O.D. Engineering - Dusty Garage † RIP ↰ † 911/996 GT3 Cup Car & 911/964 Turbo 3.6

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Finland
Finland
OdeFinn
Odd Devices Engineering
This garage will contain some tunes, tunes made for enjoyable driving as searching for "The Perfect Tune" what feels and is made on realistic ways.
All tunes are made for wheel driving, don't know how to drive with DS3.

Garage will get bigger really slowly, so don't panic while waiting.
Cars will be mostly those "Odd Devices", I like cars what are not so common, mostly way under 550pp, slipery tires and no abs. So funny cars :)

You may ask tune for a specific car, but I'm really busy so no ETA will be provided.

Feedback/Reviews are always welcome, that's only reason to start this garage.
 
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Credits to MFT for idea to get R32 & Schema , and apologies for ripping out their schema for tune sheet, this will be temporary solution. Making my on schema soon, thanks and sorry for borrowing (illegally?) @Greycap and @Leonidae@MFT .
 
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Nissan Skyline GT-R V-spec N1 (R32) '93
500pp & 550pp​


Suspension (Full Custom)
Ride Height (mm): 108 / 108
Spring Rate (kgf/mm): 5.35 / 5.30
Dampers (Compression): 5 / 5
Dampers (Extension): 4 / 4
Anti-Roll Bars: 3 / 3
Camber Angle (-): 0.6 / 0.6
Toe Angle: -0.01 / +0.01

Brake Balance Controller
Racing Brakes
Brake Balance: 4 / 4


Gearbox (Full Custom)
Max Speed 310 km/h
__________
#1___3.258
#2___2.195
#3___1.603
#4___1.228
#5___0.986
#6___0.800
__________
Final__4.211


Drivetrain
Initial Torque: 6 / 17
Acceleration Sensitivity: 19 / 21
Braking Sensitivity: 6 / 17
Twin-Plate Clutch
Carbon Propeller Shaft

Torque Distributing Centre Differential
Front / Rear Torque Distribution: 29 / 71

Power for 384BHP/---Nm/500pp (524BHP/---Nm/550pp)
Limiter - 99.6% (99.1%)
Engine Stage - 0 (1)
ECU - Sports (Sports)
Exhaust - Racing (Racing)
Manifold - Standard (Isometric)
Catalytic - Sports (Sports)
Intake - Standard (Standard)
Turbo - Normal (Low)


Body weight 1210kg
Weight Reduction - Stage 3
Bonnet - Standard
Window Weight Reduction - Installed


More information about car later, now can just say at it is easy car, suitable for all tyre compounds, made for NoABS use as it was on IRL, Two-Way-Locks on both end made car easy to predict.
Gearbox need small adjusting, top speed lacks a bit.
 
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...soon funny RUF yellow Bird..
It goes constant laps on Nordschleife under 7.30 on sports hard and without ABS on default gearbox and power.. its tuned on SH, but behaves well on sports and comfort compounds, racing hard and medium are handled too.. tuned also up 550pp..

Syracuse_1.jpg




RUF CTR "Yellow Bird" '87
534pp & 550pp​


Suspension (Full Custom)
Ride Height (mm): 108 / 108
Spring Rate (kgf/mm): 6.06 / 8.63
Dampers (Compression): 6 / 6
Dampers (Extension): 6 / 5
Anti-Roll Bars: 4 / 5
Camber Angle (-): 0.7 / 2.3
Toe Angle: 0.00 / +0.02

Brake Balance Controller
Racing Brakes
Brake Balance: 1 / 1


Gearbox (Stock)

Drivetrain
Initial Torque: 18
Acceleration Sensitivity: 42
Braking Sensitivity: 22
Standard Clutch

Power for xxxBHP/---Nm/534pp (xxxBHP/---Nm/550pp)
(STOCK)

Limiter - 100% (95.6%)
Engine Tuning - Stage 0 (Stage 2)
Oils changed

Body weight 1150kg
Weight Reduction - Stage 0 (0)
Ballast weight - 0kg (0kg)
Ballast position - 0 (0)

Body Rigidity Installed

So easy to go fast, at sometimes it's just hard to remember what car you're driving, and then you just realize it. But you are lucky and car is tuned in a way what will save you.

Remember to fix your car body, and if you smash it you'll need to do it again. (Jadajada to guys who thinks that as unnecessary thing..)

v1.17 verified, heavy 60%-40% 1,5-way lock installed.
 

