Night time is too dark, lights have flat batteries...game is too dark in general

  • Thread starter Thread starter CoolColJ
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Yeah night time is, plus the menus, and garage scenes, but daytime is fine

For example. Indy looks like it does in the Time Trial

/vid/

I didn't process the pics, I uploaded the original 720p images to Imageshack and chose to shrink em

That looks exactly as mine does(I run at 1080p but it looks the same brightness)and I'm using HDMI,but as far as I know it doesn't affect the image exportation from the PS3,this is a weird case if there is some sort of failure but I don't think so.

PS: I agree Enthusia was ahead of its time and a gorgeous game,its a shame that there isn't any Enthusia 2,and nice driving I just run the same car(Arta NSX not stealth)and I lose control after the fourth corner,its quite unforgiving when you give it full throttle :D .
 
I guess the problem is this:

When you're driving at night in real life your eyes adapt to the relative darkness and you start seeing better despite the low amount of light.
When playing this game on a TV however in a lit livingroom, this effect is not there. I'm guessing Kaz made it look 'just like in real life' overlooking the adaptatation effect when you're driving at night for real, resulting in something that's entirely too dark (for me anyway) unless I turn off all the lights and play in a dark room.
 
Seems like the night stages are messing with gamma levels when it's dark, because things look odd when you drive, but when you replay it's not that dark. Might want to not drive in cockpit on night stages, this is a problem that PD needs to address, it's either the game is artificially making things darker or they seriously need to revamp the headlight illumination at night. That lamborghini thing in Special events is just plain wrong, your head lights don't illuminate much of anything when it gets dark, is it because that stage was randomly generated? But my headlights tend to disappear into the hills and I was sure that lamborghinis have directional lighting for their front lamps, just like 2006 and up BMW's.

I guess the problem is this:

When you're driving at night in real life your eyes adapt to the relative darkness and you start seeing better despite the low amount of light.
When playing this game on a TV however in a lit livingroom, this effect is not there. I'm guessing Kaz made it look 'just like in real life' overlooking the adaptatation effect when you're driving at night for real, resulting in something that's entirely too dark (for me anyway) unless I turn off all the lights and play in a dark room.

I would think that, but how come when you come out of a dark tunnel in to the sunlight the also use the same effect, so this night time thing is a problem that needs fixing.
 
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Its pretty well done and realistic.. if you drive at night with lights on, and no other lights on the road, its a similar feeling.
 
Skip to about 50 seconds. This is a track we all should know. Hope this helps
http://www.youtube.com/watch?v=zuwRr_2sKf4&feature=related



For what it's worth, le mans style cars use projectors (just like found in street cars). And that video is just for you

Its not even night time in that video yet. Plus people are forgetting that if you are cresting a steep hill, headlights aren't going to be quite as effective. I think the game may be a tad dark, but most of it looks fine to me. Also, TV's are all different (they probably should have allowed more settings for us in-game) so what looks great on my TV may look entirely different on someone else's. Like at Best Buy where they have row after row of TV's all playing the same thing and the picture is different on many of them.
 
I guess the problem is this:

When you're driving at night in real life your eyes adapt to the relative darkness and you start seeing better despite the low amount of light.
When playing this game on a TV however in a lit livingroom, this effect is not there. I'm guessing Kaz made it look 'just like in real life' overlooking the adaptatation effect when you're driving at night for real, resulting in something that's entirely too dark (for me anyway) unless I turn off all the lights and play in a dark room.

This is another thing as well. It should be even harder to see with all of your lights on. Try driving at night with your dome lights on. Not real easy. It is not going to look realistic when your living room is lit and the game is supposed to be at night.

Edit: I apologize for the double post.
 
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Seems like the night stages are messing with gamma levels when it's dark, because things look odd when you drive, but when you replay it's not that dark. Might want to not drive in cockpit on night stages, this is a problem that PD needs to address, it's either the game is artificially making things darker or they seriously need to revamp the headlight illumination at night. That lamborghini thing in Special events is just plain wrong, your head lights don't illuminate much of anything when it gets dark, is it because that stage was randomly generated? But my headlights tend to disappear into the hills and I was sure that lamborghinis have directional lighting for their front lamps, just like 2006 and up BMW's.

The lambo murcielago SV doesn't have this feature, although I have to say that some roads are too empty so there are not elements that could create light(like houses, billboards or traffic lights),in real life there is such elements while "created tracks" doesn't "create" anything of this kind.
 
