But the game design is a part of a game, where you can ask for improvement but as a decision of the game developers, it also could be as is it, because it isn´t comparable with a bug. When they made the decision, you can love it or hate it and HOPE for an imrovement or a re-design in next title.
A decision that has been made regarding the game's design can be utter rubbish and easy to fix. Doing so can improve the gaming experience trmendously. This, obviously, is not much different froma bug.
I'll use the wheel selection as an example again. Whether the limited selection per car is by choice or a mistake has no bearing on the following:
It's something that could be fixed and would change the game for the better.
It's a design decision, yes, but that doesn't mean that it shouldn't be altered/improved in response to the feedback the developer gets.
as another example: Look at Blizzard's StarCraft II. The way the units are balanced and designed in the game is a design decision, yet, it's changed on a regular basis to improve the game.
See, a bug can be harder to fix than that. Same with the leveling system. After seeing what they can do with the seasonal events, I see no reason to not just add a few 'normal' races that add little a decent chunk of XP so you can actually level up faster.
Other than that bugs are mistakes, which should be fixed as a matter of course.
Looking at the level system, that can't be anything else but a mistake. Seriously. Much like a bug, it probably results from PD not properly palying their own game. Read: A lack of QA.
And there is my difference.
When I buy a game, I play it and ask for updates, because a feature has mistakes and does not work correctly. But I don´t write a letter to the developer and ask for a patch with re-design of the game because the actual one is ********. It is a part, which I need to accept or hate.
This forum transformed into an ask for a new game and not for bug-fixing anymore.
Given the amount of missed oppurtunities, strange/horrible design decision, lack of consitency and features and overall lack of polish, what do you expect?
And, personally, I won't just shut up and bend over. I'm gonna voice my opinion whenever I feel like. It may not change anything, but it's not gonne hurt, either. Well, it may bother some people if someone 'attacks' their pet franchise, but that doesn't concern me, at all.
Hehe...very good point.
I handle it the following way: if I am interested in a game, I inform myself about it, wait for magazine reviews and customer reviews.
Well, have a look at most of the reviews about GT5 and tell me they're in-deapth enough to actually asses what the game really is like. And keep in mind that a lot of them weren't available at GT5's launch.
we already got several big updates and weekly free content in seasonal events, give me a break. betetr support then 95% of devs out there,
And that makes it 'good'? Seriously, does it make any game good if it gets more support than your usual 'fire and forget' Wii party game?
Just because PD isn't a second EA doesn't mean they're somehow free from criticism.
Either way, as long as there's enough people around who have that 'shut up and take it' mentality, there's isn't even any need for developers to deliver a quality product.
See, even after knowing all the wrongs with GT5, I'd probably still buy it. Not at release, probably. But still. That absolutely doesn't mean I'm content enough with it to not criticise it.
Just another concept people seem to regularily forget around here: You can like a product enough to buy it and deem it to be worth the money you paid for it and still criticise it for whatever flaws it may have.
It's not just black and white, it's not just 'like it and shut up' or 'leave it'. There's a ton of shades of grey in between, and as far as I'm concerned, I'm somewhere halfway between black and white. And I kinda like it like that.