New Free run mode for GT4

  • Thread starter Thread starter BreakerOhio
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BreakerOhio
GT4 should add a new mode called free run editor or free run licenses editor.

What this means is that in this free run mode it should be set up as so.

1. Pick your car that you want to test drive.
2. Pick your course.
3. Decide on a full course run or an edited run where you start and finish your run depending on how you've set up your free run.
3a. Mark the start and finish points on the course you have selected.
3b. Keep a record of your time for the free run.

This idea comes from doing the licenses test. You are given one specific car in the licenses test to test with. However what if you wanted to choose another car for the same test. This would allow us to make our own tests. Of course some of you out there will argue...just go to free run mode and pick your car. But its not the same as licenses testing it. You can master a corner with your garage car by practicing the specific corners that trouble you. (quickly hit start and go to try again for quick practice) Pick your own start and finish points on the course you want to practice on rather than having to drive to that point each time.
Wouldn't this be a great idea!!!!!
I think so!
 
yess, this would be great, you could improve your driving line by setting up a course and try to manouvre yourselve thruw a few nasty corners so your laptime gets better.


If you get the right line, you get the right podiumplace :D
 
Can someone relay this idea to the programmers?
It is a definate feature that needs to be added because setting up your own start and finish points on a free run would help us improve our times!
 
I can't find another thread really dealing with this, I had a thought last night while running laps for the WRS.

At the moment, bad driving isn't essentially punished, in Free Run mode, you can wall touch and shortcut to your heart's content and set new personal bests. What I'd like to see is a system like in the license tests - hit the wall and your time doesn't count, put more than 2 wheels off the track and your time doesn't count. Your run doesn't stop, your lap time just won't count when you get to the finish. It'd make things like the WRS a lot easier to judge, everyone would have the same definition of staying on the track and not hitting the walls. It also means you don't have to wash away 2 seconds and a lot of momentum somewhere out on the track because you made a slight slip up - too often I screw the last corner and wind up having to throw the handbrake on and spin around and take the entire last section again.
 
You guys have to realise that there is a finite amount of space available on a game. I would much rather an extra track (Spa would be awesome. Did you hear that PD!) or a few more cool cars rather than this setting.

Getting of the track and being penalised is a good idea but make sure its all 4 wheels off the track. Putting two wheels on the dirt (especially in a high powered car) is done really well in GT4 in that if you dont slow down appropriately, you'll be 'pulled' off the course. But two wheels off the track is a regular occurence ini real racing and should be allowed.

As for selecting our own cars for a test I think is not so good an idea. I thought the idea of say driving in a standard starlet in a test as apposed to a JGTC car is to learn how to corner in a less grip car. I think judging by GT4, the Licence tests shouldnt be changed abit! My only complaint so far regarding this is to remove bland boring cars and some tracks (like Italy and New York) and include more real tracks SPA!!! ;)
 
I'd like to be able to access the 'Free run' directly from the garage instead of having to go through many menu pages and 'disk spin-ups' first. If i'm wanting to compare lap times between cars, i get so sick of going back and forth through all the various menus. It would be good to be able to select a track first, then have the option to go straight to the garage from the Tracks own menu.
 
What would be a good feature would be the ability to have a 'ghost' of a differenct car to compare corner exit speeds etc etc
 
You can do this (set up your own start/finish points) in Kaido Battle 2. Perhaps the programmers at PD have put something similar into the game, but I doubt it.
 
XPLOSV
You guys have to realise that there is a finite amount of space available on a game. I would much rather an extra track (Spa would be awesome. Did you hear that PD!) or a few more cool cars rather than this setting.

Whilst you're entitled to your opinion, I'll just say there's no disc space issue here - everything we've asked for already exists on the disc as a part of the License test system. You pass tests over select sections of courses. PD would be stupid to make a unique map for each test - they've got a system that changes where the 'start' and 'finish' lines are, along with sector tags. There's nothing new to add.

XPLOSV
Getting of the track and being penalised is a good idea but make sure its all 4 wheels off the track. Putting two wheels on the dirt (especially in a high powered car) is done really well in GT4 in that if you dont slow down appropriately, you'll be 'pulled' off the course. But two wheels off the track is a regular occurence ini real racing and should be allowed.

We're only talking Free Run here, not races. People making mistakes while racing is something else entirely. Melbourne 2004: David Coulthard runs wide on the final turn during one lap qualifying, bounces along on dirt and curbing and loses a second. Trial Mountain 2004: I launch across the final chicane at full speed without so much as a thought for the racing line or any potential damage - nothing detrimental happens to me. That's a discrepancy, it's not right. It doesn't matter most of the time but if that lap manages to eclipse your personal best, it'll count, and you won't be able to save your real session best, and you'll have to reset to avoid incurring that on your records list. I'm just asking for a pre-existing system to be implemented, from the license tests, that'll "fail" your lap if you break the rules.
 
