"Nobody will ever use 100% of PS3" says Sony

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Source: CVG

Phil Harrison says software is using "less than half" of the PS3's power

Phil Harrison has taken another opportunity to talk-up the PS3's technical capabilities, saying that no-one will ever be able to tap 100% of the capabilities of Sony's cell-powered PlayStation 3.

The comment comes from an interview with MTV.com, in which the Sony worldwide studios boss says that current Sony software is using "less than half" of the PS3's power, potentially meaning even larger and more beautiful giant crabs for the next instalment of Genji.

In the MTV chat Harrison also makes note of the challenges Sony faces with its handheld, saying that he wants to change the fact that "most people use their PSP at home." Harrison adds that "Nintendo should be congratulated," for attracting large amounts of new gamers to the market with the DS, adding the anticipated dig: "they are our customers of tomorrow."

Winding down the modest banter, Harrison offers good new for fans of bizarre PSP title Loco Roco, revealing that plans are in the pipeline for further blob-tilting series instalments. "We're continuing to evolve the franchise," he says. "We're going to bring LocoRoco back in a couple of new ways with some new friends in the future."

Could Loco Roco be headed for Sony's Xbox Live Arcade-style e-distribution service? We've got our fingers crossed.
 
MTV.com
Sony's games on PS3 right now use "less than half" of the PS3, he said. "Nobody will ever use 100 percent of its capability."

Right there.
 
This reminded me of some other silly things and people like Bill gates has said. In time the PS3 will have all 100% used up and more.

"I believe OS/2 is destined to be the most important operating system, and possibly program, of all time." (November 1987)

"We will never make a 32-bit operating system, but I'll always love IBM."

"Spam will be a thing of the past in two years' time." BBC News (24 January 2004)

"There are no significant bugs in our released software that any significant number of users want fixed." Focus Magazine No. 43 (23 October 1995)
 
Applying percentages to games based on how much "power" they use is a bunch of crap. I bet this guy is looking for another job. He's been saying things that Sony is not happy to hear. I've seen this tactic used by other Sony employees, when they wanted to go elsewhere. Take what he says with a grain of salt. I would like to see more honest answers from him. Like, "Sony has made yet another difficult and complex system to write software for that games will never tap into the full potential of our new system."

Sony should show software writers/creators the full potential of the PS3. They're the one's that come up with such great game ideas.
 
He can say all he wants, but Sony has been spouting this stuff forever. I'll believe it when I see it.
 
No one thought they would ever need more than 640k of RAM on their PCs, either. Today 640k isn't enough memory space to hold a decent desktop background.

EDIT: Dang... beat to the punch by 3 minutes! :lol:


M
 
Applying percentages to games based on how much "power" they use is a bunch of crap. I bet this guy is looking for another job. He's been saying things that Sony is not happy to hear. I've seen this tactic used by other Sony employees, when they wanted to go elsewhere. Take what he says with a grain of salt. I would like to see more honest answers from him. Like, "Sony has made yet another difficult and complex system to write software for that games will never tap into the full potential of our new system."

Sony should show software writers/creators the full potential of the PS3. They're the one's that come up with such great game ideas.

Um...

Phil Harrison is the most respected and level headed spokesman Sony has ever had...what are you talking about? He hasn't said anything that is incorrect, simply because different programming and alternate technology's as far as rendering and engine work will allow more to be done with less power...this is not an incorrect statement....
 
Yeah, and it was once said that "640K ought to be enough for anybody."

I was going to say that one too but I found this.

"640K ought to be enough for anybody."

Often attributed to Gates in 1981. Gates has repeatedly denied ever saying this:
I've said some stupid things and some wrong things, but not that. No one involved in computers would ever say that a certain amount of memory is enough for all time... I keep bumping into that silly quotation attributed to me that says 640K of memory is enough. There's never a citation; the quotation just floats like a rumor, repeated again and again.
Bloomberg Business News (19 January 1996); also WIRED (16 January 1997)
 
yeah, isnt that an insult to the coders and ps3 developers to say nobody will ever use 100% of the ps3? thats like saying a driver will never use 100% of his car's ability.
 
I don't think any developer has ever used 100% of any system ever with normal tolerances (for example, in poorly programmed games 100% is reached constantly, but in programs coded well it never occurs).
The only one I think may even be close to such a percentage under such tolerannces was the Neo-Geo.
 
