Original Starters of GT1 From 1997 -2008, do you like changes made up to GT5P

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Never ever ever ever ever !
Since GT1 there was nothing to complain about as it was the first of it's kind. Now we have come through so many stages of development with the series bringing us to online staus, we now compain about everything that is not in the game.

This is the beggining of a new era for the GT Series on the PS3 so you can expect there to be a lot of features left out in this next outing for GT5P. In order for PD to get everything right they have created GT5P which i think is doing what is was deigned to do. Since the first GT no one has ever seen anyone else's driving style, wether or not they are cutting corner's which would explain some phenomenal lap times, or even get to speak with each other to see how we all really feel about the game. But now PD and Kaz over time have now been able to bring this next version of the GT series on this great platform we call Online Play.

What we have to remember is that with all the GT games that have come out there are a lot of ideas that can be taken and implemented into GT5. I would like to know also why we are complaining about what is not in GT5P when it is just a Prolouge - Prelude - Demo.

I would like to say that i like what has been done with GT5P with the improvements to the Event Races and then on to the Online Event Races with the exeption of the updates we get for Online Event Races which have let everyone down in some way. Just imagine when the full game comes out, all the things that we will be able to do that no other Race Sim has. As much as we all want to complain about what we dont see there is no reason to. I call out to all who have played this Great sim since 1995 an up, never leaving it's side and being a loyal friend to the GT Series...............Are you happy with the changes made from day 1 to now.
 
GT1 came out 1998 (was it '97 in Japan, cant remember). ;)

And yes, i am happy mostly because of the physics updates.
No game felt as good as GT5P.
 
GT1 came out 1998 (was it '97 in Japan, cant remember). ;)

And yes, i am happy mostly because of the physics updates.
No game felt as good as GT5P.

I stand Corrected, it was acually 1997-98 for the European release.
 
Heavens, yes. I LOVE the way Gran Turismo has grown up. In fact, Prologue is such a quantum leap over the other games, it doesn't really seem like Gran Turismo anymore, but some insanely involved reality simulator. Yes, the physics are a bit mushed and forgiving from the PC sims, but really, the differences are very minor, damage and weather aside. GT5 is going to absorb my free time like a chronic disease.

"Hello? Yeah, I can't work again today because I'm, uhh... cough... still sick." :lol:
 
GT1- Great

GT2- More cars, tracks, better physics (terrible music lol). Tuning got messed up and there was no qualifying, but overall it was good.

GT3- Physics didn't change much (though I was too young to care/realize it wasn't 100% real). Pressure sensitive controls were excellent and made the game much better to play than GT2 despite identical physics. Tuning screen was better than GT2, but not as good as GT1. Car selection was low, but diverse and races/events were fun.

GT4- Great happiness turns into huge disappointment. Physics were butchered, there was autosave, car selection featured many repeats, events were limited and dull, arcade mode didn't give you a lot of options (selecting career mode cars / AI fields were dull and repeated often). Music was the biggest improvement over GT3.

GT5P- Best physics and online play make it the best in the series. Tuning is better than GT2-4, but still not as detailed as GT1. I hope GT5 fixes the problems instead of amplifying.
 
GT1- Great

GT2- More cars, tracks, better physics (terrible music lol). Tuning got messed up and there was no qualifying, but overall it was good.

Ok, I just have to respond to that :dopey: . Go and play the two games again and then tell me again the physics did not change much. IN MY OPINION (means you do not have to think the same) it was the biggest physics jump ever in the GT history (at least the feel you get driving the car, not the complexity of the physics-engine itself). Even generally seen I still think the improvement there was just huge.👍

Well and to the topic,
I like all the changes a lot in GT5 p but the music of GT1, especially of the manufacturers, was simply awesome, :) it gives me this special "GT-feeling" which I never really felt ever again, maybe in GT2 a bit.
 
