- 1,411
- Shaggy_Alonso
I haven't played SuperCar Challenge in a while but I'll be giving it another go soon enough if this patch is all it's cracked up to be 👍
With this relatively new patch are there a decent number of online racers available?
I am in North America but have a chance to get this game and I am kind of tired of trying to find matches in Prologue with little success usually. Also I want a game with a few more tracks than Prologue and my PC isn't really running sims as well as I would like.
Also with the new patch a question on difficulty: I play GTPrologue on pro physics and have all the licenses and such but I had to switch to standard to get S 7 and S 10 gold. If you had to compare, would you say Supercar Challenge is consistently as difficult as those very hard S events? That's the best frame of reference I can think of.
My options are this or Ferarri Challenge it seems and I doubt I would find any online matches at all in Ferrari. I've read a bit about the devs and it seems like a series worth supporting so I'm trying to figure the best way to start / if it's worth it or if it'll just crush me.
Hi tyl0r_r,
Because of the fact that this game has a lobby system rather than a player matching system, you'll find 'joining' on-line events a different process than the one in Prologue. But because of the fact that this game has not been released in North America (yet) if you log on during a week night at 10:00 pm EST, chances are you won't find anybody playing. On a Saturday afternoon, you likely find a dozen or more lobbies open. Over all, at any given time, there will almost certainly be less people playing SCC than there are playing Prologue. But the best way to meet and find on-line competition is right here on GTPlanet by networking with other players, which ever game you wish to play.
It's difficult to compare SCC's level of difficulty in the terms you put forward. I think some of Prologue's events are tough on Pro Physics (in particular the one at Daytona in the F40 (back to front in one lap)) just because going from the back of the field to the front of the field in one lap is unrealistic and there's really no way to win this event without some forceful and over aggressive driving. And I think such events are a mistake because they encourage the kind of driving that aggravates a lot of clean racers. But SCC has a few like this as well. I struggled for an age over the Paul Ricard event in the F612S.
Overall, I would say the physics are close to Prologue's level. Certainly closer than any other sim or racing game on the PS3. It's sense of weight, balance and how understeer and oversteer are transmitted are superior to Prologue. It has (over all) a better track selection, a far superior lobby system, better sounds. But, the graphics are clearly a generation behind.
Thanks! Is there still a North American release planned? After reading your post I did some searching online and could only find one planned for second quarter 2009, which of course is long past and made me think maybe it has been cancelled? I ask because I'd feel a little silly paying import charges now to find it on store shelves here in a month or so![]()
The bigest let down in SCC is the combination of alowing custom setups and the rushed games interface that alows to fine tune the setup only from the showroom.
Yeah, or just don't bother with the set-ups at all! Did anyone really have a problem with the lack of set-ups in FC?
I don't have SSV8NC, but couldn't the differences be summed up like this:
SCC has more interesting physics & better FFB than SSV8NC & is a good game for online racing, but (even after the last patch) is a rather poor offline game - SSV8NC's has supeior AI & so is a superior offline game?
ramming,cutting and all the cheating in the book
Where do you get hold of that book?![]()