The new BMW's have special headlights that can move and point towards the road in any direction and whatnot. And other stuff that normal cars can't do. Please tell me you were using a newer M3 so I'm not a jackass. And in this case, the new BMW's in GT5 should have it as well.I was lucky enough to own an M3 when I was in a college located in the Swiss mountains, needless to say I have experienced a lot of driving at neck breaking speeds at night, on very dark roads that can make Toscana feel like the autobahn. I could always see where I was going, more often than not without even the high beams on; so no, night driving in GT5 is not realistic. There is no such thing as making it more challenging for the sake of gameplay when the selling point of the game is being the most realistic "driving simulator" on the market.
I think we are missing the moon light,because night lightening is much dependent on moon position or weather it is full moon or not. In GT5 there isn't moon lightening, it's always pitch dark.
I was lucky enough to own an M3 when I was in a college located in the Swiss mountains, needless to say I have experienced a lot of driving at neck breaking speeds at night, on very dark roads that can make Toscana feel like the autobahn. I could always see where I was going, more often than not without even the high beams on; so no, night driving in GT5 is not realistic. There is no such thing as making it more challenging for the sake of gameplay when the selling point of the game is being the most realistic "driving simulator" on the market.
Ok, I just had to register an account on GTPlanet to comment on this one.
At 150mph you are going faster than the lightbeams coming out from the front of your car at roughly 3 x 10^8 m/s?
Some darn twisted logic there.
What drives me nuts is that when you look in the rearview mirror, you only see the opponent car's headlight halo, but not the headlights themselves. What the hell is that?
My screen is fine, there's about 10 different contrast/brightness settings, like "Game" and "Movie" and there are these buttons that change stuff.
Someone doesn't understand that "over-driving your headlights" means that you're driving so fast that you can't stop within the illuminated range.
At 150 mph you're covering 220 feet per second. Low-beam headlights have a range of, at best, ~250 feet. That's 1.13 seconds to notice an object at the edge of your headlights, react, and stop the car. Which is impossible. Interesting fact, your stopping distance at 150 mph is over 750 feet, not counting reaction time. Even at only 70 mph, stopping distance is roughly 190 feet, again not counting reaction time.
Even high beams which may reach 400 feet are still not sufficient for 150 mph driving. They aren't even sufficient for 100 mph driving (~390 feet to stop, not counting reaction time).
So, yes, at 150 mph you are, in point of fact, over-driving your headlights by a large margin. At a mere 70 mph you're over-driving your low-beams.
As for the OP: Adjust your television correctly. Spend an hour or so with a calibration DVD and do a proper levels, color temp, contrast, brightness, and backlight (brightness and backlight are two separate adjustments). It will make a huge difference in what you can see during night races and you won't have to much about with gamma settings. As a bonus, it will make everything else you watch on that TV look better as well.
You can't switch them. Only one setting of brightness.Only that standard cars don't have lights (is that even true?) makes it impossible to use them for a 24 hours race...
Only that standard cars don't have lights (is that even true?) makes it impossible to use them for a 24 hours race...
I found out the hard way about the Mazda Furai's lack of lights...
Were you able to finish the race?
Along with adjusting my TV's display settings, this helped me...
http://www.nicolaspeople.com/ch3rokeesblog/?p=16
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Well if anyone cares for the technical reason why this game is so dark at night is because it most likely uses a forward lighting renderer by the looks of things. Like most racing game developers graphics are not their main, primary focus. But GT5 does look great though
NFS Shift 2 though uses a deferred shading path which allows the developers to use the latest technology to dynamically light the pixels easily and have lots of dynamic light sources. This makes attaching lights to cars child's play
Deferred shading is a farily new buzz word used in cutting edge titles like Killzone 2/3, Little Big Planet, Uncharted, etc. You can look up Deferred shading on wikis etc if you're interested
PD messed up the lighting for the game, it's as simple as that.