Well, I've played GT1 and GT2 for 6 years before finally making the jump to GT5P. Never played GT3 or GT4 except a couple of times at a friend's house, so GT5P felt surreal to me. I love everything about the new game, and if Amar's post is true, GT5 will definitely be the best in the series, by a long way. So I've no complains about it (changes made by PD), even though there's a couple of letdowns here and there, overall GT is still the best game I've ever played and spend most time on. If there is one thing (three actually) that I want PD to implement, it's:

1. Bring back SSR11 (GT1 version).
2. Put Lamborghini and Porsches in.
3. Bring back Racing Modification (GT1/2 style).

Other than that, the latest GT is perfect as it is :)
 
Yep so far so good,however all have featured craptacular music,no skidmarks and poor engine/exhaust sounds.
 
1) The graphics have come a long way, and they're near as perfect now. I'm very glad with that part.
2) Same thing for the physics... which have much improved.
3) As for the tuning part, I hope things get like GT4 in GT5.. With buying parts etc..
But maybe it's just now because we have a Prologue that it isn't that detailed.
4) I still hope for damage in the futur.. Certainly mechanical damage.
A esthetic damage would be nice of course, but I'm afraid things would look like GRID or any other racegame with damage. So I'd prefer no esthetic damage to their damage..

I'm looking forward!
 
It is very hard to quantify the depth of change in GT, what you have to remember is, you are playing on a small console which only costs a few hundred pounds, but the game play and visual output you are getting is way past that of anything one would have imagined 30 years ago.

A lot of you may not remember these grim starts into the gaming consoles but the older members may.

Do you remember this, http://en.wikipedia.org/wiki/File:Pong.png

http://www.youtube.com/watch?v=1LsRGUODHlQ

Now look at the type of graphics and physics you have with GT5, you’ll now see just how far we have come in such a small space of time.

I hope holl01 don’t mind me using this as an example.

http://www.youtube.com/watch?v=d1Kf0F2tnkk&feature=PlayList&p=1FBA4EBA747319A5&index=0&playnext=1

So before you go knocking what you have, just take a look back and see what it used to be like, I think you’ll see you’re the proud owner of, one of the finest games and best console of the 21st century.

Phillip
 
I like how most things have evolved from GT1. However, the springs and roll bar settings worked properly in GT1, where as they still do not give the proper balance changes in GT5P, at least in pro physics.
 
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In short: Yes.

(full disclosure: I have not played since day one completely through now... but I did play GT1 back when it was new)
 
So before you go knocking what you have, just take a look back and see what it used to be like, I think you’ll see you’re the proud owner of, one of the finest games and best console of the 21st century.

Phillip

Times change. There's not much point in comparing GT to Pong.

And it's good to bash. If no one did, PD wouldn't have any reason to make the game better. Bashing a flaw doesn't mean you absolutely hate something.
 
I personally have been floored each time a new GT comes out. I never pLayed until 2000 on GT2, but it was a great day sitting in my buddies mom's single wide on his 20in TV seeing the "Real Driving Simulator" the first time. Ill never forget Paul saying to me "all the stuff you do to the car is like what would really happen in real life." I quickly went from a nintendo guy to a PS guy, the next day.
 
And it's good to bash. If no one did, PD wouldn't have any reason to make the game better.
Actually, I don't agree with this at all. Almost every game which has received almost nothing but glowing praise - like virtually EVERY Microsoft game of any consequence at ALL - has still improved in following productions. Even most of the coders of Live and PSN downloadables strive to improve in some way in subsequent games. I think this is an overused cliche, which our net driven world is too full of, and Gran Turismo is of all games climbing ever upward.
 
Times change. There's not much point in comparing GT to Pong.

And it's good to bash. If no one did, PD wouldn't have any reason to make the game better. Bashing a flaw doesn't mean you absolutely hate something.

Good reply Exorcet.


Times do change, the very point I was making, and how they have changed in just a small space of time, just stop and think for a minute before you respond where we’ll be in another 30 years, if we have come this far already from that humble beginning with games like pong.

