- 6,139
- Simcoeace
OK, in another thread I criticized the continuing "Arcade-style" gameplay in GT5P. Here's my (constructive) suggestion for a new "Career" mode game-play for GT5.
The player starts with enough money to buy one "C" class car, then enters a series of, say, ten "C" class races. There are cash prizes depending on how the player finishes in each race in the series. It is not possible to replay races in order to win more money/buy more cars. At the end of the series, if the player has accumulated enough points/prize money to buy a new car, he is able to buy a new car to enter the next series of ten "B" class races (alternatively, he can buy upgrades for his existing car to increase its performance to "B" class).
The player progresses through each series: "C", "B", "A", "S" & perhaps an "R" class series, in a linear progression. There is no replaying in order to win additional money, which means consistent performance & cautious, realistic driving is essential, in order to accumulate points/money & progress through the series. Optionally, there would be no restarting at all within a series, meaning the player would have to complete each series in total - believe me, this would really add to the concentration required & the tension of the racing.
Damage, sadly absent from GT up to now, could appear in a number of different forms. Damage suffered during a race would have to be fixed before each subsequent race in a series, in order to continue, using up valuable winnings & forcing the player to drive with the overall series in mind. The damage could be 1) purely notional, recorded by the software, but not effecting the performance during the actual race (presumably, very easy to programme), 2) mechanical effecting the actual performance of the car in-race (more programme-intensive), 3) mechanical & visual (the most programme intensive).
I'm not saying this has to be the only game mode in GT5, but it would make a great, more realistic addition to the Gran Turismo tradition & would be simple, elegant & exciting. 👍
(Any consulting fee from PD can be forwarded to Biggles c/o GTplanet.
)
The player starts with enough money to buy one "C" class car, then enters a series of, say, ten "C" class races. There are cash prizes depending on how the player finishes in each race in the series. It is not possible to replay races in order to win more money/buy more cars. At the end of the series, if the player has accumulated enough points/prize money to buy a new car, he is able to buy a new car to enter the next series of ten "B" class races (alternatively, he can buy upgrades for his existing car to increase its performance to "B" class).
The player progresses through each series: "C", "B", "A", "S" & perhaps an "R" class series, in a linear progression. There is no replaying in order to win additional money, which means consistent performance & cautious, realistic driving is essential, in order to accumulate points/money & progress through the series. Optionally, there would be no restarting at all within a series, meaning the player would have to complete each series in total - believe me, this would really add to the concentration required & the tension of the racing.
Damage, sadly absent from GT up to now, could appear in a number of different forms. Damage suffered during a race would have to be fixed before each subsequent race in a series, in order to continue, using up valuable winnings & forcing the player to drive with the overall series in mind. The damage could be 1) purely notional, recorded by the software, but not effecting the performance during the actual race (presumably, very easy to programme), 2) mechanical effecting the actual performance of the car in-race (more programme-intensive), 3) mechanical & visual (the most programme intensive).
I'm not saying this has to be the only game mode in GT5, but it would make a great, more realistic addition to the Gran Turismo tradition & would be simple, elegant & exciting. 👍
(Any consulting fee from PD can be forwarded to Biggles c/o GTplanet.