Overpowered draft

  • Thread starter Thread starter Exorcet
  • 14 comments
  • 1,282 views

Increase drafting realism?

  • Yes

    Votes: 36 94.7%
  • No

    Votes: 2 5.3%

  • Total voters
    38
Messages
7,677
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Exorcet
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OE Exorcet
It's still in the game. Takes away from racing as it's too easy to just line up behind someone and slingshot ahead instead of looking for an opening. Even worse, it's not realistic. Should overpowered draft be replaced with something more realistic?

This poll was created with online in mind. But you can talk about offline too.
 
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I agree 100%

Terrible slipstream effect. GT5 does not have this portion of racing correct.

BUT!! If you want hard racing...

Try racing your friends online in the 'Free Run' mode, There is no slipstream given in that mode and therefore makes racing a lot more fun!!!

Unless PD release a patch or an online option for slipstreaming to be turned down that will have to do.
 
It's still in the game. Takes away from racing as it's too easy to just line up behind someone and slingshot ahead instead of looking for an opening. Even worse, it's not realistic. Should it be removed?

This poll was created with online in mind. But you can talk about offline too.

It shouldn't be removed, but toned down substantially. NASCAR was what I was looking foward to the most. But because of the draft the way it is, NASCAR is completely ruined for me. I seldom race it online.
 
Lol yea this is funny but fun too. My Minolta Toyota seems to top out around 238mph, I got behind a car on Indy and it blasted up to 261. Would have kept going to but the corner came up.
 
I agree 100%...It's impossible to get ahead in an online Nascar race at Daytona. You can race the perfect lap, and the guy behind you can constantly bounce off the wall, but if he stays close enough to stay in the draft, he's still right on your bumper...

I don't think that patching to tone down the draft is the right decision, but rather...to make it an incremental option. (kinda like "boost" in online mode). Put draft as "Substantial, Limited, or Off"
 
I agree 100%...It's impossible to get ahead in an online Nascar race at Daytona. You can race the perfect lap, and the guy behind you can constantly bounce off the wall, but if he stays close enough to stay in the draft, he's still right on your bumper...

I don't think that patching to tone down the draft is the right decision, but rather...to make it an incremental option. (kinda like "boost" in online mode). Put draft as "Substantial, Limited, or Off"

I think a patch to make drafting actually realistic is the only way to do it. I don't see why they have to include this crap in the game??? If it's the real driving simulator then it should have correct slipstreaming affects. We waited for 6 years and for the same drafting as Prologue??
 
With realistic drafting, that will make a lot of offline races much hard (ie pass everyone in 1 lap starting in 16th). For online racing, I'm totally for more realistic draft.
 
They should take a hint from some other successful racing sims instead of developing this in a vacuum.

If they want hints on physics, iRacing is a good place to look.
If they want a good UI, look at Forza and GT4
If they want good online, then they should improve it (because they want to make an online system unlike any other game's :indiff: )

Anyhoo, draft is way too strong and happens from way too far back.
 
With realistic drafting, that will make a lot of offline races much hard (ie pass everyone in 1 lap starting in 16th). For online racing, I'm totally for more realistic draft.

That means they should have never made a completely unrealistic set of challenges on the offline part of the game...
 
I agree 100%...It's impossible to get ahead in an online Nascar race at Daytona. You can race the perfect lap, and the guy behind you can constantly bounce off the wall, but if he stays close enough to stay in the draft, he's still right on your bumper...

I don't think that patching to tone down the draft is the right decision, but rather...to make it an incremental option. (kinda like "boost" in online mode). Put draft as "Substantial, Limited, or Off"

It is impossible to get ahead of the pack in a Nascar race at Daytona in real life.
 
Ya, on the ovals, racing basically becomes a back and fourth effort, really weird. I mean there is no point trying to get ahead too early, the other cars will just sling shot past you. Then you do the same and it goes back and fourth. Kind of like hot potatoes.
 
Lol yea this is funny but fun too. My Minolta Toyota seems to top out around 238mph, I got behind a car on Indy and it blasted up to 261. Would have kept going to but the corner came up.

