New Physics? Did I Miss Something?

  • Thread starter Thread starter RayBee27
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Guess I should lead off with this: I'm using GT6 on a PS3 with a Logitech Driving Force Pro.

My observation is that most recently, since the last update within the past month approximately, it seems to me that cars are more lifelike (re: more difficult) to drive. I'm sawing at the wheel much more than in the past.

I don't visit this forum that often, and may have missed similar experiences.

Can someone enlighten me?

Thanks,
Ray.
 
Thanks, Rizzo. I thought FFB might have been it, having taken a casual glance before I asked this question. Thanks for the link; I'll defiantly take a look.
 
My observation is that most recently, since the last update within the past month approximately, it seems to me that cars are more lifelike (re: more difficult) to drive.

Im not sure why "harder to drive" is supposed to be more "lifelike". For years the issue has not been "too easy to drive" so not lifelike, its the other way around. Its been too hard to drive vs real life. When the car gets reviewed IRL and all they say is stuff like "OMG so much grip" then driving the car in the game is an
exercise of skill and patience learning how to get around the track without upsetting the car, something is wrong. Ex Race car driver Tiff Needell tried out a bunch of Racing SiM/Games, and while GT he said had the best physics (GT5 at the time, so not even close to as good as GT6) He said the issue they are still dealing with is in game counterparts being much too difficult to drive vs the real cars. Tiff in the game drove cars he tested IRL at the exact track location and he explains its too hard to drive the cars in the game as he drives them IRL. I feel that the recent updates have improved the handling/feedback making it more realistic as cars are getting more real in behavior and easier to drive. Ive been going through the cars that at early release just drove terrible, so many now drive much closer to how they should drive.
 

Im not sure why "harder to drive" is supposed to be more "lifelike". For years the issue has not been "too easy to drive" so not lifelike, its the other way around. Its been too hard to drive vs real life. When the car gets reviewed IRL and all they say is stuff like "OMG so much grip" then driving the car in the game is an
exercise of skill and patience learning how to get around the track without upsetting the car, something is wrong. Ex Race car driver Tiff Needell tried out a bunch of Racing SiM/Games, and while GT he said had the best physics (GT5 at the time, so not even close to as good as GT6) He said the issue they are still dealing with is in game counterparts being much too difficult to drive vs the real cars. Tiff in the game drove cars he tested IRL at the exact track location and he explains its too hard to drive the cars in the game as he drives them IRL. I feel that the recent updates have improved the handling/feedback making it more realistic as cars are getting more real in behavior and easier to drive. Ive been going through the cars that at early release just drove terrible, so many now drive much closer to how they should drive.

I guess I used the wrong words to describe what I'm experiencing.

When I wrote "more difficult", what I meant was that I was experiencing less of a "slot car" feel, and more of a IRL experience that demands more interaction.

I'm enjoying the increased level of interaction that this new update is giving me. With all the feedback, I feel like I'm doing more driving and less "joysticking".

For instance, one of my top 3 drives, the Yellow Bird, now feels much more "alive." I feel more connected to the car/experience than ever before, more of a sense of really driving this beast (I mean that affectionately - and with all due respect to the RUF).

So I simplified my observation into a simple description, "…more lifelike (re: more difficult) to drive."

I should have taken the time to elaborate.

I would like to read that article where Tiff Needell checked out all the games. That would be an interesting read.

Thanks,
Ray.
 
I'm going to take very strong exception with Mr. Needell's comments (based on what Gojira said. I have not watched the video). Just because someone is having difficulty with a video game does not mean that it's actually easier in "real life". That just means it's easier for him. I mean no disrespect for the aliens of GT6 who can set 6m30s lap times around Nordschleife in GT6, but I seriously doubt ANY of you could come within a minute of that time in the real cars on the real track. So, then how is real life easier? For the average GT6 alien it most certainly is not.
 
Well, I WATCHED the video. And I can't totally agree with Mr. Needell's experience, simply because of the physical disconnect any simulator has.

I agree that none of them are perfect. And what is missing from the experience that makes these simulators "more difficult" is any feeling THROUGH the steering wheel of nearly the tarmac under the tires. You know that sensation; you can feel every bump, every pebble, even the bloody slip angle! Also the lack of ANY communication transmitted to the "posterior". (The GT seat attempts this, but without the next deficiency, it's all for naught…). And of course, the total absence of communication to, and contribution by, the inner ear.

THOSE are what make these simulators "hard to drive" I think. If there were someway to incorporate those missing pieces, then he might have a different comment.

Understanding and appreciating these deficiencies, I think the engineers have done a reasonably good job. If they made things any "easier", it wouldn't be fun. SLAM stick left, SLAM stick right… so on and do forth.
 
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