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Ascari Full Track.jpg

RUF BTR '86

500pp​



Body Rigidity Improvement: Installed
Suspension (Full Custom)
Ride Height (mm): 107 / 110
Spring Rate (kgf/mm): 7.85 / 9.85
Dampers (Compression): 9 / 8
Dampers (Extension): 9 / 9
Anti-Roll Bars: 6 / 7
Camber Angle (-): 0.6 / 2.1
Toe Angle: 0.00 / +0.04

Brake Balance Controller
Racing Brakes
Brake Balance: 1 / 1


Gearbox
Custom on 320km/h works nicely, put 5th and 6th bit longer and you're enjoying ride!

Drivetrain
Initial Torque: 15
Acceleration Sensitivity: 55
Braking Sensitivity: 35
Standard Clutch

Power for 388BHP/---Nm/500pp
(STOCK)

Limiter - 100%

Body weight 1180kg
(STOCK)


jadajada. :) targeted to use sports hard tires, works well on comfort and sports series, racing series might feel too grippy.
This car doesn't freak out curbs, you panic before it.
(My personal LSD settings: 15/54/27)


v1.18 verified, heavy lock(70%-50% 1,5-way) installed, suspension reworked, now it's done.
 
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RUF BTR '86, tune obeying default weight/ratio and made for all-around tune, mostly pointing towards long distance races on Nordschleife, Ascari and Bathurst (NAB).
As usual No ABS, it will work with ABS too, but hey I keep it on original weight distribution to remain feel of Widow Maker. It's not killing you, but you should check speed when you enter corner, car goes faster than your driving skills are made.. ;)


CTR got body rigidity improved settings.

UPDATE: Shelby Cobra (543pp) on the way, first test laps on Nordschleife:
7:50.### CS/noABS offline
7:30.### SH/noABS offline
6:46.### RS/noABS online
 
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Wow, I likes tuner with information guide. Just want to let you know that, the performance/handling of some cars this year has been downgraded ! For example the Subaru BRZ R&D Sport '12. Last year on May, I've just for fun online play this one make race that don't allow any tune right ? Everybody can laps 1:40 (RS) in a race if no mistake at Tokyo R246 but today when I tried the same car, it is impossible for me to do it. 1:43.6 is the best I could. Almost 4 seconds slower! I just hope that i've forgotten how to manoeuvre this car. Sad, if some cars that has been tunes last year has their performance degraded without letting us know !

20150211_191321.jpg

20150211_202355.jpg
 
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Which is the best handling and fastest Ruf do you recommend ? Hope you can tune a 500pp Ruf to achieve 1:19.xx on sport soft to beat the Lotus Evora at Deep Forest .Haha... Respect your tune ...
 
^^^^^^^^^ Under construction ^^^^^^^^^^

1.16 update broke tunes, will update those;
CTR(easiest to fix, change ARB 7/7 to 5/6 and its done),
CTR2(done, on MFT garage),
BTR(quick temp.help.fix change front spring 6.76 to 6.75),
R32
and
Supra RZ(500pp), Isuzu 117coupé(450pp) and Shelby Cobra(stock power) on queue too.

Brake bias has now bit bigger role, mostly dropped mine to 1/1 bias with racing brakes.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Having break until updates settle, 1.16 and 1.17 made too much changes, not bad changes but until there is no more hotfixes coming I'll wait. Slowly retuning cars back in shape..
 
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Tsukuba Circuit.jpg

VolksWagen "Beetlejuice" 1200 '66
450pp​


Tuned for version 1.18
Body Rigidity Improvement Installed
Suspension (Full Custom)
Ride Height (mm): 122 / 122
Spring Rate (kgf/mm): 2.29 / 3.88
Dampers (Compression): 6 / 6
Dampers (Extension): 7 / 7
Anti-Roll Bars: 7 / 7
Camber Angle (-): 0.5 / 0.9
Toe Angle: +0.02 / +0.06

Brake Balance Controller
Racing Brakes
Brake Balance: 0 / 0 (or some high standard)


Drivetrain
Initial Torque: 9
Acceleration Sensitivity: 59
Braking Sensitivity: 53
Triple-Plate Clutch

Power for 180BHP/291Nm/450pp
Limiter - 100%
Engine Tuning - Stage 3
Computer - Sports
Exhaust - Racing Exhaust
Exhaust Manifold - Isometric Exhaust Manifold
Catalytic Converter - Sports
Intake - Tuning
Turbo Kit - High


Gearbox (Full Custom)
First Reset then set Final Gear to 4.430, then Max Speed slider to 240km/h, then gears, then rise Final to 4.530.

