Back when Dreams tricked me into thinking I might actually make a game, I had an idea to make a racing game in which anything could happen, from random mechanical failures and animals on the circuit to one-off racing incidents inspired by real life (like a driver being hit by the safety car or the ability to smash through a barrier and into the sea) and some more fantastical ones (natural disasters, plane crashes, protests, etc.), all with vaguely realistic, genuinely random odds so that something may only ever happen for one player, or never at all for anyone.
Obviously, there's a reason games don't tend to do this stuff - it's annoying to lose because of something completely beyond your control - and ultimately I couldn't think of a way to make it fun enough that anyone would actually care enough about it. Like, say you have a seaside circuit and there's a tsunami while you're racing which has the realistic effect of immediately ending the race, would the probably singular person this happens to find that entertaining?
I didn't think so, so I didn't bother.