Open Road Racing

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The full M25 with speed cameras, tons of traffic and police, biggest speeding fine gets an extra cr.10,000!!!
 
The full M25 with speed cameras, tons of traffic and police, biggest speeding fine gets an extra cr.10,000!!!

Sounds like a procedural street racing game idea I thought of a few (probably more than a few, actually) years ago!
It seems to be a common theme... :dopey:

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I can't remember, nor work out now, how big the Track Generator terrains are - I think someone else mentioned about 3x3 km - I think I came up with a figure of about 8.7 ish square kilometres from looking at the screenshot, so about the same area, but as a rectangle. From this, we could have a 10 km track consisting of two or three 3-4 km straights with a couple of corners.

Then again, I could be way off, and it could be even less than that.
The ultimate goal is coaxing a full diagonal out of it...
All of this will be easy if we can manually place the nodes, though - and if the terrain height-map (I'm assuming that's what it is) "strength" can be adjusted, to flatten out the hills a bit. Changing the "degree of terrain" was mentioned at TGS (admittedly, this could mean anything!)
 
If we do stuff like this i want the M25 as a track.
If my previous experience of the speed of driving on the M25 is anything to go by then 24 hours would be about half a lap!!

Also, who the hell could afford to spend 24 hours on the M25 with what they charge for snacks in the service stations. It'd probably be cheaper for me to set up my own F1 team.
 
Did something happen to his car before he flipped?

it looked like he was attempting to slow down/down shifting before it happened.

Correct. He blew a tire and down shift braked until he lost control. I first saw this vid translated on some dvd that came with a magazine.

I wasn't thinking the full 90 miles. Just something considerably longer than we've had in the past. The course maker just might make me happy though.
 
I know a few people have said this before, but the track editor does give you 6.5 miles to play with and that should be plenty if you want to just play with your friends. Also, say you use something like Toscana pavement, you can put slight elevation changes and slight turns too to almost recreate what you have in the video.
 
Lol, 24 heures du M25

ha ha that would be 4 junctions at rush hour then eh !

Regarding the track editor's length what if the start finish line have to be in the same place ? I hope not then you could do the 6mile straight with the start at one end and the finish at the other.
 
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ha ha that would be 4 junctions at rush hour then eh !

Regarding the track editor's length what if the start finish line have to be in the same place ? I hope not then you could do the 6mile straight with the start at one end and the finish at the other.

You can choose between a loop, or a point-to-point. It might not be possible to have a 6-mile straight, given the terrain appears to be a fixed size in the screenshots; our guesses put the edges of the terrain at about 3 km long, for a diagonal around 4 km. Then there's the hills...
 
Was it really necessary to quote the OP?

The op?

Just imagine 16 cars on a 90 mile straight...that would be SO UNREAL!!! :crazy:
And turn off the collisions (or make it OPTIONal)

I would hope its not arrow straight. Sweepeing turns would be nice. Maybe the occasional bumpy hairpin to get the hairs on your neck to stand on end. Makes the 90 miles interesting. It actually wouldn't take that long now that I think about it. Specially at nice 200mph cruise.
 
I'd KILL for a narrow, long straightaway with a few bumps ala Sarthe. Coupled with the damage, a high-speed rollover could total your car and cost tens/hundreds of thousands to repair, but if you want to have that high-speed record you have to risk it..
 
Enthusia Professional Racing had a few "infinite" tracks (always self-regenerating, neverending) including a straightaway road and a dirt track for rallying. I don't remember if they could be used for racing, but I guess that PD could take those as an example for certain races/tests.
 
Enthusia Professional Racing had a few "infinite" tracks (always self-regenerating, neverending) including a straightaway road and a dirt track for rallying. I don't remember if they could be used for racing, but I guess that PD could take those as an example for certain races/tests.

Really? That sounds extremely cool, how did I ever miss out on that game...:grumpy:
 
Want open road? Get Test Drive Unlimited 2. There won't be and 90 mile straights but there are sure to be some long ones.

I know its not Gran Turismo quality (I doubt there will be slight variations in the road thereby negating the whole fast driving experience) but I found the first one while trying it out at a friends to be much better than any other arcadey racer and will be buying the second just for the open road driving theme.

IMO If I couldn't have GT5, TDU2 is next in line for a driving game I would play. Not factoring Forza because I refuse to own a box.

It will be very interesting indeed to see what you can do with the track generator. I wonder how much space saving them is going to take up.
 
Want open road? Get Test Drive Unlimited 2. There won't be and 90 mile straights but there are sure to be some long ones.

I know its not Gran Turismo quality (I doubt there will be slight variations in the road thereby negating the whole fast driving experience) but I found the first one while trying it out at a friends to be much better than any other arcadey racer and will be buying the second just for the open road driving theme.

IMO If I couldn't have GT5, TDU2 is next in line for a driving game I would play. Not factoring Forza because I refuse to own a box.

It will be very interesting indeed to see what you can do with the track generator. I wonder how much space saving them is going to take up.

Got TDU 2 reserved. It looks interesting and theres definetly some potential there. But in terms of high speed races, I'm thinking (which TDU 2 may provide in a matter of speaking) like what NFS prostreet did in its speed races, except bring the quality, detail and professionalism of PD/GT to it.

High speed races through desert and countryside roads that span for miles, or in the previous convo, span for the extent of 90 miles. It keeps it interesting. I mean if you have an arrow straight road, it'd get boring. On the test track I found that with an average speed of 250mph it takes only about 1:30.00-1.40.00 (rough average). Even so. . . Say its closer to the minute and a half. thats 6.5miles(rounded up). According to my math, which may be wrong and need correction, 90 miles would go by in about 20 some odd minutes. . . does that sound right??? Still, that'd be a boring 20 minutes. Imo, adding curves might add an extra 5 minutes or so but it would definetly keep it interesting. The course creator is limited to 10km right? Same distance as the test course. So, arrow staright thats about a minute an a half trip. Sweeping curves, maybe two. I'm not exactly sure what my point is. This is what I get for typing this s**t at 1:15 in the morning after powering through homework.
 
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