Max Speed 240 km/h
__________
#1___2.100
#2___1.287
#3___0.932
#4___0.721
#5___0.570
__________
Final__4.530


Body weight 765kg
Weight Reduction - Stage 0
Bonnet - Carbon (Body Color)
Windows - Weight Reduction
Ballast weight - 0kg
Ballast position - 0


Herbie be afraid here comes Beetlejuice!
As usual obeying original weight distribution, giving car some personality, personality of shorthanded sledgehammer if trying to rip too much out of it, but on smooth hands this runs Tsukuba online low 1:10 and offline low 1:09 NoABS. Nordschleife goes 8:47. Times are on Comfort Medium, as whole tune is for Comfort Mediums too.
Gearbox is not totally done, it tops 216km/h on flat and more on downhill or draft, bit tweaking and it's unbeatable against other Beetles. There is still bit juice left if need to rise bit high speed, adjust 5th gear bit longer.

Go and push it, find how far you can push it before it cut your hands.
 
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LSD

Initial = constant lock amount(preload), affecting during coasting, between Accel and Decel happens often during long turns also, you just coast keeping gas on position what doesn't increase or decrease speed, braking side and acceleration side values easily affecting simultaneously

Acceleration = amount what it will lock more above initial during acceleration, initial+acceleration= total locking

Braking = amount what it locks when there is reducing speed on tires, turning means reducing speed on inner tire, braking(engine and brakes) means reducing both tires speed, both cases are activating this, amount is initial+braking= total locking

Easy ABC principals for RWD LSD tuning:
A)
Search highest Initial value what keeps car steerability on Apex and thru cornering, coasting light chicans(flying thru with mild steering). = No Understeer or Oversteer. (testing_value/5/5 during this)
B) Search highest Acceleration value what allows you push most out during accelerations out from corner, and also in corner. (tested_A_initial/testing_value/5 during this)
C) Search highest Declaration value what keeps rear planted during corner entry and inside corner, also be sure at test that value to be working on highspeed corners when throttle is sailing between accel/coasting/decel. (tested_A_initial/tested_B_Acceleration/testing_value during this)

After you have high Init founded, mostly that will be between 5-20%, exceptions can be found, but mostly there, rule of thumb, higher with higher power and wider wheel rail. Then put some approx 60% lock for acceleration and 40% declaration, so ie if car handles well with 10% Initial then put 50% accel and 30% to decel (totals that 60-40% lock with 10% preload) and start searching balance of that lock, should it be higher decel to avoid huge locking changes on wheels or how it overall handles to understand what you need (or handle) more or less.

2000px-Tsukuba-circuit.svg.png

Coasting corner 1 and 2, coasting 5 and 6, coasting 10 and 11 are good for initial steerability search.
Corners/turns from 2 to 5 and from 7 to 10 are good for base initial search on high speed.

Corners 1 exit, 6 exit, 11 exit are good for searching base acceleration value.

Entering corner 1, entering 5, entering 10 are good for base declaration search.

Turn 12 is best to check are all working well together.

https://www.gtplanet.net/forum/threads/limited-slip-differential-lsd-theory.326659/ ->for more about LSD
 
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Place holder for LSD debate.. :)

Initial = constant lock amount(preload), affecting during coasting, between Accel and Decel happens often during long turns also, you just coast keeping gas on position what doesn't increase or decrease speed, braking side and acceleration side values easily affecting simultaneously

Acceleration = amount what it will lock more above initial during acceleration, initial+acceleration= total locking

Braking = amount what it locks when there is reducing speed on tires, turning means reducing speed on inner tire, braking(engine and brakes) means reducing both tires speed, both cases are activating this, amount is initial+braking= total locking
Interesting point of view, pretty accurate.

Greetings, forgive the nonsense spread in that other thread. May I suggest ready @Motor City Hami and @DolHaus tuning guides as they both cover LSD. For me, really high accel and initial make the car harder to handle but I use a controller. Wheel users find higher numbers work with a wheel. Check out those guides, both are at the top of the page.

Also, I noticed you have a Herbie Beetle tune, perhaps you would consider post it or a link in the April car of the Month thread? Some may try it and give feedback.
 
Also, I noticed you have a Herbie Beetle tune, perhaps you would consider post it or a link in the April car of the Month thread? Some may try it and give feedback.
Thats still bit under construction, body rigidity and bit different lock, slight changes to suspension.. But after that, when I have again time on ps3, maybe tomorrow..

