new suspension model and ai

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Ruzinvincible
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Ruzinvincible


the new suspension model and ai seems to be funny sorry for the crappy cam quality thats the best my phone can capture
 

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At first i thought it was just a case of getting used to the new physics and oversteery nature of some cars but after driving many more cars and with videos like this it is my opinion that the rear of cars is borked in some way.

Some cars are undriveable, its as if they are on one of those skid pan trolleys.
 
the abarth 500 gets it's 2wheels of the road even if u push and not going over bumps. Moreover , it is really funny to see the ass of the ai getting lifted now and then specially with FF drive
 
the abarth 500 gets it's 2wheels of the road even if u push and not going over bumps. Moreover , it is really funny to see the ass of the ai getting lifted now and then specially with FF drive
The Abarth 500 is notorious for rolling in real life, loads of videos on youtube.
 
At first i thought it was just a case of getting used to the new physics and oversteery nature of some cars but after driving many more cars and with videos like this it is my opinion that the rear of cars is borked in some way.

Some cars are undriveable, its as if they are on one of those skid pan trolleys.

The KTM X-Bow is one of the worst (I've driven). Going into turn 1 on brands hatch the rear will just snap out even if you go through the corner gently with no acceleration or brake input.
 
Is this mostly FF cars? Perhaps the center of gravity is a bit high, or the AI get different physics... But watching demo mode everything looks good...

My best guess is its the rubber banding causing this more than the physics as that sort of system is more of an override, not working correctly within the limits of the physics. Perhaps this is why b spec isn't in yet... As you could tell bob to push and he might use the same type of override system.
 
Is this mostly FF cars? Perhaps the center of gravity is a bit high, or the AI get different physics... But watching demo mode everything looks good...

My best guess is its the rubber banding causing this more than the physics as that sort of system is more of an override, not working correctly within the limits of the physics. Perhaps this is why b spec isn't in yet... As you could tell bob to push and he might use the same type of override system.

No, its mainly MR/RR cars but there are cars in other configurations that just seem odd too.
 
The KTM X-Bow is one of the worst (I've driven). Going into turn 1 on brands hatch the rear will just snap out even if you go through the corner gently with no acceleration or brake input.
The first turn on brands hatch should be hard, especially if u are on a light car with no downforce. The rapid decline in elevation makes it loose grip, and go off track. I'll drive it to see if it's really undrivable, the only time I've driven it was on the Goodwood special event.
 
I think this only happens to the AI, I don't remember seeing any complaints about this happening to people playing the game, only the AI.
 
I think this only happens to the AI, I don't remember seeing any complaints about this happening to people playing the game, only the AI.

I think the AI is using super soft suspension to show off the new model? I don't see any of this later on in the game, especially with the racing cars with stiff setups.
 
I think the AI is using super soft suspension to show off the new model? I don't see any of this later on in the game, especially with the racing cars with stiff setups.
Could be. But when I'm playing I can see the new model clearly, I don't see why PD would need to do that.
 
The KTM X-Bow is one of the worst (I've driven). Going into turn 1 on brands hatch the rear will just snap out even if you go through the corner gently with no acceleration or brake input.
The ktm x-bow is a beast, i don't know if u tuned it but both models were so smooth through the corners stock. U just need to control that slide.
 
I think it is the tire friction model being used, and the mass model for some cars. They estimated the centre of gravity for say the Fiat 500 and maybe took some shortcuts on the overall mass distribution model. Now in braking when the tires switch from rolling to skid, or static to kinetic friction, the tires grab too well and the car pivots around the cg. The Fiat instead of lifting the ass should plow forward with the front wheels locked up.
 
I was racing a Fiat Barchetta at Cote d' Azur in the Festival Italia. It braked sharply on a crest just after the first turn, and it was literally on its nose as I came to overtake it. Something is definitely amiss...
 

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