This is true, i did know it was a two weeker, but was unaware that the whole thing lasted two weex.
I thought that the hotlapper was the first week and the two lapper was week two, if you see what i mean.
I thought i had to submit on Monday, but seeing as there are no results, i guess i got it wrong!
This means two things: one, im happy i get to run the Ruf round the ring some more and unlock a bit more time i hope.
And two, im unhappy i get to run the Ruf round the ring some more and fail to unlock a bit more time i know.
This can be a very frustrating car to lap quickly in, especially when the difference can be holding your throttle and your nerve into one corner, and releasing it and losing the car into the armco on the next.
So many restarts, so many restarts so many restarts......
Either way this means i get chance to have another crack, so Dave, for the time being, please ignore the first time submission from me!
As regards the AI race, i have a few words to put in, now that i have had a go.
It would appear that i am coming up with exactly the same field as you Dave, and for your info the A-spec points on offer are 51.
That would be a good way of knowing we are all on an even keel here.
Anyway, here's my strategy:
I know i can play through the first Hatzenbach corners as i stay with the red Viper, as he slows down way too much to get ahead, but as he exits the last left hander heading for the bridge, im in 2nd, and right behind him, accelerating hard into third.
He moves to the left just long enough to run a bit of grass and track and pass him on his right, as you cross the bridge and hit the jump into Flugplatz. If you were close enough to him out of the left hander, you should be totally clear of him by the incline to the jump, and have ample time to hit the brakes, bring the car down to 110MPH ish and then hold her round the two right turns, accelerating all the way towards the Cobra.
If you have hit the throttle right, you may even need to brake as you approach the Cobra on his right, give him chance to move to the left, then drive right past him, using the Zonda in front as an indication of the line the Cobra will take, as remember, GT AI always travel in procession!
Once past the Cobra, i am starting to build up to 140/150MPH and just hitting the downward slope of the first fastest section of the course as i pass the Zonda, again on his right. He will stick to the left hand side all the way down the hill, giving you ample room to take him. Now some slight trickiness....
Firstly, after passing the Zonda, you need to knock the speed off the car a split second before you hit the crest following the dip, otherwise the nose will lift, and when it re-establishes itself with the tarmac, you'll be thrown right. aving done so, its steady brake and throttle moment, as you bring the car into 4th gear, then accelerate through the sweeping left hand turn towards the sandpit just before T2(Metzgesfeld?).
Its important to note that you should leave your braking as late as possible into the right hand turn, so that the Zonda doesnt catch you up and punt you into the sand, but once you start to apply the power out of the turn, you should be fine.... two left.
Down the hill, through the twisties, im catching the Concept all the time, so much so that i have to back off as we reach the 2nd gear section of the course, just before T3.
Just as with the first Viper, its important to be right behind the concepts butt as you exit the complex and head for T3. He will stay to the right, and you can pass him on the left, but only if you have the acceleration out of the final right turn before T3.
Once past him, start to brake for the sweeping left hander, Im all out of corner names here im afraid, but its a turn that loox easy, but commands respect.
The Final Viper is shining in blue and silver ahead of you, and its a balancing act keeping the car on the circuit, behind the dodge, and in front of the concept, who tries to punt you as you drop your speed.
Getting the Ruf into 3rd gear, i balance the throttle and ease her round the inside of the left turn, bring her down to second gear, and settle in behind the Viper for a while.
This car has a few tempting spots to overtake, but none offer the safety of the exit from the very bad hairpin (you know the one, swing her right, then pendulum her left and hit the throttle, the real grin inducer when done correctly!!) which leads to T4.
The Viper will sit on the left as it crosses T4, and take ages to pick up speed, leaving you to drive right past it on its right hand side, then hit the brakes for the double left at the bottom of the hill.
All cars passed, its time to settle into your lap, and start to get some speed back up.
So far, using this strategy, ive managed to drop 17 seconds off my fastest lap time by the end of lap one, and have managed a lap two that is only 1.8 seconds off my quickest clean save.
The key here is to replicate your fastest hotlap on lap two though, right Holl? cos you can bet that's what he's doin!
I hope that this helps some of you to see some earlier opportunities to get past those pesky AI.
My setup is:
110/110
5/5
0.8/2.4
Brakes 4/3
I'll hopefully be back next week with a submission.
Much more time to be knocked off, the question is whether life allows me the opportunity to try, and my patience holds out!!
Good Luck to all!

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