Are you guys serious? If anything Night is too bright. I have worked as a driver delivering car parts at night driving 600 km per night on regular roads. The only things that is not pitch black is snow and lights. Since there is no snow then it should ONLY be the headlight area that is visible and some other lights if there are any. In places where there are no lights and with a speed of about 60 mph / 100 kmph you should be able to see an obstacle (that does not reflect light) about 1,5 seconds before you hit it. Thats how it is.

I have good reaction time (about 0,1 seconds) and is quick to brake full when a deer stands on the road. I can still not brake to a full stop before i'm there and have to steer around it. Once a moose was standing in the ditch and I didn't see it until it was next to the car, it was like a quick flash right when I passed it. If you turn off the light when driving in dark you will not even see the white stripes in the road.
 
The previous videos shown are late dusk and I also believe LeMans 2007 was somewhat overcast and even raining a bit (please correct me if I'm wrong).

The following video shows how a full night is at LeMans, Nordschleife is even darker due to the tunnel like arrangement at some points.

Skip to about 2:20

http://www.youtube.com/watch?v=IzDbNWZsDOQ&feature=related

Exactly, thats much closer to how it really is. I don't know how to embed, but here is an onboard video.
http://www.youtube.com/watch?v=arGuBhpYxfs
There is literally no lighting along Mulsanne and very little from there until the grandstand region.
 
I agree, the headlights dont really illuminate that much.

Its has if the light is being cut in half. You see the light right in front of your car, and on the fences or guard rails. You just dont see the light going from the floor to the rails, its just there.
 
Uh, I asked for someone's opinion that has RACED at night on pitch black roads at high speeds. (And I don't mean drag racing at a red light in your Civic or Mustang. I mean real tracks, real racing.) Your opinion on the gameplay does not qualify. But thanks for trying.:dunce:

Well, actually I have raced at tracks at night, pretty much to. With an M3 E46 CSL, modded almost like "loaded".. serch it on YT if you dont know that car. Its a swedish car tuned with a ESS supercharger in Norway.. I didnt think i need to bring it up to prove my point in my previous post.. but no i did! so GTFO with youre BS about Civics.. havent even driven one.. But the LP560-4.. Dont give me your crap internet BS.. try to stick to simple q and a and in some cases your opinion. But dont try to look all that on a freakin gamesight
 
The actual track lighting looks pretty accurate to me. Toscana doesn't have many light sources so it should be near pitch dark.

The problem seems to be the way the headlights were rendered. It's like the headlights only illuminate horizontally on a flat surface, so when you go up a hill the light source doesn't follow the elevation, it looks like it just goes through the road and you get no lighting on the road going up hill.

http://www.youtube.com/watch?v=Yo4bjyAUkkI at 1:42

Exactly my point.. I like the nightracing as well.. Just the problem about your lights all of a sudden doesnt work..
 
Are you guys serious? If anything Night is too bright. I have worked as a driver delivering car parts at night driving 600 km per night on regular roads. The only things that is not pitch black is snow and lights. Since there is no snow then it should ONLY be the headlight area that is visible and some other lights if there are any. In places where there are no lights and with a speed of about 60 mph / 100 kmph you should be able to see an obstacle (that does not reflect light) about 1,5 seconds before you hit it. Thats how it is.

I have good reaction time (about 0,1 seconds) and is quick to brake full when a deer stands on the road. I can still not brake to a full stop before i'm there and have to steer around it. Once a moose was standing in the ditch and I didn't see it until it was next to the car, it was like a quick flash right when I passed it. If you turn off the light when driving in dark you will not even see the white stripes in the road.

I hear you.. But the problem is the cars headlights.. the lightcone is way to close to your car.
 
Funny that someone is talking about reaction time, considering the average reaction time in a human is about 0.7 seconds and amazing is 0.4 seconds.
0.1 seconds is nearly impossible to achieve. Period.
 
"You outdrive your headlights"?
What are you driving at warp speed?


It's a figure of speech and not meant to be taken literally.

Ofcourse you don't run past the light of the headlights, that's impossible.
It's all about reaction time. If your lights illuminate 100yards of the road ahead and you are going 1mph and see a deer at 100yards, you have plenty of time to react. Now say you are going 60mph, you have much less time to react to that deer at 100yards. Going 200mph, you blink and you are already past the deer.

You could still see 100 yards ahead but your brain could not process the visual information fast enough.
 
