Night time is too dark, lights have flat batteries...game is too dark in general

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Much brighter than GT5. Thats' with the low dynamic range of cameras as well vs your own eyes
For some reason, when you turn on high beams in GT5, you get less light in front, and more to the sides

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When you drive in a really slow corner doin about 40 mph.. you still can see ****.. Its PITCH BLACK even at low speads.. So I would say: NO, it does not look that dark while racing at night.. imo this need to be fixed

Uh, I asked for someone's opinion that has RACED at night on pitch black roads at high speeds. (And I don't mean drag racing at a red light in your Civic or Mustang. I mean real tracks, real racing.) Your opinion on the gameplay does not qualify. But thanks for trying.:dunce:
 
Highbeams are the problem. They seem to turn the normal lights off instead of just the foglights.

Gasjunkie, it may nt have been literally pitch black but i took a ride last time at the track at about 8pm and its not that far from the way it looks in GT5. Only the straight had serious lighting.
 
The once and a blue moon times you talk about something positive about GT5. I am talking about the vast majority of times that you bash this game over and over. I dont really care about this argument, neither am I trying to bash you, but you seem to be on this high horse, when you shouldnt be.

I'm trying extremely hard to not respond to that "high horse" bit. O. M. G.

In contribution to this thread, all I have to say is LP640 and the rally event.
 
Way too dark for sure. For me anyway. I was forced to wait with the S-10 challenge until it was night so I could turn off all lights in the living room. During the day I simply couldn't see well enough what was going on. In RL you definitely get better light from your headlights. My car (the one in my avatar) has REALLY CRAPPY headlights that are way dimmer than those on a modern car but even in this car it's easier to see things than in GT5 night levels.

Fortunately playing it in a darkened room at least made things visible for me so I could clear that last test.
 
@Tornado Maybe because of the threads I see you on we are debating. And regardless I was wrong anyway to bring up other stuff from other threads then. So I apologize.
 
Highbeams are the problem. They seem to turn the normal lights off instead of just the foglights.

Gasjunkie, it may nt have been literally pitch black but i took a ride last time at the track at about 8pm and its not that far from the way it looks in GT5. Only the straight had serious lighting.

Thanks for the info. That's what I thought. Another thing that we have to realize is when driving at high speeds, the car is very bumpy and that also distorts the effects that lights have in front of you. Anyways, overall, I'm satisfied with the night racing. It could maybe be better but I'm not disappointed with it at all.
 
The actual track lighting looks pretty accurate to me. Toscana doesn't have many light sources so it should be near pitch dark.

The problem seems to be the way the headlights were rendered. It's like the headlights only illuminate horizontally on a flat surface, so when you go up a hill the light source doesn't follow the elevation, it looks like it just goes through the road and you get no lighting on the road going up hill.

http://www.youtube.com/watch?v=Yo4bjyAUkkI at 1:42
 
I must have nocturnal powers through a tv because I can see the Nurburgring just fine at night. Doing 7:20.xxx with a non adjusted silvia race car.
 
Driving in the middle of the night towards Las Vegas, its dark. GT5 looks just fine to me, yes it's dark, and expected. Maybe they should include bulbs as items, some Silver Stars, maybe? :)
 
SS5 - Nice and bright here
gran-turismo-5-night-screenshot-sls-amg-1-small.jpg


What the hell happened?
You can see the HUD is bright as it should be, but the game environment itself is not
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Driving in the middle of the night towards Las Vegas, its dark. GT5 looks just fine to me, yes it's dark, and expected. Maybe they should include bulbs as items, some Silver Stars, maybe? :)

It doesn't even look like the car lights and street lamps are working properly.... see my pics

I do dabble in 3D rendering, and I'm an artist so I do have a clue about what lighting and darkness means
 
That's still way brighter than GT5!
And the lights reach further

Direct screen caps off my PS3, high beams on, with EV at +0.4
That is seriously unreal in any langauge!!!

IMGS

Well you could be right but those images seem a bit darker:

Night-Stage-003.jpg


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Night-Stage-007.jpg


Is weird because these dials on those photos looks a bit darker than GT5 as well
and sorry for the massive image.
 
The blue is darker because of the cold tyres, but the white of the HUD is the same.
Unless there is some gamma issue with diffferent PS3 versions?
I used to have RGB on full, right now using the limited setting, which may change the tones slightly, as far as blacks and whites go

My day time videos are fine, superbright infact

If it's a gamma issue between different PS3, then we really need some calibration options in the settings page!
 
