Didn't know about Laguna. "Monaco" is rather wide, but it does resemble a lot the old Monaco, 80's (look at onboard from Senna) specially around the swimming poolLaguna Seca is still using the layout it had in 2001.
And Monaco isn't updated because it was (purposely) never correct from the first place, because it's not "really" Monaco. That's why it's glass smooth and twice as wide in places.
Also I'm curious, what's inaccurate about Daytona and Indy Road?
So was the USGP lay out completely scraped? Or is it still used by other major series besides MotoGP?Indianapolis no longer has the layout that it had for the USGP. Many of the turns have been redone so the track can be more safely used with MotoGP.
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That's also not counting the new changes that it had put in just this year (which was some minor turn reprofiling and a new raised section so the track has an elevation change) for the IRL race on the road course.
The bus stop chicane is way shorter than the one on GT.I'm curious, what's inaccurate about Daytona and Indy Road? (Tornado already explained the Monaco issue)
GT series doesn't generally add bike layout (eg Suzuka) so i can see why the MotoGP layout didn't make it, but for GT7 i could see them adding the new Indy layout.
I'm already fearing that GT7 on PS4 will only have about 10 to 20 tracks at most. Considering how long it takes to photograph, map and render a track, PD are going to have to re-do all the tracks from scratch at some point.
Indianapolis MotorSpeedway really needs a re-scanning in my opinion. I have a picture of the first turn chicane from my seats at the 2013 Indianapolis 500. In GT6, the track's barrier extends almost to the track and the old F1 road course layout still exists, which today, no longer exist.Indianapolis no longer has the layout that it had for the USGP. Many of the turns have been redone so the track can be more safely used with MotoGP.
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That's also not counting the new changes that it had put in just this year (which was some minor turn reprofiling and a new raised section so the track has an elevation change) for the IRL race on the road course.
Doubt that they've already just redone these tracks most of them should be ready for GT7 in fact I expect that PD will have at least 50 tracks not counting layouts.
Little off topic, but that is a pet peeve I have with PD counting different layouts as a new track if it's from the same one. Even going so far to count Reverse as well as separate track.
I agree. All this '30 locations with 70 layouts' crap from GT5 caused a lot of confusion prior to release. You'd think PD would just say '30 tracks'.
"30 Locations with 70 Layouts" is only confusing to people who have problems with reading comprehension.
Exactly. To me for example, Silverstone is the location. Yet it has 4 clear and distinctivly different layouts to offer.
I think they need to pull their fingers out their arse and actually make an effort. Monaco (which isn't Monaco) and Tokyo Route 26452645 (what ever it is) haven't changed since GT4, the textures and edges are still poor. All of the tracks from GT5 have been copied and pasted into the game and if you drive a GT5 premium car on a GT5 track in GT6 then you cannot tell the difference between the two games. It's just them being lazy saying "We have 1200 cars and 70 tracks" when in actual fact they have 500 cars and 700 unfinished ones and 30 tracks with different layouts. There are 5 layouts for Sarthe, all the same, just with slight differences. We don't need a non-day/night transition track and the exact same track with day/night transition. Just have the day/night transition and use the HDD space saved to remodel the tracks that haven't been done since 2004/2005 and to update the GT4 content such as standards and the poor tracks. There are 2 versions of each layout of Daytona (exactly the same), 2 layouts of Motegi (exactly the same) and the list goes on and on.
On a side note they need to add the Bugatti Circuit at Le Mans. Take out the 2005 version, the none day/night versions and add Bugatti. Also they should add Valencia to it as well. it was in Tourist Trophy and all they'd have to do is update it. Somehow I don't think it will happen though as Polyphony is all about Quantity over Quality and if they don't pick their game up soon then the PS4/Xbox One titles will take over. GT is a very outdated thing as a whole and they need to do something about it.
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I think they need to give us a layout option on the Matterhorn with all the barriers removed at the intersections so that may ride freely around the whole thing in whichever direction we choose, able to turn left or right at any of the intersections.
Also it would make for some fun destruction derby type roaming.
Same applies to including multiple versions of the same track. The day/night/weather tracks are likely completely separate files/builds and while they could opt to only include the day/night/weather tracks, if they have this other file of the standard track sitting around they might as well toss it into the game. It's not just to boost track/car counts, it's likely more a case of "we have them here and while they're not quite on par with the newer builds we might as well include them since it takes little-to-no effort."
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Because those tracks and cars are so old they were created in software that can't produce better quality. They've managed to make them compatible with and import them into the new game but they probably can't modify the quality much beyond what it is now. In order to do that they would have to completely re-do them from scratch which is quite time intensive. So they chose to just import the old versions and spend their time elsewhere, and I agree with that decision. They could have just left them out, but I'd rather have a slightly lesser quality track/car than not have them at all.
Same applies to including multiple versions of the same track. The day/night/weather tracks are likely completely separate files/builds and while they could opt to only include the day/night/weather tracks, if they have this other file of the standard track sitting around they might as well toss it into the game. It's not just to boost track/car counts, it's likely more a case of "we have them here and while they're not quite on par with the newer builds we might as well include them since it takes little-to-no effort."
Except it's really not that clear cut in the way it was presented, and it's arguably less clear the more attention you paid to the pre-release marketing. At various times during the run up to release of GT5 and GT6 the terms "locations" and "layouts" were used almost interchangebly; which was the source of much of the confusion."30 Locations with 70 Layouts" is only confusing to people who have problems with reading comprehension.
"30 Locations with 70 Layouts" is only confusing to people who have problems with reading comprehension.
Oh no I understand it and I think everyone gets it my problem is you only gave us 30 tracks, but using the 70+ layouts as a way to say oh we gave you more tracks basically that's what I don't like plus if not mistaken Reverse is counted as a layout that's not a brand new track.
It's like using the 1200 cars when there are a lot of copies of certain cars in the game so really I'd be better served if they told me straight up 900 cars instead of that 1200 with all those copies.