Read those mentioned tuning guides, can't agree those, standing behind my ideology, effect what cars are giving are same as my ideology says. Imo

Discussion about LSD theory can be found here:https://www.gtplanet.net/forum/threads/limited-slip-differential-lsd-theory.326659/
 
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RUF BTR '86
500pp​

v1.17
So, I was building myself a tune for the new seasonal and with your theory on LSD I was curious what setup you had. As I was reading through the tune I noticed two things, first is the Twin-Plate Clutch is not available for the BTR, so I assume you mean the Triple-Plate Clutch? Second is the power you have does not match the parts installed and I did not see anywhere you stating if you added an oil change or not.

After I finish my tune and take it to the seasonal I will try your tune out and leave a short review of my experience.

Edit: Garage owner's request.
 
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@DaBomm4 typo, Standard clutch should be there, i don't like triple clutch, reason will come later on another thread. :)
_20150412_084405.JPG

Power matches, there is no additional power parts installed. Only oil change, all my tunes are with changed oil.
Could you edit setup part out from your post, just if I do changes later on tune then there are no old ones messing readers head, thanks. (If PD updates again something what breaks tune)
 
Thanks for the reply, and this is just my opinion, but I think it would be helpful stating either in your tunes or in the OP that all tunes have oil changes.
 
@DaBomm4 not a bad idea, I just felt at every realistic way tuning dude takes care of his car and changes oils :)
My tunes aren't hunting 100% authentic tuning, or maybe hunting, but not at on current state as it, maybe I'll get some inspiration later for trying to match more in real ways :), more likely hunting for tune what is pleasure to drive around.

Or what you think about BTR, how it drives, tune works 1:1 also with ABS if not familiar on noABS.
 
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what you think about BTR, how it drives, tune works 1:1 also with ABS if not familiar on noABS.

A quick thought of your BTR. I would still call this ride the widow maker. The rear end likes to change position with the front on corner entrance. Stable is not a word I would use to describe this tune.
Please understand I am not trying to knock your tune, just giving some honest feedback. Your tuning on this car just does match my driving style. The steering is responsive if only the rear would stay in the rear. the driving sensation feels as if I am driving in ice. Once the rear gets lose there is no saving it.
I have tried two other tunes for this car, @ImToLegitToQuit and old faithful @praiano63 and both of these had the stability you talk of.
I enjoy driving some of your other tunes but this one will stay in the garage.
 
I tested on sport hard. Used sport hard on the other tunes as well.

If that is what a Porsche feels like , then when I ever drive one, I will bring a clean pair of underwear and I will make sure my medical insurance policy is up to date.
 
@SGETI I'll bet at you just slam pedals too aggressively, Porsches doesn't like that, same goes with steering, and you must remember at most of Porsches steering is done by pedals, asking gently with steering wheel for a new direction and then doing pedal magic :)
 
RUF BTR '86
500pp​

v1.17
To start off, I drive with DS3, triggers and manual, I also used Sports Hard tires. I felt the tune was decent, a little too stiff and slippery for me though. I spent about 15 laps with the tune and I could control the slide most of the time, except for when the car didn't like the idea of facing forward anymore, that happened about 3 times. I also struggled with the brakes, it seemed like there was too much braking for this little beast. I have driven the BTR stock for probably 300 miles and it does seem to be an improvement from the stock tune, but I can see where @SGETI is coming from with the widow maker too.
 
@DaBomm4 understand at it is hard to drive with ds3, should lower brakes, 0/0 or some standard brake setting, downgrading from racing brakes. My tunes are made like I felt on brakes real, 100% braking is rare thing to do, and when doing it's happening from high speed on straight, other full brakings are under one second periods at starting of braking.
I'll put few YouTube videos of me kicking that around, Nordschleife and Tsukuba, you'll see how feather brakings are.
And yes, it's widow maker, and should be, I use it on online racing, along with others going on ABS I'm hanging on pack noABS, average driver on NSX is having hard time against BTR.
You should try find lock what suits your style, maybe testing heavier locks, makes easier to drive: 20/60/20 (80%-40% medium preload), 5/55/25 (60%-30% no preload) changing this with playing bigger preload, like testing 10/50/20 and 15/45/15, all of these are nice to drive, and yes I know there is bit too soft front, made on purpose, needed when on comfort tires :)
 
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@DaBomm4 @SGETI check BTR now, i like, bit easier, and more predictable and more time to save if rear wants to overtake you. CTR too improved and ready.
Edit: BTR has now reworked suspension, I'm pleased with that, hoping at I don't have to touch it anymore, only drive and enjoy.
 
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