Eagle
We're only talking Free Run here, not races. People making mistakes while racing is something else entirely. Melbourne 2004: David Coulthard runs wide on the final turn during one lap qualifying, bounces along on dirt and curbing and loses a second. Trial Mountain 2004: I launch across the final chicane at full speed without so much as a thought for the racing line or any potential damage - nothing detrimental happens to me. That's a discrepancy, it's not right. It doesn't matter most of the time but if that lap manages to eclipse your personal best, it'll count, and you won't be able to save your real session best, and you'll have to reset to avoid incurring that on your records list. I'm just asking for a pre-existing system to be implemented, from the license tests, that'll "fail" your lap if you break the rules.

If PD implimented better driving physics when a car runs off the tarmac, that wouldn't be an issue. After playing GT4P, i can tell you that cutting the corner on Trial Mountain will only be a way of loosing time in the future - thankfully!
 
The amount of times that corner threw me into an all wheels blazing 360 spin at 45 degrees tilt I can't remember... but then again the amount of times I blazed past the 1st placer on the last lap to take the win too!!!

C.
 
...sounds good (the idea to make ur "own" tests) so u will be able to drive only the part of a track u just like!!!...but it would be a FANTASTIC thing if u could make "OWN TRACKS" by cutting ur favorit parts of trax and putting them TOGETHER but this sounds more like Gran Turismo 5(perhaps???)....:)
 
That sounds more like scaletrix to me?!

I defs like the idea of putting your own pieces together... it would defs mean that you could put together the ideal line for segments of the course...

Although I do like pitting a totally new car against a totally new track and enjoy the challenge in having to judge each bend the first time you come upto it (Unless they're 90 degree bends!) then as you do each successive lap you get quicker and better... I like to think that I can handle most bends that GT throughs at me reasonably well the first time I come across them... although I have to admit the first (ten) time(s) I came across the corkscrew at laguna I ended up in the wall facing the wrong way!!

C.
 
TheCracker
If PD implimented better driving physics when a car runs off the tarmac, that wouldn't be an issue. After playing GT4P, i can tell you that cutting the corner on Trial Mountain will only be a way of loosing time in the future - thankfully!

👍 If that's true then that's excellent - but I still think my suggestion would be useful for the time comparing community.
 
This "sectional practice" is an idea I've had for a while, because it would make practicing specific turns a LOT easier. Especially on tracks like Complex string and Nürburgring. I definately would like to just set up a practice session where I can just do a few turns over and over instead of having to spend 6 minutes driving around the track to get to them every time.
 
i think this is a solid idea and wouldn't be hard to implement if they make the option of what part of the track to start/stop at the same as the sectors already defined on the course. The way it would work is, when you select the course, the track map comes up and you select the starting sector and the ending sector and that is what portion of the track you race.

The other step up that would be sweet to be offered is a test drive function in the car dealerships... ie, i can take a new ride out for a test drive to try before i buy.

Of course to make it more exclusive, they could add a small fee, like 1000cr to drive expensive cars or you have to have a certain license level, or better use your bank account size to allow you test the car... ie must have enough $ to buy the car at that time to test drive it. Just so punters can't drive a Vanquish the first day.

Also only cars that you can buy from the dealer should be offered for test drive (ie no special prize cars would be accessible in this mode).
 
I would be a good idea to carry out licence tests in any car so you could get used to various aspects which are not shown in just one set test with one set car (i.e, tesing out a 4WD car on a test that is usually set with lets say an FF car).......but......I would not have such a mode or choice if it were at the cost or extra cars and tracks......such as pointed out earier in this thread.

Robin
 
I had a search for Free Run and similar threads but didn't come across that one. It's been here since I have been too and I still didn't recall it =/ Anyway I didn't see anyone post exactly what I suggested, and this thread was over a year old, so I scored a thread revive too, that's gotta be like 2x points.
 
This is a great idea 👍 It would also help the new GT players (or vets for new tracks) to get familiar with the tracks. Like Eagle said, it wouldn't take that much space and would be a great new mode.
 
A bit unrealistic, you can not easly do this in real life. Also I believe that how you have went through the last few turns before you approach the troublesome corners will play a big factor on how you go through the tougher corners. I guess what I am saying is that it would be difficult to simulate the same entrance
 
GT-Unit (aka Tripleplay) actually raised that in the thread shopping_carts_ posted, and it's a good point that actually simulating the entrance to a set of turns would be hard, but as for it being unrealistic, well the License tests do it so there's my precedent.
 
I think it is better to learn the complete track than just short sections.
Or is that too hard for some?
What determines the speed your car enters the test section? This is a big factor in determining how you tackle the corner.
Belive me you can already do this in GT3. Have you ever looked at the information presented via the data logger in the replay menu.
It breaks down the track into segments and shows the times for each segment.
In real life do you see F1 drivers just do two corners for pactice? No. They do the complete lap. As someone said earlier what happens two corners before has an impact on what happens at the next corner or straight.
IMO disc space is better used for more cars and tracks.
 

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