The blue is darker because of the cold tyres, but the white of the HUD is the same.
Unless there is some gamma issue with diffferent PS3 versions?
I used to have RGB on full, right now using the limited setting, which may charge the tones slightly

My day time videos are fine, superbright infact

What's odd is your screenshots seem especially dark :confused:
 
The blue is darker because of the cold tyres, but the white of the HUD is the same.
Unless there is some gamma issue with diffferent PS3 versions?

My day time videos are fine, superbright infact

Dunno but still it doesn't justify the slightly darker stopwatches,but some image treatment in photoshop for re-scaling an image could make gamma go down a bit.

Although I have to agree on the super bright stuff,nurburgring midday clear weather looks a bit exaggerated.
 
What's odd is your screenshots seem especially dark :confused:

Yeah night time is, plus the menus, and garage scenes, but daytime is fine

For example. Indy looks like it does in the Time Trial


Dunno but is it doesn't justify the slightly darker stopwatches,but some image treatment in photoshop for re-scaling an image could make gamma go down a bit.

Although I have to agree on the super bright stuff,nurburgring midday clear weather looks a bit exaggerated.

I didn't process the pics, I uploaded the original 720p images to Imageshack and chose to shrink em
 
Have you ever tried driving 150 mph at night?

I've driven 60 on dark country roads with my high beams on, with nice headlights, and it's pretty hard to see. At 150 you outdrive your lights pretty darn easily.

I think it's realistic for the lights that these cars have, but we need to be able to upgrade the lights to make it easier to drive at speed in the dark.

150mph in car VS 299,792,458 meters per second

You're not out driving your light. The lights in the game are poor. But you have to think about many pre 2000 cars ran halogen lamps which had poor output, while many new cars use projectors which have great output. So speaking of the Lamborghini challenge at Tuscany(?) the Murcielago being used runs projectors so there should be great output and the road should be very well illuminated but its not.
 
also in real life your cars lights dont light up the road 2 meters infront of you on low beam and <1 meter when on high beam

the 300SL on the ring does a nice job with lighting, it is just some cars lights are screwed up
 
Ok, I just had to register an account on GTPlanet to comment on this one.
At 150mph you are going faster than the lightbeams coming out from the front of your car at roughly 3 x 10^8 m/s?
Some darn twisted logic there.

Out driving your lights doesn't mean you pass your lights. Essentially, it's making your headlights useless because you cover the distance they light up too fast. I mean, at 200mph down the unlit Muslane Straight at Le Sarthe in normal head lights, you'd have less than a second of reaction time. In other words, by the time you lights lit up the wall your speeding towards, it would be too late to stop. Race cars tend to use high powered headlights that are rated for 200mph+ speeds.
 
Uh, I asked for someone's opinion that has RACED at night on pitch black roads at high speeds. (And I don't mean drag racing at a red light in your Civic or Mustang. I mean real tracks, real racing.) Your opinion on the gameplay does not qualify. But thanks for trying.:dunce:

Skip to about 50 seconds. This is a track we all should know. Hope this helps
http://www.youtube.com/watch?v=zuwRr_2sKf4&feature=related

I mean, at 200mph down the unlit Muslane Straight at Le Sarthe in normal head lights, you'd have less than a second of reaction time. In other words, by the time you lights lit up the wall your speeding towards, it would be too late to stop. Race cars tend to use high powered headlights that are rated for 200mph+ speeds.

For what it's worth, le mans style cars use projectors (just like found in street cars). And that video is just for you
 
I'm also using component cables, I wonder if the gamma output is different here?
Due to the HDCP protection, most people will cap from the component rather than HDMI.

Again if component is darker than HDMI, then we need gamma calibation options in the settings menu.
 
I'm also using component cables, I wonder if the gamma output is different here?
Due to the HDCP protection, most people will cap from the component rather than HDMI.

Again if component is darker than HDMI, then we need gamma calibation options in the settings menu.

Im using HDMI on a 1080p TV, still dark
 
After some testing, to me SSR5 doesn't seem very dark, but I think the lightening doesn't work correctly there. It seems to be working the opposite of how it should (at least to human eyes) - if there aren't many sources of light visible in the screen, the whole screen (including the road, scenery, etc) gets darker and viceversa, regardless if the light sources are actually illuminating or not the area where the player's car is.
 
roof cam on the Audi R10 at night
youtube]http://www.youtube.com/watch?v=27lm52-OyTA&feature=related[/media]
 
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