Night time is too dark, lights have flat batteries...game is too dark in general

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"Ok, I just had to register an account on GTPlanet to comment on this one.
At 150mph you are going faster than the lightbeams coming out from the front of your car at roughly 3 x 10^8 m/s?
Some darn twisted logic there."

Yes the speed of light is 671 million mph versus the car at 150 mph, however, the poster probably did not intend his comment to be taken literally. Perhaps you should get out more, see the sun once in a while :sly:
 
I don`t know whether It fits into this topic or not, but Im gonna ask it here:

Is there someone else who got some problems with driving a Pug 908 at night? I can`t see anything with that car, the lights somehow don`t work. Yes, I can still change the lights to normal ones, so I can atleast see a bit in a range of 3-4 meters, but nothing with long lights.
 
I too think it's too dark, the Toscana Lambo challenge was ridiculous. I understand night time is dark, but with headlights, especially on high beam you do get pretty good illumination in real life, in the game it only slightly brighten up the road ahead in most cases and is no where near as effective as in real life. Another thing, the SS courses set within a city with street lights everywhere is simply far too dark. They just havent created a realistic colour/light intensity palette, driving around a city with artificial illlumination actually makes everything look pretty damn bright but somehow this game shrouds everything in murkiness, even when there's supposed to be literally hundreds of bright light sources..... Definitely needs tweaking at some point to more accurately reflect how human eyes adjust in reality and make darker scenes actually quite detailed, the game just fails at making this compensation for the player.
 
I can confirm that any issue you're having with night tracks being too dark is purely to do with your television.
I gave up on the night races because I couldn't see a damn thing, and the only way I could race them was with the driving line on.
But! ...... since my 2yo threw a matchbox car at my SONY Bravia LCD and killed the screen, I had to get a new tv. The old one was 1080i &p compatible, and I ran it through an HDMI cable, but I noticed as soon I fired up the new tv just how much more crisp the visuals were already.
I raced SSR5 last night and the difference on the new LCD tv is literally like night and day.
I suspect that the difference lies in the new generation tv's. I had my Bravia for 5 years before the incident, and the new tv is a cheapo Changhong. (I didn't want to splash out too much money on a kick ass tv for it to be smashed again)
But the quality of the picture is far superior to my older SONY model, and the visibility in the darkness is 100% better.
Hope this helps 👍
 
NO. GT5 actually gets night racing right.

Watch the 24 Heures du Mans live feed from Audi. With tracks with very little artificial lighting around the circuit, it should be dark. You can argue Toscana is too dark, but that is because there are no trackside lights for the most part, so I wouldn't fault the lighting engine.

GT5 is not a movie set. Night is not dark blue, it is pitch black, and it is dangerous to speed around in.
 
I'm watching 24h Le Mans and trust me, it's dark in real life, so i don't see why it would be 'bright' for night time when it should be dark.
 
I'm watching 24h Le Mans and trust me, it's dark in real life, so i don't see why it would be 'bright' for night time when it should be dark.
Exactly.

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Newsflash: night is fricken' dark, man.
 
I would like to see a video of this "bad" night driving. I am perfectly fine with night driving in gt5. The tracks doesn't have lights every block like in real life highway that's why some are having bad time driving in gt5. Ever driven on a street with no street lights? If you have then you can understand why it is so dark in gt5. Obviously, if you are driving very fast, you can barely the road that your car's lights can cover, basic physics.
 
I believe that one of the problems with the Toscana event in particular has to do with a combination of how the light cones are rendered, low reflection rendering indices, and a low dynamic lighting range.

1) Light cones as rendered (and also as in real life headlights) have a constant pitch value; the headlights in the game aren't illuminating *UP* the face of the hill, they point straight into the hill. Understandably, this becomes an issue on hillier circuits, and the generated Toscana track for the event has some of the most dramatic elevation changes of any track in the game. This alone is not a problem - it is realistic behavior for real-world headlights. However...

2) ...all light reflects from surfaces, including roads. Projected light, such as that thrown from a car's headlights a) diffuses on a rough surface and b) reflects back from that surface. It is debatable, but in my opinion, the lighting engine in the game does not do an adequate job of spreading light that is reflecting off of the ground, and therefore lighting up more of the (very) immediate surroundings.

3) Lastly, displayable dynamic range plays a large part in how a scene is perceived. A low dynamic range 'squashes' the amount of light in the scene, which is the difference between professional and amateur photography and videography. Gran Turismo does not have a very high dynamic range, and therefore bright lights and skies look 'blown out' and there is not enough detail in dark areas.
 
3) Lastly, displayable dynamic range plays a large part in how a scene is perceived. A low dynamic range 'squashes' the amount of light in the scene, which is the difference between professional and amateur photography and videography. Gran Turismo does not have a very high dynamic range, and therefore bright lights and skies look 'blown out' and there is not enough detail in dark areas.
Interesting you mention that; since the 1.10 patch I find they bumped up the lighting intensity / lowered dynamic range a bit even more. Coming out of the tunnel at High Speed Ring this is very noticeable.
 
Exactly.

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Newsflash: night is fricken' dark, man.

