need to collect a great number of cars, just pick your favorites and put money into them to make them faster.
GT5 is a more, uh, mature game. With more emphasis on driving skills. And the PP rating system makes all the cars much more equal. And the online racing is much more equalized, more competitive. And the online servers are much more dependable. There were many days when online racing wasn't even available because the servers were down. And after a few months, the makers...EA games, just seemed to abandon the game, no more improvements or fixes for the many gliches and problems. It was as if they got your money, now you're on your own. I swore I would never buy another EA game.
I like the way GT5 has plans for future improvements. I appreciate the way the makers seem to really care about it's customers, and the quality of the game. I'm definitely getting in line for the full GT5.
All this is why my signature line says "graduate of Need For Speed:Pro Street". GT5:P is definitely a step up in gaming, in driving, in racing, in graphics, in competition.

Since it is a comparison then yes it does belong here, but I recommend that you change your thread title so that it suggests that this is a game comparison thread rather than simply and NFS thread.
 
New to video games? Well at least you found out very fast that EA is the worst part of the games industry. You summed up exactly how EA function right there.

Nothing EA produce can come close to GT ever. Even if somehow EA bought PD, they would ruin them, just like all the other games studios they've ruined.

Anyway, there isnt much to compare between the two, one is a simulator (or at least, is attempting to be one...some may argue it is not a sim) and the other is an arcade game. Its just like back in 1998 when people compared Ridge Racer and Gran Turismo.....they are two entirely different games that are catering for two different styles of playing games. Both are good in their own right.
 
We'll get a mod in here to put this thread where it should be, don't worry.

Did you bother to read the post. It looks like its in the right place to me, its just the thread title thats misleading.
 
Did you bother to read the post. It looks like its in the right place to me, its just the thread title thats misleading.
OK, I just tried to edit the title. I don't see where I can change that. So the title should be..."Need For Speed:Pro Street vs GT5P" (?)
I'm still learning the ways of this forum, but I'm not new to forums by any means.
 
Title updated. Thread location OK.

My experience is that with NFS I can get in a car and just drive like a bat out of hell. Not a big deal, instant grins, instant action.

The GT series games have always had a different approach. I have to mentally prep for the different races as it can be a teeth grinding, nerve shattering experience.

I agree with your points of being able to customize your car to personalize it. Would be a nice feature for the GT series.
 
OK, I just tried to edit the title. I don't see where I can change that. So the title should be..."Need For Speed:Pro Street vs GT5P" (?)
I'm still learning the ways of this forum, but I'm not new to forums by any means.

Yep, sounds good enough to me. Good first post too 👍
 
I reckon NFS:PS wins out over GT as a driving game in one aspect only... engine noise. Despite being a long term GT player and dedicated fan of the series since GT2, I have always been immensely disappointed with the engine sound effects.

GT5P has the best engine effects of the series so far but most cars sounds are a long way from being realistic and all aside from the F2007 are too quiet by far. I want my thrashed mobile to scream, not fart.

As a driving game, I reckon NFS is a good laugh for a few minutes of brain-whipping noise then its tired and sloppy physics will begin to irritate, as will the lack of decent force feedback if you're a logitech user. But man... listen to that Lambo shout! Sweet.

GT is superior in almost every way... why can't we have some ear bashing roar too?
 
I much prefer GT over NFS... but NFS certainly has it's merits.

I've only played NFS Underground and Most Wanted. Out of those, Underground has the edge because the night environments looked great and the 'tuner scene' thing suits the night time setting more than it did with Most Wanted. The cars were different, again all imports from that scene, and in that respect the tuning up of Celicas, Civics and Golfs and the like is very much like GT.

I'd actually like to see an element of NFS's car tuning in GT, and that's the bodywork modifications. I wouldn't like to see it turn into a plastic-fest but some subtle bodykits (even the manufacturer's own) wouldn't go amiss. Alternatively, bring the PS1's racing modification functions back.

The handling in GT is much more realistic which I enjoy more, but I have to say NFS is great fun. Probably more frustrating though.
 
I played nfs pro street right before I got gt5p. It wasn't to bad, it just seemed like there was no challenge in driving the cars. It's hard to really even compare to gt5p. The only real reason I played it was to try out my g25. I run mac computers, so nfs was the only game I could try out the clutch and shifter with.
 
thers no comparisent nfs should be a fun arcade game like most wanted but there now trying to be a sim and failing its one of the worst games ive ever palyed
 
good first post, on the mark.

For me, i enjoyed NFSPS up to a point where i was just bored of doing the same tracks over and over again. Also, the sloppy physics do get pretty tiresome. I would spend hours customising my car, just to find that when i wanted to race it it was pretty much undriveable because of the annoying physics. Time wasted.

