Night time is too dark, lights have flat batteries...game is too dark in general

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For crying out out loud they are not talking about exceeding the 🤬 speed of light. They are talking about driving too quickly for the distance the headlights cover. That's what "out-driving your headlights" means. This isn't a 🤬 physics exam. If I read one more comment that misses the point and has to do with some totally condescending and unnecessary "speed of light, is blah blah blah" drivel, I will 🤬 scream.
 
But it's funny to think someone driving past the speed of light!! :lol: But only Tachyon can do it... we rest must suffer. lol
 
Direct capture off my PS3 - it's dark looking. And the sky is totally white due to the crappy dynamic range of GT5. It's supposed to be bright sunny day, but the shadows feel like night time.

The menu garage scene is also very dark.

http://www.youtube.com/watch?v=dcuPmk6ZV2E


I capped SS5 to provide you the evidence

Where the world's weakest high beams reside, in GT5..... :sick:
Even a torch with failing batteries will do a better job :dunce:

http://www.youtube.com/watch?v=y8wKIrfvlvo
 
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After pondering a bit about that I think the reason for the darkness you're getting could be that GT5 is made to be played on a modern flat TV.
Modern flat TVs usually have a built-in function called "auto brightness", in which dark screens get brighter and bright ones get a bit darker. That is supposedly to help reduce eye strain and to make details in extreme lightning scenes more visible.
A few pages back I thought it was GT5 which was performing such processing, but it turned out I forgot about this detail.

Most computer monitors do not have this function as it reduces color/gamma fidelity, making it unpredictable.
Most CRT screens (except the most modern ones) don't either, because it's a relatively new "technology".

This doesn't change the fact that high beams in GT5 are pretty weak, though.
 
Hope we get come gama calibration options in a future patch then.
EV does not replace gamma adjustments.

The HUD and writing in my caps are fine though
 
I have to say, I was online the other night, and I was racing the Nurburgring and it was pitch black and I absolutely loved it! Just made the game so much more exciting! It is so different from day racing, one minute you can see the track, the edges of the track, next minute you're racing along without being able to see anything!

So yes, I love night racing! Seriously though, how easy do some of you guys want it to be? You have a course map! And you can learn the track before hand!

I personally can't wait for night time endurance races! It is nice to have an extra challenge!

Oh also, "racing lights" should not be added! Nor should extra lights as they are not needed! Along with any extra display adjustments such as that gamma adjustment cr*p and so on, just get on with the race :)
 
I have to say, I was online the other night, and I was racing the Nurburgring and it was pitch black and I absolutely loved it! Just made the game so much more exciting! It is so different from day racing, one minute you can see the track, the edges of the track, next minute you're racing along without being able to see anything!

So yes, I love night racing! Seriously though, how easy do some of you guys want it to be? You have a course map! And you can learn the track before hand!

I personally can't wait for night time endurance races! It is nice to have an extra challenge!

Oh also, "racing lights" should not be added! Nor should extra lights as they are not needed! Along with any extra display adjustments such as that gamma adjustment cr*p and so on, just get on with the race :)

That comment was sooo insightful and helpful to the discussion whether night racing is too dark or not.

Brights do not help a bit. They are actually a bit worse. . .
 
It was insightful, I said that there is nothing wrong with night racing and that it seems as though everyone wants it to be made easier just because it is a bit of a challenge. So my opinion on night racing and a observation all in one 👍
 
Oh also, "racing lights" should not be added! Nor should extra lights as they are not needed!

Yeah, I'm sure those four or six light batteries on rally cars during the past 40 years or so are totally unnecessary dead weight too.

:rolleyes:

There should be like foglights (...)

A.K.A. the perfect way to destroy your long distance vision with an ungodly bright spot five metres from the front bumper.
 
It was insightful, I said that there is nothing wrong with night racing and that it seems as though everyone wants it to be made easier just because it is a bit of a challenge. So my opinion on night racing and a observation all in one 👍

The question is, do you think headlights are that bad in real life? Not "Does it give you a thrill to drive with crappy headlights? It would be thrilling in real-life too.
 