That is great light, I'd be happy, but you don't get that most of the time, the endurance race cars don't give you that, only selected cars have good headlight angles.

I hope everyone watching Le mans is enjoying it though.
 
That on-board (real-life) is of the Audi R18 that just happens to have the brightest lights in Le Mans...
 
I was about to say anybody who watched 24 LeMans should not complain GT5 is to dark. I really tip GT for giving me a similar experience those drivers face in that great race.
 
Like I pointed out in my earlier post, I drove the whole night portion of the 24hrs of Lemans without any lights.

It was very freakin dark and appeared very realistic to me.
 
Just drove a Peugeot 908 HDI around La Sarthe at night and it looked exactly the same as the on board footage from the race earlier on.
I think Toscana is wrong as the lights only light the road directly level with the car, but the other tracks seem fine to me.
 
Like I pointed out in my earlier post, I drove the whole night portion of the 24hrs of Lemans without any lights.

It was very freakin dark and appeared very realistic to me.

I beat that 24h Le Mans Event and for me it wasn't that hard actually.
sit in complete darkness when playing it on a 108' projector screen.👍
 
Jesus Christ you guys whine so much...now the game is too dark? Wow. Ok. Next thread will be about how GT5 isn't a real car on a real race track, and how ON EARTH could Kaz could release a game that doesn't make race cars physically appear in your room?!
 
I think Toscana is wrong as the lights only light the road directly level with the car, but the other tracks seem fine to me.

Seems right. The elevation changes in Toscana make the headlights almost purposeless, considering all the hills it inevitably will have.
It feels strange at Toscana when the hills completely black out the HEADlights. Is it normal?
 
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Now that I have my PlayStation 3 and Gran Turismo 5, I can now actively discuss things here. So let's do this.

In the making of Gran Turismo 5, one thing I noted was that PD needs to try to make more realistic night conditions. Needless to say, Gran Turismo 5 delivers the best night racing in series history. The atmosphere is amazingly dark. Think back to other Gran Turismo games under dark conditions. For the most part, most of the night events were mostly city courses, and all of them were fairly bright because of all the street lights and buildings aglow. GT5 is the first GT with proper darkness. My only complaint would be that maybe the lights could be much brighter. I think back to "Le Mans 24 Hours" for PlayStation 2. If you've ever done some night racing or some rain racing in that game, the lighting is intensely bright in low light conditions.

Yes, it is absolutely dark in GT5, but it's realistic darkness. I can probably assure you that going out on country roads deep into the night is going to be nowhere near as bright as in the city. So if anything, the night racing is great. Is it hard? Sure is! In its defense, however, no other GT has truly demonstrated the challenge of night racing quite like Gran Turismo 5.

I did Circuit de la Sarthe 2009 (with time change) earlier today in a Pagani Zonda R. Yeah... not easy at all racing at night, and especially not easy with a beast of a car like the Zonda R. I think the night racing and lighting is just right. Maybe the lighting can be brighter, but the night racing is solid to me.
 
I was lucky enough to own an M3 when I was in a college located in the Swiss mountains, needless to say I have experienced a lot of driving at neck breaking speeds at night, on very dark roads that can make Toscana feel like the autobahn. I could always see where I was going, more often than not without even the high beams on; so no, night driving in GT5 is not realistic. There is no such thing as making it more challenging for the sake of gameplay when the selling point of the game is being the most realistic "driving simulator" on the market.
 
night racing is dark and everything and i can understand because its night (although i still think its a bit too dark), but does any1 else have problems with a lot of cockpit views being too dark in DAYLIGHT. i have a 37 inch lg 1080p tv, its less than a year old, and the cockpit view in my s2000 on the ring in the daytime is too dark. I can barely make out the details, but atleast this one has an lcd rev limiter and speed guage, in some cars with traditional guages i cant see a thing. One of my fav things to do is turn off the hud in a premium car in cockpit view and just drive, but i find most of the cockpits too dark, like unrealistically dark, very different from what someone would see with their own eyes in real life
 
I could always see where I was going, more often than not without even the high beams on; so no, night driving in GT5 is not realistic. There is no such thing as making it more challenging for the sake of gameplay when the selling point of the game is being the most realistic "driving simulator" on the market.

This. I drive on unlit roads all the time and they're nowhere near as bad as GT5.
 
I beat that 24h Le Mans Event and for me it wasn't that hard actually.
sit in complete darkness when playing it on a 108' projector screen.👍

Thats not what I'm saying.

I drove the whole night portion of the race with no lights on the car.

The FGT doesn't have any headlights.
 
I think you all should adjust the brightens? (especially rgb settings)

That night is to dark is the most funny thing I read for a while
 
I think you all should adjust the brightens? (especially rgb settings)

That night is to dark is the most funny thing I read for a while

We all want to race in the dark that's not what anyone is complaining about, it's not too dark for me. I just want lights that work, I can blast up the brightness but you end up racing in grey and that's not the experience I'm personally after.

Some cars have great lights, some don't, and that's frustrating. In real life I know this is the case but if I was hitting a race track at night at speed, I would upgrade my lights first.
 
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