- 4,022
- Cincinnati, OH
Hey GTP! How are you all today. Just going to give a little bit of opinions on what I think of the game so far (Will most likely add as I find more things out as well).
A little background on myself so you can get a good understanding of where I am making my comparisons. I have been racing 2 years of Formula Renault in Japan and have done a 2 day test session in a Formula 3 in Europe as well as a single day test session in an Auto GP WS machine in Europe. As far as street car knowledge. I don't really have much, did some testing for Toyota on the TRD version of the GT86 and driving my fathers E46 M3 on karting circuits.
Fun? Oh yes, I am really enjoying playing the game. The updated physics are a nice refresh to the stale ones that were in GT5.
Physics:
The physics are a massive step in the correct direction from GT5 to GT6. The body roll has been significantly improved. As well as the feeling of when the car/tires are transitioning from gripping to losing grip. This being said, I think my main gripe has to be something that was similarly incorrect in GT5. The amount of grip that you get under hard braking and during the corner is just too high. I don't' know if this is on all cars but, I started noticing it whilst driving the GT300 machines around Fuji Speedway. Though I have never driven a GT300 machine, I have driven on a track at the same time as them in a Formula Renault. Things I know about the GT300's were that they were running lap times around the 1 minute 43 mark. My Formula Renault on the other hand was running lap times around the 1 minute 41/42 mark while hitting top speeds of 240Km/h on the front straight. One thing that I noticed that was really annoying about the GT300's during the test was that it was difficult to overtake them because they had a good amount more top speed than my car. This means that they have to be exceeding the 240Km/h speed that my Formula Renault was able to do. When driving on GT6 with Racing Hard tires, I am able to hit lap times around the same 1 minute 43 second bracket. Only there is a big problem, I am only able to get 230Km/h out of the car on the long front straight. This was a bit alarming to me when I noticed the slow speed so, I decided to look where I am gaining the lap time. Turns out, it was in the braking and cornering. I started comparing my braking points and cornering speeds to that of my Formula Renault data/memory. The braking points were nearly identical in all corners, as well as apex speeds were around the same, give or take 5Km/h. Hopefully we will see an update that will significantly lessen the grip levels in GT6 at some time or another.
Sounds:
Sounds are still entirely wrong. I've read many threads on this in the forums so, I won't go into much detail. What I will say, is that the Red Bull X Junior car is a big upgrade to what we have on every other car in the game. And the HSV in car is a really close sound, listen to Onboards in real life and you will notice that the sound is pretty much dead on, the volume just needs to be turned up from 50% to 110%. Getting tired of muffled noises in car.
Feel free to add your opinions. I'll be adding more items in the future as I have more playing time in the game and as I get more experience with street cars in real life as well.
Cheers.
*EDIT*
Downforce Test
A little background on myself so you can get a good understanding of where I am making my comparisons. I have been racing 2 years of Formula Renault in Japan and have done a 2 day test session in a Formula 3 in Europe as well as a single day test session in an Auto GP WS machine in Europe. As far as street car knowledge. I don't really have much, did some testing for Toyota on the TRD version of the GT86 and driving my fathers E46 M3 on karting circuits.
Fun? Oh yes, I am really enjoying playing the game. The updated physics are a nice refresh to the stale ones that were in GT5.
Physics:
The physics are a massive step in the correct direction from GT5 to GT6. The body roll has been significantly improved. As well as the feeling of when the car/tires are transitioning from gripping to losing grip. This being said, I think my main gripe has to be something that was similarly incorrect in GT5. The amount of grip that you get under hard braking and during the corner is just too high. I don't' know if this is on all cars but, I started noticing it whilst driving the GT300 machines around Fuji Speedway. Though I have never driven a GT300 machine, I have driven on a track at the same time as them in a Formula Renault. Things I know about the GT300's were that they were running lap times around the 1 minute 43 mark. My Formula Renault on the other hand was running lap times around the 1 minute 41/42 mark while hitting top speeds of 240Km/h on the front straight. One thing that I noticed that was really annoying about the GT300's during the test was that it was difficult to overtake them because they had a good amount more top speed than my car. This means that they have to be exceeding the 240Km/h speed that my Formula Renault was able to do. When driving on GT6 with Racing Hard tires, I am able to hit lap times around the same 1 minute 43 second bracket. Only there is a big problem, I am only able to get 230Km/h out of the car on the long front straight. This was a bit alarming to me when I noticed the slow speed so, I decided to look where I am gaining the lap time. Turns out, it was in the braking and cornering. I started comparing my braking points and cornering speeds to that of my Formula Renault data/memory. The braking points were nearly identical in all corners, as well as apex speeds were around the same, give or take 5Km/h. Hopefully we will see an update that will significantly lessen the grip levels in GT6 at some time or another.
Sounds:
Sounds are still entirely wrong. I've read many threads on this in the forums so, I won't go into much detail. What I will say, is that the Red Bull X Junior car is a big upgrade to what we have on every other car in the game. And the HSV in car is a really close sound, listen to Onboards in real life and you will notice that the sound is pretty much dead on, the volume just needs to be turned up from 50% to 110%. Getting tired of muffled noises in car.
Feel free to add your opinions. I'll be adding more items in the future as I have more playing time in the game and as I get more experience with street cars in real life as well.
Cheers.
*EDIT*
Downforce Test
After doing extensive tests with a BRZ, here are my conclusions.
Default Aero Settings:
- Top Speed 239Km/h
- Lap Time 1:43.3
50 clicks down in front with 75 clicks down in rear:
-Top Speed 241Km/h
-Lap Time 1:43.2
No loss of grip with significantly lower downforce levels with very little top speed difference.
Back to the drawing board.
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