The buy-in mechanic would make a lot more sense if you were still awarded the sum listed for the race. Instead, the buy-in is subtracted from that and not your wallet. Which makes not being able to enter a race because you don't have the entry fee...extremely roundabout.
I believe this is so players don't get completely blocked from progressing in the story mode since it's not always possible to find a race without a buy-in for your class of car. It does make the buy-in even more of a bizarre choice though.
And why do we have to spend so much to upgrade the garage? That would be much better if it were progression-based. I'm struggling to make 60k and you want me to spend 50 and then 100k to unlock more parts? I'm having a blast but there are so many increasingly significant things that fly in the face of what the game tells you it is.
This one frustrated me a lot during the start of week 2; I wasn't able to spend money changing how my cars looked because I had to save up for a garage upgrade instead. Then the parts cost money anyway so you're paying for them twice. It feels like they added this to artificially slow down progression and make the career last longer. However on Tuesday and Wednesday of week 2 I eventually managed to take home $20k + $24k and a new car, so progression does seem to speed up a little eventually.
Why can't we repeat races? Why can't I upgrade my car during the same day and tackle races I'd come in fourth, fifth or sixth?
This one really bugs me. I don't mind a bit of grinding and I'd happily grind a few low payout/low heat races in order to be able to throw some money at visual upgrades. But nope, they're not replayable and any that pay out big money give you insane amounts of heat.
Another thing that continues to irk me are pursuits. I'm fine with how aggressive the cars are, but the undercover Camaros can literally spawn in front of you and there's nothing you can do about it; the search helicopter can teleport onto you (it's happened to me and I don't know how), and I've been spotted through several cars and wall (two separate instances) before and it's just...once you get to heat 4 and 5, the game grows a bit stale (in certain classes) because you're inching around corners trying not to be spotted.
What happened to Pursuit Breakers? The city area is great for losing them as there are many twists, turns, and shortcuts, and that's not to mention the train tracks. Which I don't bother because I can never find a way onto the damn things when I need it.
At this point, I'm close to modding the game in a way better suited to what I want it to be.
I've only been at heat level 5 once and I managed to get away by constantly checking the full map and adjusting my route accordingly. Apparently undercover cars can be spotted on the main map if you move your cursor about but the high heat level chases are still super frustrating. One of the add-ons you can buy doubles the amount of time it takes them to spot you which is a great idea but it costs a lot of cash and would be needed on each car. Personally I'd love an add on that shows you the undercover cars on the scanner!
Someone on reddit was suggesting that the cops will spawn on your GPS route and that driving a route to a safehouse without GPS is a lot easier as the cops don't know where to spawn so you'll barely come across any. I haven't tried this specifically yet but in my only Heat 5 chase I was near my safehouse so didn't set a route and it did feel pretty easy to navigate there without any issues.
I don't like the icons/animations that are flashed in the middle of the screen while you're in a 250 kmh+ race into incoming traffic.
I don't mind these so much but what I do mind is the fact that the camera slams into the ground whenever you land a jump. There's one particular city race near the start of the game where the road you land on is uphill and once you land you immediately hit a crest. This means you go into it completely blind and I've hit cars there several times through no fault of my own.