NFS Shift 2 Patch 1.2 + Mod thread

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First will be the Hornet

Well tbh this time im proud of the suspension tuning because even if its a 1.7 ton boat, the car really glides like one, the interior movement is really muted and as i said its the first time that a car really doesnt lose speed whe it touches grass
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Now even if its an entry c class car, you need to know that the car is from 1952, and even if it has the mos powerful engine of this generation the car is really fast (for the era)
 
Next the impala
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Now in relation of the car the thing is what you expect of an old muscle car, unstable, very slow on reactions but with a ton of power and a short gearing, in the top is even more noticeable when 3rd is basically the 1st gear that you're going to use, and even if you need to fill a form to brake (locking up 99% of the time) or turn, my god this thing is fun
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Next the 100th patched car, the Bugatti type 51
So now unlike anything else up until now this is the first car with solid axles in all 4 corners, which technical problems aside makes it with a really peculiar, and sketchy driving style where you have a lot of grip until you don't
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Obviously this is compensated with its lightness and a really good acceleration thanks to its really torquie engine
Now at the top the same attributes remains but really amplified, now with a lot more power this thing is designed for, and reaching speed that it should be possible the thing is even more sketchy, obviously this thing is under leveled but it really dont matter if half the time you're going to be battling with the really ridiculous lack of grip in every aspect
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Finally some fun moments with the races i made, first in tokio where i crashed in the first lap ending dead last and finishing at the middle of the pack in a typical nascar fashion

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And as one can guess this thing is NOT designed for nocturnal racing

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Next one was the copen "d-sport" is done


Now with this car and the lack of any modern d class car that is not a suv i will put at least a stage 1 in all those cars from now on, this include the mini as well

And now with the mini review, in d class tbh there not a lot of say, basically all the cars are really easy to drive, but even in its slowness the have some distinct personality, in the case of the copen the thing shines with a massive grip even for the cars of this range, and with a little bit of timing and a lot of late braking it is a force to recon with

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Now to works the car is the definition of a pocket rocket, the car will never reach more than 240 kph, but this thing has a massive acceleration (for having 300hp and being fwd), and specially an insane grip, reaching with only mechanical one 2 g's on the grip test, making efectively the 1st car with a rating of 10 in that regard, that being said the car is really nervous so you will need a lot of finesse to play with it
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The next one was the Mitsubishi Colt Ralliart
Now as a quick review of the car, aside from the looks which i love it, the this is a very good starter car, it has a modest acceleration and a really soft rear thanks to being very front heavy, but it has a lot of grip and stability thanks to being really lightweight, and with a couple of practice you can take advantage of that rear suspension
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Now unfortunately in works a lot of its characteristics make them a mid car, thanks to its soft rear suspension and weight the car has massive understeer issues, this coupled with the common fwd problems (low power and abysmal top speed) means that it really works in counted circuits and depending of the cars you're against (specially with other mods) you're going to be outclassed very hard
 
With 3.5 tons, 6 meters long and enough torque to move anything out of the way the next car was the dodge ram 3500

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Now first of all this thing was patched as an hypothesis on what were the minimums of the d class and finally i have an answer, a power to weight of .1 at least and specially a top speed of minimum 160 kph (100 mph), if any car cant reach those parameters is automatically e class (regarding the patch ip updated system)

Now onto the car, as you can guess the thing is heavy and both the braking and turning is merely a suggestion, but unlikely of that the top speed is very good for the inital range and its accel is moderately good, granted you will never win in any track with a turn greater than 90 degrees but at least you can act as a giant wall
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Now the level 4 changes that, unlike the muscle cars where they have ridiculous top speeds to mitigate the insane amount of torque and power since this thing still weight more than 3 tons to this point it favors a low top speed instead, what you gain is a surprisingly mid car that somehow is able to battle in the top positions
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Now its characteristics are both its strengths and weakness simultaneously, you have a really soft suspension, which makes it really wobbly and not responsive, but basically any obstacle is a minor bump for this car
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And the other thing is because of its length the good news is that it never wants to go sideways even at high speeds, the bad news is that it never wants to go sideways, so you can guess what will happen going at 300 kph
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As a final conclusion, i expected this thing to be just an experiment, test the car, have my conclusions and move away making the bare minimum, but i really enjoy playing with it, even if i never won or even reach podium i had a lot of fun with this mammoth
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Finally the last car currently patched is the Mazda RX3
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Now quick review
So now this is the lowest usable car of the game, with a surprising ip of 65 is even lower than the micra, now as i mentioned with the copen this thing feels samey but has distinct personalities and said thing in this car is sketchiness
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The car has a low amount of grip and even with the low power dorito it can break traction, i mean this doesn't mean you will spin uncontrollably but is a detail to have in account where the races are won by the conservation of momentum you have in the car.

Now at level 4 his personality show a lot more, even with the max upgrades obviously the car will barely have power ("only" 380 ish hp) and tbh that's more than enough, since now the car is something barely controllable.
The car has good acceleration, it can change of direction quickly and its braking is unparalleled in that range, but that damned dorito will make you suffer, since really acts like a widowmaker
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The thing barely holds together and you now can easily will go sideways if you dont respect this little bugger, finally with a moderately low top speed it will suffer in long circuits, but tbh you will need to treat this more like the caterham as opposed as a common car
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Btw the car can has the fc rx7 engine as a swap, with even more power and problems, so good luck if you try that engine
 
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