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I get what Toronado is saying.
Like 10 years ago, programs were much smaller. Installs of like 50 megs were LARGE. Now its not unusual to use near a gig for some apps. Its not that these programs have become amazingly complex, its just cheaper to spend less time developing it, coding with VB and C rather than assembler, and so on.
People have gone back and redone programs some they perform just like their orginal versions, just using 10% of the system resources. Just by coding them better. But its cheaper to get more memory and fancier hardware than to spend the much greater time fine tuning the coding.
Like Toronado said, you could probably take most of the XBOX 360 titles, re code the, and have them run fine on a plain old XBOX.
Like 10 years ago, programs were much smaller. Installs of like 50 megs were LARGE. Now its not unusual to use near a gig for some apps. Its not that these programs have become amazingly complex, its just cheaper to spend less time developing it, coding with VB and C rather than assembler, and so on.
People have gone back and redone programs some they perform just like their orginal versions, just using 10% of the system resources. Just by coding them better. But its cheaper to get more memory and fancier hardware than to spend the much greater time fine tuning the coding.
Like Toronado said, you could probably take most of the XBOX 360 titles, re code the, and have them run fine on a plain old XBOX.