online vs offline

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TrackBound7
I have read a bunch of times here that the online physics and handling of cars is quite different then offline. I have not yet raced in an online lobby yet (waiting for PSN), but am curious if the seasonal events are considered online in regards to the cars physics?
 
I have read a bunch of times here that the online physics and handling of cars is quite different then offline. I have not yet raced in an online lobby yet (waiting for PSN), but am curious if the seasonal events are considered online in regards to the cars physics?

Online offline are the same as far as physics go. The big difference is between AI and real people. When you race against clear but good live competition your skill set has to improve. You can't drive up behind a car and expect them to move aside, and your corner timing, braking, acceleration has to improve. Online racers are far better and more challenging that AI.

Watch out for bumper car and demolition derby trolls online
 
Racin-Rev
Online offline are the same as far as physics go. The big difference is between AI and real people. When you race against clear but good live competition your skill set has to improve. You can't drive up behind a car and expect them to move aside, and your corner timing, braking, acceleration has to improve. Online racers are far better and more challenging that AI.

Watch out for bumper car and demolition derby trolls online

No - they are not the same at all..
Way grippier offline than online.
 
My NASCAR runs 41.650's solo online, in pratice mode that same car runs consistent 41.4s. If you tune your car for offline your not gonna have much luck online...just sayin. that's .200 slower on average offline on a course with min turns. If you take another setup your prob talking anywhere from 1 to 5 sec's lost because your using a offline tune.
 
Racin-Rev
Online offline are the same as far as physics go. The big difference is between AI and real people. When you race against clear but good live competition your skill set has to improve. You can't drive up behind a car and expect them to move aside, and your corner timing, braking, acceleration has to improve. Online racers are far better and more challenging that AI.

Watch out for bumper car and demolition derby trolls online
your wrong my friend, online handling is totally different to offline, the cars are so much easyer to control offline than in a lobby, you are spot on with your reference to AI vs real life online drivers tho.
 
Offline handling is much much different. All the racers in my league, including myself, report times at least 2 seconds slower. I noticed the difference the first time driving my RM Silvia. In practice that car was one of the best handling and fun cars I ever drove. Once I went online the car was a sliding monster and we had multiple users having trouble keeping the car from spinning out.

Now my league practices online only because of the huge difference. Sucks because it makes practice mode useless.
 
Offline is much easier... plus the physics are totally different offline. My Elise 111r RM pulls wheelies over tiny bumps when online it does nothing like that.

I prefer online, all my cars are tuned for online racing with stiffer suspension. You can't tune cars offline...
 
alx-ndr
I prefer online, all my cars are tuned for online racing with stiffer suspension. You can't tune cars offline...

I agree with the first part... but it isn't true that "you can't tune cars offline"...
 
I agree with the first part... but it isn't true that "you can't tune cars offline"...

Well... you can't tune cars for online racing, offline. All my tuning is done in non-race lounges and trading lounges.
 
The physics are less forgiving online. The track feels more slippery. Having tire wear on seems to effect it the most which is odd because in practice mode the physics feel the same whether tire wear is on or off. Maybe tire wear is handled completely different online and that's what causes it. The seasonal events are considered offline.
 
Does this different physics online thing apply to our own private lobby in the community area as well?
 
Does this different physics online thing apply to our own private lobby in the community area as well?

Yes it does, but interestingly, I've noticed differences between my own online lobby set up for testing and a private lounge hosted by the race series coordinator. Small difference but it was a few tenths in a Suzuki Cappuccino (sp?). Offline I ran 1:22.x, online in my own lobby 1:24.8 and online in the host's lobby 1:25.5's.
 
Why did pd implement two different physics for on and offline racing? It makes no sence other than to annoy its customers, its almost like they are going out of their way to ruin the game to me sometimes
 
Most of the hosts in online forget to turn on the 'Realistic Grip simulation in wet conditions'. Despite it says it is just for wet conditions, it affects the gameplay in dry conditions too. I think that's why you're getting that difference.Try turning that on in your lounge and see how it goes.
 
