Me neither. It feels like almost any steering input under braking results in understeer, like the ABS has been massively weakened, and then when you come off the brakes you're handed another slice of understeer. That last bit is almost as if "appropriate" corner speeds are based on those used by the (arcade) AI cars; go much faster through a corner than they would and its understeer city.
Then, to counteract the reduced speed through (most) corners grip on exit has been increased and you can mash the accelerator with pretty much no risk of oversteer. I've tested this in the Gr.3 WRX (in which I've done over 21,000 miles, mostly at the Nordschliefe) at Lake Maggiore; Some corners where I used to have to progressively roll on the throttle (because, driving with TCS 0 as I do in everything, you'd spin at almost any speed if you just mashed the accelerator) can now be given full beans on exit. That may just be because corner speeds have been reduced, but something just feels artificial about it now, like it was a conscious decision so that lap times are not reduced too much compared to the previous tyre model.
If you were cynical of mind, like I am, then you'd think PD have done this to largely reduce the risk of one of the biggest race ruiners; spinning out due to oversteer. In the test runs I've been doing taking a trip to understeer town just results in you losing a little bit of time, far, far less than spinning out on exit would have done, so PD have decided to .
For me though, once you've gotten your head around the understeer andthat you can't do what you previously did, it feels like they've actually made things easier. Brake in a straight line (to a speed slower than you previously would), turn in with the throttle feathered, clear the apex, smash the throttle and you're golden.