Not a bash at the damage..

You heard wrong about Ferrari. There is no reason why this statement should ever be repeated about damage and the manufacturers. Unless someone has a letter head from said company.

Ferrari Challenge had it. Parts falling off and glass breaking. Granted not full damage but way better then GT5.



Well, as the game name says it, it has only Ferrari's. So developers might have more better license agreement than PD has.
So why does Forza have damaging Ferrari's ? well, if you try out Enzo, FXX, LM car of theirs, there wont be much damages at all, only scrathing paint and breaking glasses (like in every other car)

If only any game would have fully realistic damage, most gamers career would end on the very first corner (see Ncap test videos)
 
I think I read somewhere that Ferrari doesn't allow PD (and maybe Forza) to have full damage on their cars, so I think it's because licensing reasons

FM3 and 4 have damage on Ferraris. Just as much as any other car in the game. That rumor is a bit tired. Fact is PD either doesnt know, or dont want damage. Why in a game touted as a simulator does it not have damage when its such a big part of real life racing is beyond me.
 
I wonder how hard it could have been to just model a simple engine block and radiator that can be put behind the bumper. So when the bumper falls off, the car doesn't look empty.
 
slashfan7964
No problem.

Nice it worked thanks man. Was pretty funny watching this psycho driver go head on into the pack. Best was my car was running so slow unable to go faster than third than the doors blew off at the same time and suddenly with the sheded weight it could go full speed again lol.
 
The rally cars seem to damage better and easier, than road cars. Was this level linked to damage actually proved? I know there was talk, and confusion about it.

No
I made my doors fall off around level 15.

I hope they add rally type of damage to all premiums soon.
 
You heard wrong about Ferrari. There is no reason why this statement should ever be repeated about damage and the manufacturers. Unless someone has a letter head from said company.

Ferrari Challenge had it. Parts falling off and glass breaking. Granted not full damage but way better then GT5.


Did they have a damage system as sophisticated as GT5's?
I seriously doubt it
http://www.lensoftruth.com/head2head-gran-turismo-5-vs-forza-3-analysis/
It’s was clear that Gran Turismo 5 had implemented a rarely used feature called Decal Tessellation. Without going into too much detail, the idea behind this technique is to take a displacement map texture, project it onto geometry - just like a decal – and tessellate the geometry in real time so that the displaced geometry looks like physical damage to the vehicle. Plain and simple, mimicking realistic damage on the fly. On the flip side, Forza 3 simply swapped out decals and models which made collision between vehicles look rather dull compared to Gran Turismo 5. Although we’re not comparing graphical differences in this article, a little information about the vehicles damage systems felt appropriate.

GT5's damage still looks like crap? Well, at least, we know what it can do if PD was able to allow the extent of damage that WRC cars are allowed.

Another myth debunked? GT5's damage sensitivity is dictated by manufacturers

And this is a another, similar "thing" that Turn 10 did after PD. And another thing I don't like in FM4. The damage still looks awkward. Shredded tin can
 
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Did they have a damage system as sophisticated as GT5's?
I seriously doubt it
http://www.lensoftruth.com/head2head-gran-turismo-5-vs-forza-3-analysis/

Probably not but a hood flying off or a windshield that shatters is more realistic then a bumper melting.
I would take that over PD's sophisticated damage system.

GT5's damage still looks like crap?
Yep!
Well, at least, we know what it can do if PD was able to allow the extent of damage that WRC cars are allowed.

And makes you wonder why more cars except the rally's don't do this. Oh yeah never mind you will probably say that PD was rushed and didn't have time.

Another myth debunked? GT5's damage sensitivity is dictated by manufacturers.

Source?

The reason I said that is because this is the reason that everyone gives that GT5 never had damage and still doesn't have proper damage. How do you think the car manufacturers feel about seeing their cars melted in this game vs other games?
 
I think people don't realize that this is PD's first attempt at visual damage in the entire series. It can use a lot of work, but it's a good first step in implementing it.

They can only improve on it from what it is now.

Not every soccer player is an instant super star, they all had to pay their fair share of work to get where they are.

Expect PD to do the same for future titles down the road.
 
PD had several other games to look at as reference for damage.... why not learn from other companies and improve what they have done...
 
Honestly I do not care about cosmetics, I mean just fix the bouncing against the walls and mechanical damage should dictate sentence. Furthermore I would like to have engine failures, brake fade, flat tires, etc, that would add quite a lot to realism. In any case my aim is to race/drive not crash.
 
trocade
PD had several other games to look at as reference for damage.... why not learn from other companies and improve what they have done...

If every dev looked at the competition and did the same would you really feel excited when a new game came out? The damage is sophisticated but needs a bit more visual touch.

Every dev works at their pace. Just because they did not get it perfect the first time does not mean they have to run and do what everyone else is doing the second time around.

