- 204
- Peaknik
- Ludens
I guess Kazunori won't release an online mode until it works flawlessly across all the online components: actual racing, managing best times and competitions, etc.
But what about if GT4 were to include just the bit about sending your best times to an online database and loading ghosts and so on?
What is more difficult, to manage the data traffic between players (one of them acting as a server, so TCP/IP connection quality matters, and is hard to predict) or to mantain the servers to store times and players' data?
(Just guessing about the details behind the drop of online playing...)
Hey Kazunori, you still have time!
But what about if GT4 were to include just the bit about sending your best times to an online database and loading ghosts and so on?
What is more difficult, to manage the data traffic between players (one of them acting as a server, so TCP/IP connection quality matters, and is hard to predict) or to mantain the servers to store times and players' data?
(Just guessing about the details behind the drop of online playing...)
Hey Kazunori, you still have time!