The last thing that killed it for me was when my PS3 broke, EA do not allow you to copy saved games to a flash drive, so i could not keep my data for my new PS3, and there is no way i am playing through it again. End result, no faith in EA.
 
Hell, I'll admit this, but I grew up with EA and one of the all-time classics was undoubtedly NFS. For those of you who don't remember, NFS was in a different league to anything else on the market at the time and set new standards for racing games. The car-modelling, the graphics, the sound effects were all first-rate and put the famed Test Drive series to the test. Yeah, I played the original Test Drive as well...

Over time though, EA have become more 'market' oriented and whilst their games have become steadily more wild and less believable, this is mostly due to the phenomenal success that they achieved with the original Underground and the rise of films like 2F2F and the emergence of the tuner scene. It's a formula that has worked for EA and they've made a lot of money out of it.

I play NFS for insane speed, awesome soundtrack (leaves GT for dead in that department), reasonable graphics and one very important thing....

CARS.

Now I know that GT is the be-all and end-all of automotive modelling, handling and realism, but you can't go past NFS for some great feature machines. Porsche for instance, it's great fun to mod out one of these cars with insane power, 22" rims, dumped into the weeds and with a kit that's wider than the Grand Canyon. It's good eye candy, great fun and I'll gladly shell out money for an EA product to fill the yawning chasm that is the time between Gran Turismo titles.

It's a great party racer, awesome fun when you're drunk and the pick-up-and-play nature of NFS deserves some recognition.
 
The last thing that killed it for me was when my PS3 broke, EA do not allow you to copy saved games to a flash drive, so i could not keep my data for my new PS3, and there is no way i am playing through it again. End result, no faith in EA.


*Bing bing bing* We have a winner, exactly the same as me, i sold Pro Street when my PS3 broke because i couldn't be bothered going through again.


GT5P I'd play through again with a grin on my face if i was forced to. It's just a much more immersive experience, NFS was my gap filler before GT5P. It did fill the gap but it just wasn't something I could stick with for long.
 
I used to play NSF most wanted on PC wich i had lots of fun with, so when i got the chance i downloaded the NFS pro street demo, but to be honest i dident like it at all. I gues the fun part about most wanted was escaping the police :-)

Anyway the NFS series had its ups a down but some of the games are pretty good arcade racers. Just dont expect it to be in the same league as GT series.

I also recently got GTA4 wich i am also a bit disapointed with. The cars drive like Sh.., you can hardly go trough a corner with out the car flipping up side down, and the engine sounds are horibel also.

Truth is almost any of the arcade games will feel very ankward to drive, after being used to games like GT, LFS, Rfactor GTR2 etc...
 
I'm considered by my friends as a GT fanatic, though in this forum I'm not even close, because that's the game I talk most about and really kick ass when driving against my friends that also play the games.
But I have to say that NFS is a great way to just pass the time. It's entertaining game, but doesn't hook you to the extent that it deprives you of your sociallife.
I kind of like the way it doesn't take itself seriously, and the sound, my god the sound!!!
Driving the 911turbo or the pagani zonda was awesome. Try comparing the zonda from GT4 to the ones in NFSPS....! It's a good way to get through the dark winters in Norway, when I'm not in the garage working on my M3E30. Customizing the cars I agree is a feature PD could learn from. But I'd could live with just the return of racecar modification, which was awesomw in GT2.
But the thing I like about GT is that I can crush my less fanatic friends with a less powerfull, slower car just by setting it up correctly, since they aren't that into it to set the cars up properly.

I use the games for different purposes, I like NFS but LOVE GT!
 
BTW, I bought Enthusia some years back for PS2.
Now that was i disappointment. It stunk!
 
Err... enthusia had some of the best physics (if not THE best) available on a console at this time. 💡
 
Err... enthusia had some of the best physics (if not THE best) available on a console at this time. 💡

Maybe so, but the tracks felt all wrong, the cars looked weirder.
By in large it wasn't a complete package.
I disagree with you. I own a M3 E30 Sport Evolution, and have taken it to tracks many times, and it handles NOTHING like the M3 Sport Evo on Enthusia.
If by best physics you mean; way to tailhappy, zero grip battle with a car detached from the road and the driver, than I agree.
But it is nothing like driving the real-world M3 Sport Evo.
I agree that GT4 wasn't all that much better, but it had faults in a different way. But GT5P is something else, I've driven my dads E92 M3 (yes yes, we're bimmer people), on a track once, on normal tires and it behaved somewhat the same as on GT5P in Pro physics. Easy to kick out the tail with heavy right foot, although some understeer when entering a corner amateur style, but overall very nimble and balanced.
 