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When you have an online lobby you can set the "race quality" to different increments. With the higher quality being the better physics, yet more lag. If you set it to lower race quality, the connections should improve with diminished physics. The highest quality should be almost identical to offline racing. This has no effect on Seasonal Events.
 
When you have an online lobby you can set the "race quality" to different increments. With the higher quality being the better physics, yet more lag. If you set it to lower race quality, the connections should improve with diminished physics. The highest quality should be almost identical to offline racing. This has no effect on Seasonal Events.

Do you know this from trial and error and by actually measuring laptimes?
 
When you have an online lobby you can set the "race quality" to different increments. With the higher quality being the better physics, yet more lag. If you set it to lower race quality, the connections should improve with diminished physics. The highest quality should be almost identical to offline racing. This has no effect on Seasonal Events.

Calling bs unless you have accurate data from the same track, same host, and the same car
 
Do you know this from trial and error and by actually measuring laptimes?

Calling bs unless you have accurate data from the same track, same host, and the same car

No, and no thank you. If you want to find out for sure you can go ahead and test the theory yourself once PSN is back online. There's no way I care enough to do that kind of experiment for you! :lol: You are out of your mind if you think I'd waste my free time testing different room qualities. I'm regurgitating information that I've seen in many places since the release of GT5 and it's appeared consistent with the online racing I've done.

What exactly do you think the game is asking when they want you to specify "Race Quality" anyways? How bright the colors and the number of fans? Get out of here! :lol:
 
Why did pd implement two different physics for on and offline racing? It makes no sence other than to annoy its customers, its almost like they are going out of their way to ruin the game to me sometimes

Because it would change the whole A/B spec system if they updated the physics.
The onlyine part isn't tied to the A/B-spec lap times so it can update as much as PD see fit.
 
The highest quality should be almost identical to offline racing. This has no effect on Seasonal Events.

I pretty much agree with this from my experience & testing. (I also feel no need to again & again post about my experiments.)

I know a couple of things that give the different experience offline vs online.

"track grip set to real" - this applies to THE WHOLE TRACK (not just the "edge" - I think that's a translation confusion that they say "edge" - it's the whole track, and it doesn't just apply to wet conditions)

And the "race quality".

And also LATENCY.
Latency doesn't make the track more slippery.
However, in skiddishy skittery cars that have tough handling & take lots of babying for traction & performance... In other words, in a car that takes a lot more small adjustments during driving. Then latency can kill you because you're driving reactions can be offset from the feedback you're getting... so the "feeling seems wrong"... the traction seems less because you're essentially reacting to things fractions of a second after the fact, and it changes everything.

The more people in a race room (especially if from different geographic areas), the more latency is an issue.
The better your internet connection, the less latency also.

TIPS to reduce latency issues:

* When your wife is in the other room using skype to show her mother the baby is NOT the time you should be online racing!

* When someone else in the house is streaming video on a computer, or downloading something, is not the time to be online racing.

* Shut off your other computers & things connected to the internet, so they're not doing automatic updates & crap while you're online racing.

* Clear the network cache REGULARLY in GT5 (in the main menu options)

* Reboot your ps3 before going into online races

* Use a hardwire connection to connect your ps3 to the router. (wireless connections leave more possibility for latency)

* Check your wires connecting the ps3 to the router, and from the router to the wall jack - replace old wires, or ones with plugs that don't fit securely anymore

* Check the wall jack where you plug in for your dsl to connect the router. I had my wall jack replaced a couple months ago, and my internet connection immediately got faster... the old wall jack was corroding with green stuff on the connectors. (This naturally happens over time, & you can't see it until you look inside.)


If you rarely clear your cache, or you use wireless to connect the ps3, or you haven't replaced your wall jack in recent times, don't even bother trying to argue with me. LOL ;)
 
* Clear the network cache REGULARLY in GT5 (in the main menu options)

* Reboot your ps3 before going into online races

I think those two are a little unnecessary. The cache is to do with temp data stored on the HD. Data rates and packets during racing are not effected by this.

Other tips are good though.

Needless to say, even on the highest setting online, a car will not roll. Proof that the physics are simplified online to reduce network load.
 
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