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- Stephen220378
I don't really prefer one over the other, there's definitely a difference but it only takes a lap or two to get used to the change when you go from offline play to online and vice-versa.
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At least in the case of RR cars, the OFFLINE physics is, as you mention in the original post, a bit too easy. However, it is also vastly more like reality. The problem is that under the online physics model the RR cars (especially the Yellowbird and the Alpine 1600s, the BTR etc.) simply do not respond to weight-transfer and throttle-control properly at all. It is very nearly impossible to gently lift the throttle to get the nose down, initiate that very small amount of rear-engine (throttle-off) drift, and then squeeze the pedal back down to settle the rear-end of the car. Go watch videos of how the best drivers drive classic 911s in motorsports. Or go to a PCA autocross or track-day event. The best drivers do what I'm describing, and I can honestly say that I'm very good at it also. I can to the lift-rotate-squeeze-settle thing all day long in real life and all day long in GT5 offline physics. Go online though, and everything in these cars goes to ****. They develop 2 problems which make these cars drive in a unrealistic way. 1) They get absurd quantities of snap-back even under the most mild of slip-angles. 2) The rear of the car will not settle properly when the throttle is squeezed back down.
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Here is a video I made comparing offline and online handling of the Alpine 1600s on Trial Mountain. This is one of the cars with the most severely-altered online/offline personalities, on a track which exhibits this problem severely as well. I'm purposefully exaggerating the amount I'm allowing the car to rotate to demonstrate the problem (video is annotated in my own weird way).
Offline and Online handling of the Alpine 1600s
Anyone who thinks that off-line the cars are "way too grippy" and that the game is "way too easy", needs to put down the crack pipe, and back away from the race slicks - in fact, maybe even from the game itself as they are just too obsessed with gaming the game.
In short - it's not. Pushing things to known ridiculousness doesn't really prove anything because all software can be pushed outside of it's intended bounds. It may well be that PD just didn't do that great a job of reigning in jack-assery like that, but that doesn't say anything about how the modeling is when things are treated properly (well within expected parameter bounds).
Also, anybody can put slicks on a car and blow the field away and turn in good laptimes. Use normal tires and actually drive the car and learn it's quirks. Put comfort softs on a car with no driver aids and learn how to actually drive, rather than just ace a game.
You'll find plenty of challenge then, and not too much grip - guaranteed.
I don't know if either is better, I just want them to be the same.
Especially with the PSN outage, I shouldn't have to be online to be able to practice reliably for online race series. Also with online lounges would save or have telemetry data available for later review.
When playing online with others, when you are driving behind somebody, your car doesn't accelecrate faster.
Offline is better, you can roll the car for 1 example.
Online seems to have something turned off to help data transfer, and other things tweaked to cover the whole left in the physics model.
Also I agree, I cant practice for the BTCC thing my team run, because I may as well practice on another game.
Use the right tires, technically only comforts are "road legal".
I personally think that offline has the best physics, and online is just too oversteer inducing.
People just interpret this wrong because they use tires with to much grip and/or set up the car online.
When used online this car may act fine, but when taken to the "better" physics offline, the grip levels are to high and/or the car has been setup to understeer to counter the "online oversteer".
Road legal, but you wouldn't want to drive with them on normal roads.Semi-slicks (Sport tyres in Gran Turismo) like the Toyo R888 are road legal
Tire and fuel depletion can be activated offline too, if you do single races in practice mode. There, you can run an infinite number of laps and drive as if you were running online. Still, I think that a proper "track day" mode would be better.On topic: I find online physics better (I don't mean more realistic) because you can actually activate tyre wear
TonyLomasHas there ever been official word from anyone at PD?