That's as may be but it was also called "enthusia" for pete's sake.

Stupid title I agree, but it hyped itself so much, it could never come close to be that good. It held so much promise, but fell through completely.
 
Prostreet is a lot of fun, imo 👍 there are no comparisons to be drawn between it and GT5P though, they're completely different animals

PD could do worse than to introduce a basic paint palette/shop into the full GT5 game mind you, to save having to buy multiple cars to get different colours

i've painted a great looking Gulf Ford GT and a General Lee Dodge Charger in Prostreet, among others :D
 
I had NFS:PS for PS2 - and same with the other NFS titles; MostWanted & Underground were by far the best games of the NFS series. I still play MW from time to time..

GranTurismo i was introduced to for round 3 of the game; Its more of a drivers game, i think. NFS is really aimed at people who like to have fun, and mess with the cops a little; while GT is more for people who like refining their cars to the point of perfection. One is more visual tuning, the other is more mechanical tuning.

I think what Pro-street tried to do is bring the two styles together; you're on tracks instead of streets and you've got the damage as well. I haven't played Prologue, so I can't really compare 5 to anything. All I know, is GT4 is always in my Playstation; and some other driving games (DiRT, MostWanted, Carbon, etc) are in the x360 [since i dont have a ps3 yet.. anybody want to donate to that cause btw?(lol)]

I only played Pro Street for like a half hour - I just can't get into that game like i could with Most Wanted, or even Carbon. Just as stated before me, two very different games. EA has been slipping though, they're trying to do too much at a time, and in too short of a time frame. By the time GT5(full) comes out, 2 more NFS's may have come out. The R&D time is too short, and they try to add a 'cool new idea' into the game, implement it, but don't develop it very far, and the game is usually based around this 'cool idea'. For example - in Carbon - the AutoSculpt feature; almost useless, as cool of an idea as it is; all of their bases were ugly, and so were the resulting transformations from said kits. ProStreet is pushing the damage & smoke production. Cool 'n all - but I'd like both of those in the other run-from-the-cops games; not so much on a track, its not as fun. I would love to drift around in MostWanted with the smoke from ProStreet; or damage other vehicles in races in MostWanted with the damage from ProStreet. Generally speaking the NFS series needs some direction & more time on the development & implementation side. If they had the time & budget that GranTurismo 5 has; they could make a kick-ass game too.

One thing I have always wanted in the GT and NFS series' is a 'consolidation' of cars - every car that was ever in NFS or GT to be in the most recent game, would be pretty cool.. from the lowly first-generation Dodge/Chrysler Neons through the Audi R8 & Nissan GTR. I would also love, out of both games a way to implement custom paintjobs onto the console games, as you can on PC games, using the USB.
 
I noticed that suzq044 mentioned DiRT, which is definetly the best motorsports/racing game after GT5P. It's a truly awesome game. I love doing the full Pike's Peak in the Millen Celica.
But then again I prefer the long tracks, like Cirque dé la Sattre and Nürburgring on GT4. At the end those were the only tracks i raced, since the "Ring" is awesome for technical driving, and Cirque for all out speed in the Minolta (Force Feedback working like bodybuilder to through you of track at 400km/h+ on the straight).
 
imo i think pro street would of been a great concept if they spent more time with it, like improving the car physics and the patches. unfortunately, the game was plagued with bugs that EA themselves could not even fix. the graphics could use a bit more work, and that's one of the areas kazunori yamauchi and his team kill the nfs series. one thing that pro street has an advantage on gt5 on provision, is the smoke effects and perhaps the damage feature, but then again gran turismo 5 is still a work in progress, and who knows what they have in store up their sleeves. pro street i believe is a huge failure for electronic arts. i've owned or rented pretty much the whole series, and comparing to other video games since the playstation era, i think this one has the worst problems ever. i have never seen any game with so many problems, and with a company not really doing anything about it (seems like it anyways). i even logged into the official forum and i saw moderators in the forum not having an answer for it, even bashing fellow members and not updating the technical info threads with useful advice or anything. least not to my eyes. another funny thing is their performance bundles. i saw a lot of complains about those too. people paying extra money (which is a bit stupid really) just to get the extras and not have to download them, and guess what ? they dont work. the game just crashed its way to owner's frustrations, EA released about 2 patches, maybe 3 or 4 since i sold my copy online and i'm sure it took them a few tries to fix it. bottom line is GT5 and pro street side by side is like night and day. hopefully it stays that way when the final product of our favorite game comes out. and i hope grand theft auto iv does not suffer the same fate as the pro street game.
 
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