New Final Fantasy Next-Gen Tech Demo

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Excellent, they will be able to make a quality FF8 sequel/prequel with this graphical prowess.
Well, if any game in the series needs it, it's FFVIII. There are far too many plot holes and things that go unexplained in that game.

Part of FFXII could have been better-explained, too, though I suspect most of this came from the shift in the protagonist to someone younger.
 
tech demo looked great, but square hasnt released a good product since ff12. also no great product since the ps1 days. since s became se its all gone downhill. the ff13 series is the worst in ff history and a terrible rpg in general. i might be oldschool, but i really liked ff6, fft, chrono trigger and suikoden 2, these were the best rpgs ive personally played and probably best ever made.

if only they still had that vision with modern day tech, i would be killling so much time in rpgs right now.
 
FFXIII was very much like FFX in that it was Square's first game on a new console. The end result was very, very linear. FFX wasn't as bad as FFXIII, as eventually Spira opens up to the player, though you still need to have completed most of the game beforehand (unless you want to literally walk all the way back to somewhere near the beginning, then turn around and go back to the point you started from). The conservative approach of FFX was shown in a rather unflattering way by FFXII; after just two hours in the game, you have the freedom to explore some very large areas of the world. Your movements are still restricted (though it's always fun to see what excuse the game gives for not being allowed to progress any futher), but there are some individual sections of the maps - particularly one or two in the Dalmasca Estersand - that feel larger than entire locations in FFX.

FFXIII did the same thing as FFX, forcing you along a very linear path, though it was much more obvious about it than in FFX because the characters and the story weren't particularly interesting. While FFX had Tidus, who was an absolute brat at times, there were at least a few enjoyable characters in the mix. As far as interesting characters went, FFXIII only had Fang.
 
couldn't agree more. though i havent found most of the characters really that interresting as ff games progressed. for me personally ff6 has by far the best characters, and the most good characters (and 4 man battles > 3). even the lesser characters are brilliant and unique.

ff7 started going downhill but still had good characters, 8 was worse in characters and as a game. never played 9 but i love tactics. 10 was ot that good imo and by now the characters have really become terrible, x2 was even worse.

12's character designs were weak, but it finally felt like a ff game again. the world and freedom was nice, im still missing a true world map, but this concept is still miles better than x and xiii. also no airship over a worldmap is meh, i mean being able to fly it yourself.

13 1 and 2 are the worst ff games, or even rpgs ive played? i only played the demo of 13-2 but own the first. i wont be getting the third either, not even gonna try it. i heard ff15 will also be this gen. my final hope for se and the ff series is ff15, or maybe ff13 versus, if that ever comes out. se has lost their vision imo and i honesty believe they might not even get it back anymore. i hope they do, as i would love to play a good ff game again.

a renewed remade and updated and extended version of preferably 6, or otherwise 7 would also greatly be appreciated. i would love a new 6, totally new with twists and all.
 
FFVIII didn't really work because there was never any explanation as to who Ultimecia actually was. If that was properly explained (one theory is that she is actually Rinoa, who goes mad with grief when Squall is trapped in limbo after Ultimecia's defeat, and she finally breaks the cycle by rescuing him from it), then the game would be considerably better.

FFIX was actually really good. Half the characters are pretty interesting, and the other half have a diverse enough range of abilities that you actually want to use them in battle, even if you don't care for them. There are no gaping plot holes or things that go unexplained, save for the final boss, but by that point, everything had been wrapped up, and the final boss was probably added to give that extra bit of challenge.

Like FFIX, FFX had a cast made up of good and bad characters, but was let down by the way Tidus and Yuna were forgettable and poorly-acted. He was a spoiled, whiny brat whose development came in a sudden rush in the final cinematic, whilst she was less interesting than grass. I mostly just completed the game with Auron, Wakka, Lulu and Kimhari.