If that happened then we would have no innovation in this world
 
trk29
You heard wrong about Ferrari. There is no reason why this statement should ever be repeated about damage and the manufacturers. Unless someone has a letter head from said company.

Ferrari Challenge had it. Parts falling off and glass breaking. Granted not full damage but way better then GT5.

<a href="http://www.youtube.com/watch?v=8sr2QiIc76E">YouTube Link</a>

Oh, ok you proved me wrong then.
 
I still don't understand this obsession over cars getting damaged. It's one thing to have it in the game so that it keeps the racing fair and competitive. That way other drivers have to actually pay attention to what they're doing. But it seems like some just want to ram a half million dollar super car into a wall at 150mph and go GIGGITY! GIGGITY!! GIGGITY!!! GIGGITY!!! like Glen Quagmire.
 
I still don't understand this obsession over cars getting damaged. It's one thing to have it in the game so that it keeps the racing fair and competitive. That way other drivers have to actually pay attention to what they're doing. But it seems like some just want to ram a half million dollar super car into a wall at 150mph and go GIGGITY! GIGGITY!! GIGGITY!!! GIGGITY!!! like Glen Quagmire.

Personally I don't want to destroy them.

But imagine you and a rival opponent are neck and neck through a corner and you touch fenders and see the fender crumple in, and maybe the windows bust out. That would be a good replay or even a nice photo to save. And I think would make racing more enjoyable. Because to me it is more enjoyable when I play other racing games.
 
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I still don't understand this obsession over cars getting damaged. It's one thing to have it in the game so that it keeps the racing fair and competitive. That way other drivers have to actually pay attention to what they're doing. But it seems like some just want to ram a half million dollar super car into a wall at 150mph and go GIGGITY! GIGGITY!! GIGGITY!!! GIGGITY!!! like Glen Quagmire.

I don't care if the car doesn't crumple into a million pieces. I just want the car to take mechanical damage realistically. 150mph to a wall should immeadiately make it undrivable.
 
Probably not but a hood flying off or a windshield that shatters is more realistic then a bumper melting.
I would take that over PD's sophisticated damage system.


Yep!


And makes you wonder why more cars except the rally's don't do this. Oh yeah never mind you will probably say that PD was rushed and didn't have time.



Source?

The reason I said that is because this is the reason that everyone gives that GT5 never had damage and still doesn't have proper damage. How do you think the car manufacturers feel about seeing their cars melted in this game vs other games?
Other cars don't do that because of the manufacturers. Is it really that difficult? PD even said it themselves that race cars have better damage, WRC being the most sensitive. Source is logic. How devoid of logic are you? If it's possible for WRC, why wouldn't cars that are able to be driven on the road for transportation purposes have lower damage sensitivity?

Either way, I respect your opinion that hasn't a tinge of any proof. I backed up what I said with clear "evidence".



So, you're saying, although that's ^^^ possible, there must be some other educated reason why manufacturer cars don't have that type of damage?

Do you really want to keep Talking? Because you provide nothing more than words
 
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PD had several other games to look at as reference for damage.... why not learn from other companies and improve what they have done...

Because looking at something and learning from it is entirely different than actually implementing it.

Coding for video games are nightmarish in this scenario. What works for the other game's code may not work for GT's.

It's kinda like the human body, there's no guarantee that the transplanted kidney would function in the receiver as it did for the donor.
 
Well, not the very reason.

EA has Porsche for now which is the reason for the absence of them.


Rally cars are the only models that allow bumpers to come off. I knew that before I cared to purposefully damage my car in GT5. I focused more on the racing aspect.

that is not true because just today both my front and rear bumpers of my Nissan Silvia S15 came off during a Touge run on a Course maker track
 
Well then DAMN. You did what I thought wasn't possible.


Because looking at something and learning from it is entirely different than actually implementing it.

Coding for video games are nightmarish in this scenario. What works for the other game's code may not work for GT's.

It's kinda like the human body, there's no guarantee that the transplanted kidney would function in the receiver as it did for the donor.
Finally someone mentions something else besides, "PD's lazy".

But I still have to say, if it's possible for WRC cars, why not street-legal cars?
 
I would like to say manufacturer issues with it, but that answer seems invalid for some reason on these boards.
Exactly, for some reason.

The only rebuttal is Ferrari Challenge. It's a game that doesn't have the damage system GT5 has, nor the PRESTIGIOUS title that GT has in the simulation world and automobile industry, not just the car culture.
 
Other cars don't do that because of the manufacturers. Is it really that difficult? PD even said it themselves that race cars have better damage, WRC being the most sensitive. Source is logic. How devoid of logic are you? If it's possible for WRC, why wouldn't cars that are able to be driven on the road for transportation purposes have lower damage sensitivity?

Either way, I respect your opinion that hasn't a tinge of any proof. I backed up what I said with clear "evidence".

 
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