"Nobody will ever use 100% of PS3" is pure baloney. All the developers need to do is attack its weak point for MASSIVE damage.
 
I'm sure the ZX Spectrum was pushed to its limits near the end of its life.
 
I'm sure the ZX Spectrum was pushed to its limits near the end of its life.

The ZX80 and ZX81 most certainly were :sly:

ZX80 - 1k of RAM (but it could be expanded to a whole 16k)

http://www.chaotic.fsnet.co.uk/zx80/

But this I do like

stretch_sml.jpg




Scaff
 
I reckon in about 1 year and 7 months time, the developers will have software to be able to develop 100% on the hardware.
 
I reckon in about 1 year and 7 months time, the developers will have software to be able to develop 100% on the hardware.

Nope.

The only time you'll ever see 100% use is in testing when they run redundant operations on the CPU and GPU. No game will use 100% of the processing load on the GPU or CPu, ever.
 
CPUs with multiple cores have not been around for long. So gamemakers have not practiced on PCs enough to have good know-how on spreading tasks for multiple cores. Now that major pc cpu makers are focusing on multi-core systems, it have possitive effect on gaining know-how for all multi-core systems such as PS3.
 
Nope.

The only time you'll ever see 100% use is in testing when they run redundant operations on the CPU and GPU. No game will use 100% of the processing load on the GPU or CPu, ever.

Thank you, Mister Programming Genius.

Fact is, developers hit 100% all the time. Ever wonder why a game slows down? Framerate stutters? Pop-in? Because the system can't keep up.

It's not about getting 100%, it's all about optimizing the code to work within that 100% without going over.
 
Thank you, Mister Programming Genius.

Fact is, developers hit 100% all the time. Ever wonder why a game slows down? Framerate stutters? Pop-in? Because the system can't keep up.

It's not about getting 100%, it's all about optimizing the code to work within that 100% without going over.

I do not think of 100% CPU usage as 100% of the systems capability.

What I mean is, just because they're hitting 100% processing capacity on a CPU (which could just be directly related to too many tasks going on at one time, not "usage") does not mean that it's been tapped, or that it should even be considered "100%" usage, since nearly every game is going to hit that mark on occasion, rarely, or in some cases frequently (for poorly coded games).

However, most developers try to program at a bench mark lower than that, to ensure that stability is the prime issue. Some developesr don't. But, I believe that we will never see a game that will utilize the CPU or GPU to 100% all of the time, or even 80% of the time. It's more practical to hit 90% and save the rest as slack to keep up performance.

I could bog down my PC in Photoshop by painting a 15" x 30" digi-painting in CS1, however, doing this in CS2 does not bog down my PC, because programming get's better.

I am aware that a CPU can hit 100% load during a game, however, it is only hitting 100% of it's load because of poor programming. For instance, if you play an Insomniac title (even on PS2) it is very hard to MAKE the system slow down. You literally have to jam every weapon every where and MAKE the system get overwhelmed, yet there is more going on most of the time in a Ratchet and Clank title than there is in say, MGS3? One looks better than the other, but the way they get to their maximum output via the CPU and GPU is different, and potential still lies in each engine that is untapped.
 
Listen to yourself. Saying that they will never use 100% of the system is the same as saying that the PS3 is the final gaming console and nobody will ever need to have something more powerful.
 
Okay, let me clarify once again.

They may use 100% of it's "processing power" but no one will ever tap it's potential to use that 100% effeciently to maximize it's software output.

So, games like Gundam may "use 100%" because it slows down beyond playability, but to say that the power of the PS3 has been "tapped" just because THAT GAME hits 100% is stupid. And thats the point I'm trying to get across.
 
Listen to yourself. Saying that they will never use 100% of the system is the same as saying that the PS3 is the final gaming console and nobody will ever need to have something more powerful.
No, its not. Not at all. I'm sure someone could go and make an XBox game right now that had more graphical prowess than the entire 360 launch, and probably every 360 game up to GoW. But they won't. Know why? Because the system never reached its full potential, and its no longer really developed for.
Making it to 100% just means getting to the systems full potential. There are still games coming out for the PS2 that take more power to run, pushing the system even farther. The thing is, it will never be maxed out, because it doesn't make financial sense to do so.
 
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