I think FFXII was let down by two things: Vaan and Penelo had no real reason for being in the story except as narrators, but the only actual narrator is Ondore. Basch were originally intended as the main characters, with Balthier as someone who was equal parts help and hinderance because of his interest in the nethicite. But then Square decided to reconsider their demographics and felt that older male characters were not interesting to most players in Japan, and worked Vaan and Penelo into what already existed. Secondly, the character progression system allowed for complete flexibility, so there was no challenge in trying to figure out which characters you needed and when. As a result, I found that I divided my characters into "Party A" and "Party B", with Party A getting all the good equipment and Party B only getting it once Party A got something new. And it didn't help that Gambits and spells only became available at certain points, much later than you would have needed them otherwise (ie you cannot set up a Gambit to target enemies that are weak to fire until Balfonheim, which is late in the game). But the challenge came back to me once I worked out my own informal character classes and limited the abilities of each.
 
FFVIII didn't really work because there was never any explanation as to who Ultimecia actually was. If that was properly explained (one theory is that she is actually Rinoa, who goes mad with grief when Squall is trapped in limbo after Ultimecia's defeat, and she finally breaks the cycle by rescuing him from it), then the game would be considerably better.

FFIX was actually really good. Half the characters are pretty interesting, and the other half have a diverse enough range of abilities that you actually want to use them in battle, even if you don't care for them. There are no gaping plot holes or things that go unexplained, save for the final boss, but by that point, everything had been wrapped up, and the final boss was probably added to give that extra bit of challenge.

Like FFIX, FFX had a cast made up of good and bad characters, but was let down by the way Tidus and Yuna were forgettable and poorly-acted. He was a spoiled, whiny brat whose development came in a sudden rush in the final cinematic, whilst she was less interesting than grass. I mostly just completed the game with Auron, Wakka, Lulu and Kimhari.

I think FFXII was let down by two things: Vaan and Penelo had no real reason for being in the story except as narrators, but the only actual narrator is Ondore. Basch were originally intended as the main characters, with Balthier as someone who was equal parts help and hinderance because of his interest in the nethicite. But then Square decided to reconsider their demographics and felt that older male characters were not interesting to most players in Japan, and worked Vaan and Penelo into what already existed. Secondly, the character progression system allowed for complete flexibility, so there was no challenge in trying to figure out which characters you needed and when. As a result, I found that I divided my characters into "Party A" and "Party B", with Party A getting all the good equipment and Party B only getting it once Party A got something new. And it didn't help that Gambits and spells only became available at certain points, much later than you would have needed them otherwise (ie you cannot set up a Gambit to target enemies that are weak to fire until Balfonheim, which is late in the game). But the challenge came back to me once I worked out my own informal character classes and limited the abilities of each.
 
Final Fantasy went downhill ever since the series left Nintendo. They lost me with their wannabe scifi-steampunk-mix that was introduced with Final Fantasy VII and VIII had probably the worst set of characters I've seen in an RPG. Final Fantasy IX was like a last effort to make a properr Final Fantasy game, in my opinion. Final Fantasy X went back to being back, in my opinion, so I stopped playing these games afterwards.

Broke that trend for Final Fantasy XIII and it was a downright waste of money. Let's hope that they're making something worthwhile with that new engine...
 
agreed with you guys. the best ff was and is 6, by far.

and your points about 12 are exactly what i felt. magic wasnt needed in general, not enough variety in the characters except for their weapons, all the good and useful gambits were given to you so damn late it made no sense.

also i hated finding some of the enemies for those rare drops. the optional bosses took so damn long to kill, especially those 2 dragons with all those dots under their life bars, eery dot was a full lifebar. summons were pretty much useless.

the worst part about the game had to be vaan and penelo. vaan was great in battle but what an ass character, both of them. these 2 characters were 2 os the main reasons ff12 just good instead of great. whats worse, they made me dislike square and their japanese demographic with a passion.

i dont really hate otaku, cause that would mean i actually waste time with them. but i do blame them and the publishers for the general downfall of quality mangas, anime and japanese games in general.

that being said, even the west is guilty of this with their otaku. movies and music have gone down the drain. there are no great movies anymore, most are ass and some decent. once in a year or less we get a good movie, but never great.
 