It was insightful, I said that there is nothing wrong with night racing and that it seems as though everyone wants it to be made easier just because it is a bit of a challenge. So my opinion on night racing and a observation all in one 👍


I have no problem with the darkness of the track. People are saying the HEADLIGHTS are too dim, which they are. My dim lights IRL light the road better than brights in GT5 light the track.
 
A.K.A. the perfect way to destroy your long distance vision with an ungodly bright spot five metres from the front bumper.

Oh.... I meant flood lights, on the track... not fog lights why would I mention two type of headlight things.
 
Have you ever tried driving 150 mph at night?

I've driven 60 on dark country roads with my high beams on, with nice headlights, and it's pretty hard to see. At 150 you outdrive your lights pretty darn easily.

I think it's realistic for the lights that these cars have, but we need to be able to upgrade the lights to make it easier to drive at speed in the dark.

Apparently your car goes faster than the speed of light.
 
Agree with the original poster, took the IA final licence test, the one in the McClaren round SSR5, was very dull looking, despite the fact their was street lights and car headlights of course. It seems artificially dark, really not based on reality at all. The headlights don't do much at all, and with the city course and street lights everywhere it just looks way too dark, and the EV adjustments don't help much, plus changing them on a track by track basis shouldn't be needed ideally.

Fingers crossed they agree and do something to ramp the lighting upa bit.
 
Case closed. The Le Mans videos proves it. Those vids from those who complain have several cars in them. The cars in front LIGHTS THE ROAD UP for you. If those were not there, then you too would agree with GT5.
 
The problem is that there are no track side lights as there should be in real life. I have raced at night many times (legal and none legal) and if there are no track side lights then its going to look almost like it does in GT5 but I DO AGREE that the highs should be much better
 
I need a 1 million x Face palm pic for some of the posters in this thread.....


Anyway now that night driving is in GT5 in a big way, once it's patched and working properly. Perhaps light upgrades would be in order. Most street cars don't run good lights stock

You see the 24 hour Nurburgring LFA race car does mount extra lights over the road car.
Hmm standard real life LFA high beams are already bright and yet they mount extra ones for racing at night... while GT5 high beams look like a weak torch...

lex8AboutNeNewsEventLfaNurPost_tcm593-980669.jpg

10-05-15-lexus-2010-nurburgring-24h-3.jpg


versus

nrburgringnordschleife1.jpg
 
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YES!!!!

V1.05 fixes the poor lighting on SS5. So far anyway

I took a BTR around SS5 earlier today, rechecked and it looks different 👍
Much better lit now

Also drove the 24 hour Nurburgring circuit with time change and night tome looks good, and realistic, even though the BTR has no high beams, being a standard model. Lighting looks amazing!

Need to double check with my 787B cockpit view though....
 
SSR5 feels indeed slightly different than before. I think A few buildings and features have been added. Road joints seem also noisier.
 
I drove on Nurburgring this weekend starting the race at 4 AM in the dark. To me the headlights looked spot on. The area they lit up both ahead and to the side was pretty much excatly what I would expect from the lights on a real car.
 
Just checked the 787B on SS5

It's better than before, you can see something now, but the cockpit view is still a bit darker than the other views
 
Ok, I just had to register an account on GTPlanet to comment on this one.
At 150mph you are going faster than the lightbeams coming out from the front of your car at roughly 3 x 10^8 m/s?
Some darn twisted logic there.

This :dopey:
 
All the tracks in v1.05 have much better lighting now, less dark for one.

And they have equalised the brightness and burn out difference between cockpit view and the other ones, but the snow is still going white in cockpit view, and on SS5 interior view is still darker than bumper.

They need to dial down the EV inside the car on snow tracks so the snow doesn't burn out to total white. Right now you need to change EV to -1.0!

On Le Mans, the sand pits are possible getting too burnt out
 
At 150 you outdrive your lights pretty darn easily.

Even Concorde can't outrun it's own lights!

And I think it's realistic, plus it adds a thrill to the race. Just watch the top gear episode where they did a 24h race. The footage at night shows how dark it is.
 
The main problem with night racing in video game IMO is your eye. Your eye automatically adjust to your surrounding when driving IRL. Unfortunately they can't replicate that in game.
 
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