The GT evolution from GT1 to GT5 has seen many improvements, I know I have every single one of them, yes I know some things where better on one issue than another, but as you know yourself, GT5 was produced more on the visual side, that you can’t really put in doubt, with as much physics as possible with what room was left on the media.

The media that we have to work with is the biggest governing factor, if you have written a program you’ll know just what I mean, (how the heck am I going to fit all that on here) I suppose in the future it will all be downloaded via broadband straight to your hard disk, then it want matter on the size of the program, forget Megabyte, Gigabyte roll on Terabytes but you may end up waiting 20 years for the next GT6 . Bashing, bashing is good, I love it, but make sure you know what you’re bashing before you bash.

Like I said the media plays a big part in what governs the amount of information one can fit on it, simple physics tells you if you improve one aspect, which takes up more of your room, then another aspect may well suffer, so now if we move on, let’s say we have everything, everybody wants in the game, it’s a terabyte in size, took 15 years to develop what price £300.00 you still going to buy it.
 
Like I said the media plays a big part in what governs the amount of information one can fit on it, simple physics tells you if you improve one aspect, which takes up more of your room, then another aspect may well suffer, so now if we move on, let’s say we have everything, everybody wants in the game, it’s a terabyte in size, took 15 years to develop what price £300.00 you still going to buy it.

Yes if it contains all the cars and tracks in the world (past to present), comes with free DLCs of all future cars and tracks until I die, uber-realistic physics, graphics and sounds, and all features (damage, customizations, etc etc) listed in the various wishlists over the years.

The final GT will probably have all that and more. KY says right now GT is only 15-20% (can't remember exactly) of his 'final vision'. Who knows how far gaming technology would have developed in 10 years? 50 years? 100 years? So rest assured that with every iteration GT will become better and better. Of course you can't please everyone, but looking back now the improvements from GT1 to GT5P has been enormous.
 
Yes if it contains all the cars and tracks in the world (past to present), comes with free DLCs of all future cars and tracks until I die, uber-realistic physics, graphics and sounds, and all features (damage, customizations, etc etc) listed in the various wishlists over the years.

The final GT will probably have all that and more. KY says right now GT is only 15-20% (can't remember exactly) of his 'final vision'. Who knows how far gaming technology would have developed in 10 years? 50 years? 100 years? So rest assured that with every iteration GT will become better and better. Of course you can't please everyone, but looking back now the improvements from GT1 to GT5P has been enormous.

Hey A good reply for once

"do you like changes made up to GT5P"

👍 👍 👍
 
I think in a way the GT series has gotten better, however I think it has also been plagued by the graphics bug. It seems like quite a few games are doing this now, the developers focus all of their time and money into making the game look good instead of making it play well. GT1 and GT2 were great games and were a ton of fun, then GT3 came along and lost some of the magic but was still a top notch game. GT4 was rather disappointing and so was GT5P. I really hope GT5 proper can restore some of the magic that was lost.
 
GT4 was rather disappointing and so was GT5P. I really hope GT5 proper can restore some of the magic that was lost.
Gee whiz... if neither GT4 or Prologue did anything for you, I wouldn't hold out much hope for GT5. Then again, humans are fickle, emotional creatures, and something might grab you by the intestines that's hard to define.
 
I only own the first two games, and GT5P. Never played any other GT game, so sorry to ask a basic question - did they bring back qualifying in any game?
 
Gee whiz... if neither GT4 or Prologue did anything for you, I wouldn't hold out much hope for GT5. Then again, humans are fickle, emotional creatures, and something might grab you by the intestines that's hard to define.

They were both more disappointing then the previous versions of the game in my opinion.
 
I am really happy that so many of you have given your input into the GT Series. From what i have read so far, you have all asked or questioned everything that i and my brothers have been thinking of about GT.

Please dont stop and give more input. As we are all able to play the best Racing Sim in the world then no one's opinion is wrong just different. With this PD can try to give us all what we want in some way or another.
 
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