I do wish traditional, turn based RPGs still existed and were popular. The last good one I played was Lost Odyssey on the 360 and the last FF game I enjoyed was X. Now everything has to be real time action and that just isn't the RPG I enjoy although I guess the majority do.

Suikoden II, Final Fantasy up to X, Lost Odyssey, those are the RPGs I enjoy.
 
I might have to take a look at Lost Odyssey. The most recent traditional JRPGs I played was... Well, Dragon Quest VIII, I think. But the whole "Tales of..." series is good, despite the real time combat.
 
im thinking about getting ni no kuni. it looks childish but at least its got most of the stuff in in that made me enjoy older rpgs. it lacks secret bosses and secret weapons, but ill take that over something like ff13/3.
 
I might have to take a look at Lost Odyssey. The most recent traditional JRPGs I played was... Well, Dragon Quest VIII, I think. But the whole "Tales of..." series is good, despite the real time combat.

Lost Odyssey certainly had a few flaws but if you are someone who does still like traditional turn based JRPGs you're sure to enjoy it, it's very much like FF up to X in terms of structure and fight mechanism. I wish I had still a 360 so I could play it again, it's been a while.
 
the worst part about the game had to be vaan and penelo. vaan was great in battle but what an ass character, both of them. these 2 characters were 2 os the main reasons ff12 just good instead of great. whats worse, they made me dislike square and their japanese demographic with a passion.
I think the intention was to make a game where the two lead characters were really just ordinary people who got swept up in a plot to take over the world.

There are a few things that the game could have shown - rather than simply telling the player about them - that would have made it better:

1) Show the Archadian attack on Nabudis and the explosion from the Midlight Shard.
2) Make it clearer earlier on that the impending war was voer nethicite.
3) Show the circumstances - possibly as a tutorial - that led to Basch and Gabranth aligning with opposing powers.
4) Visit Rozzaria in some capacity.
5) Have a key part of the game revolve around Ashe's mission to destroy the nethicite. She intends to when the party heads for Archades, but nothing really comes of it.
 
Sorry for the late reply.

No, the shot was rendered in real time on the PS3, just like this trailer:
Was confirmed by Quantic Dream.
Read this: http://www.eurogamer.net/articles/digitalfoundry-tech-analysis-beyond-two-souls
The shot I posted before was actually from a gameplay sequence.

dof* tricks hiding all the ridiculously low res textures and extreme lack of anti-aliasing.

Its an incredibly optimized, scripted, real-time rendered cut scene.

Thats great they have made everything look organic though.
 
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I just want to play Wolverine's dragon-riding daughter vs. the Taliban.
 
dof* tricks hiding all the ridiculously low res textures and extreme lack of anti-aliasing.

Its an incredibly optimized, scripted, real-time rendered cut scene.

Thats great they have made everything look organic though.

There's really no need to badmouth Beyond.
The character models are rendered in real-time, on PS3 and the DOF actually needs a lot of power and optimizing too. The only point I was trying to make is, that I actually expect character models like from that tech demo on next-gen consoles, because we already have similar stuff on 6 year old hardware.
 
There's really no need to badmouth Beyond.
The character models are rendered in real-time, on PS3 and the DOF actually needs a lot of power and optimizing too. The only point I was trying to make is, that I actually expect character models like from that tech demo on next-gen consoles, because we already have similar stuff on 6 year old hardware.

I wasn't bad mouthing anything, there's really no need to get defensive over it....

dof isn't as demanding as anti-aliasing and high res textures; its really not that hard to render impressive character models while the rest of the environment suffers..... after all it is running on hardware that was released 6 years ago...

dof2.png


Ya, looks great...
 
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