People just look at my pics posted earlier on page 4, direct cap out of my PS3, with EV at +0.4 and if you can seriously say that is too bright then, you must be an Alien :)

A torch with a flat battery is brighter than that....

To add to that, the lighting in the menu, garage screens are too dark as well. Somestimes it's hard to make out the details on the wheels.
The Scene in the aircraft hangar is really dark. The same scene from the CES demo was much brighter

This scene in GT5 is too dark (with different cars)
 
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Funny that someone is talking about reaction time, considering the average reaction time in a human is about 0.7 seconds and amazing is 0.4 seconds.
0.1 seconds is nearly impossible to achieve. Period.

That's odd, back when I was physically active in many sports I would average a 0.128 during my benchmark tests...

Am I superhuman?
No.
 
I must agree with OP here. It's not as bad on certain tracks, but the Toscana Lamborghini challenge is almost impossible because of the poor lighting. I even noticed the light beam "disappearing" into the hills as I went up them on that challenge.
 
I did my first race at night while online tonight, and I was shocked at how well I could see. Go figure.
 
There should be a big difference from driving 1970 Chevelle with it's incandescents, compared to the Mercedes SLS 2010 with Bi-Xenon headlights. The new Hot Pursuit does a good job with this when driving at night. I thought that we would have gotten improvments with GT5.
 
I just don't like how dark tokyo route 246 looks. I can't see anything, the shadows are too dark.
I have no problem with night racing. It looks like it should.
 
People just look at my pics posted earlier on page 4, direct cap out of my PS3, with EV at +0.4 and if you can seriously say that is too bright then, you must be an Alien :)

A torch with a flat battery is brighter than that....

To add to that, the lighting in the menu, garage screens are too dark as well. Somestimes it's hard to make out the details on the wheels.
The Scene in the aircraft hangar is really dark. The same scene from the CES demo was much brighter

Or maybe there is a problem with contrast in GT5,some dark areas looks darker because brighter areas too bright,but overall I don't think that the game is that dark,sorry to bring this up but in FM3 nurburgring look dark and some brake calipers in cars were unseen because the shadows were to dark,something similar happens with GT5 but is not that alarming.

I ran the last hour on SSR5,Nurburgring D/N, Le mans D/N and R246 to see if I can notice this sort of darkness but it doesn't seem that dark overall, although the shadows as I mention before look too dark in night conditions and brightness in R246 seem too bright.

In my(just me) opinion it looks OK,I mean within the "realism" parameters.
 
I think their night if very realistic and some of the best night racing I've seen! I have never felt that the game was too dark and that it has the most realistic lighting engine I've ever seen in a racing game, right alongside NFS: Hot Pursuit.
 
Or maybe there is a problem with contrast in GT5,some dark areas looks darker because brighter areas too bright,but overall I don't think that the game is that dark,sorry to bring this up but in FM3 nurburgring look dark and some brake calipers in cars were unseen because the shadows were to dark,something similar happens with GT5 but is not that alarming.

I ran the last hour on SSR5,Nurburgring D/N, Le mans D/N and R246 to see if I can notice this sort of darkness but it doesn't seem that dark overall, although the shadows as I mention before look too dark in night conditions and brightness in R246 seem too bright.

In my(just me) opinion it looks OK,I mean within the "realism" parameters.

Seems to depend on the car. GT-R on the ring at night seems fine, the other ones I tried before weren't. ie the Lambo is terrible, likewise the stealth 787B on ss5
 
Seems to depend on the car. GT-R on the ring at night seems fine, the other ones I tried before weren't. ie the Lambo is terrible, likewise the stealth 787B on ss5

Could be,but it will mean that the beam intensity was recreated for each car?

I will perform the next test:

nurb D/N = GT-R(09)
La Sarthe = Lambo SV
SSR5 = Pagani Zonda R
nurb D/N =with a fiat 500 (for comparison,and mine is tuned so don't worry)
SSR5 =787B
La Sarthe =with M5 (to see if the headlights "aim" to the corners)

(maybe you should try this as well to see how it goes)

And for your info I used the LFA for nurburgring,Calsonic GT-R for La Sarthe
and an R-34 GT-R for SSR5.
 
Ok, I just had to register an account on GTPlanet to comment on this one.
At 150mph you are going faster than the lightbeams coming out from the front of your car at roughly 3 x 10^8 m/s?
Some darn twisted logic there.

Hes saying headlights dont do much when your going so fast. Did you HONESTLY think he meant its faster than the speed of light? I guess so if you had to make an account just for that reason........................
 
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