That's a about right for the Minolta, as the Jaguar XJR9 IRL got to 250+ and it's from the same class as the Minolta. Those Group C cars were actually dangerously fast, anyone remember Stephan Bellof in the Porsche 962c, he got that thing cooking on the Nurburgring. Not like those cars aren't capable of going that fast especially in a slip stream. Real life you have to worry about the car shaking and a myriad of things going wrong that can end your life. GT5 should have added the element of directional wind, and wind gusts. Make things a little more interesting, perhaps.

Nascar is a whole different story, if you don't have someone to bump draft, hell you are screwed on high speed tracks. That Indianapolis race, you needed to out brake them to win, slip stream wasn't enough, because the other cars were bump drafting. Bump draft and slipstream out of a corner to a bump draft then pass by braking slightly later and then block, because the AI line is obviously faster than what you took by late braking.

Can't say I've noticed anything weird on the online side, as people tend to either had really powerful cars already or I was faster coming off a corner. Will look for more, but the slip stream isn't overpowered at all.

I'm wondering will it be possible for some cars to be flipped because of a combination of speed, rough surface and suspension settings?
 
That's a about right for the Minolta, as the Jaguar XJR9 IRL got to 250+ and it's from the same class as the Minolta. Those Group C cars were actually dangerously fast, anyone remember Stephan Bellof in the Porsche 962c, he got that thing cooking on the Nurburgring. Not like those cars aren't capable of going that fast especially in a slip stream. Real life you have to worry about the car shaking and a myriad of things going wrong that can end your life. GT5 should have added the element of directional wind, and wind gusts. Make things a little more interesting, perhaps.

Nascar is a whole different story, if you don't have someone to bump draft, hell you are screwed on high speed tracks. That Indianapolis race, you needed to out brake them to win, slip stream wasn't enough, because the other cars were bump drafting. Bump draft and slipstream out of a corner to a bump draft then pass by braking slightly later and then block, because the AI line is obviously faster than what you took by late braking.

Can't say I've noticed anything weird on the online side, as people tend to either had really powerful cars already or I was faster coming off a corner. Will look for more, but the slip stream isn't overpowered at all.

I'm wondering will it be possible for some cars to be flipped because of a combination of speed, rough surface and suspension settings?

Go play iRacing. Draft on iRacing
Rinse, Repeat.
You will see drafting here is way overpowered.
A miata cup in iRacing can gain maybe 1 or 2 MPH if it is LUCKY when being in a draft right behind someone.
Now, given that we are talking about faster cars, this might be a little different. So take the Radical SR8 on iRacing and draft. It doesn't gain much speed and nearly loses all of it when pulling out.

Also IRL, if i'm holding a steady 80MPH and pull up behind someone who's going 78, i won't gain much (cruise ctrl off of course). I will keep the accelerator the same, but draft doesn't have a major effect.

However, i can't say these comparisons are accurate as they are nowhere near the circumstances in which we are driving on GT5.
 
That's a about right for the Minolta, as the Jaguar XJR9 IRL got to 250+ and it's from the same class as the Minolta. Those Group C cars were actually dangerously fast, anyone remember Stephan Bellof in the Porsche 962c, he got that thing cooking on the Nurburgring. Not like those cars aren't capable of going that fast especially in a slip stream. Real life you have to worry about the car shaking and a myriad of things going wrong that can end your life. GT5 should have added the element of directional wind, and wind gusts. Make things a little more interesting, perhaps.

Nascar is a whole different story, if you don't have someone to bump draft, hell you are screwed on high speed tracks. That Indianapolis race, you needed to out brake them to win, slip stream wasn't enough, because the other cars were bump drafting. Bump draft and slipstream out of a corner to a bump draft then pass by braking slightly later and then block, because the AI line is obviously faster than what you took by late braking.

Can't say I've noticed anything weird on the online side, as people tend to either had really powerful cars already or I was faster coming off a corner. Will look for more, but the slip stream isn't overpowered at all.

I'm wondering will it be possible for some cars to be flipped because of a combination of speed, rough surface and suspension settings?

The funny thing about the wind gusts is that after that "preview video" that was shown a couple months before the release showing grass and tire smoke being blown sideways during a race I thought they would do that but now with the final version out there seems to be no sign of it.
 

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