Patch V1.13

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I haven't played SuperCar Challenge in a while but I'll be giving it another go soon enough if this patch is all it's cracked up to be 👍
 
With this relatively new patch are there a decent number of online racers available?

I am in North America but have a chance to get this game and I am kind of tired of trying to find matches in Prologue with little success usually. Also I want a game with a few more tracks than Prologue and my PC isn't really running sims as well as I would like.

Also with the new patch a question on difficulty: I play GTPrologue on pro physics and have all the licenses and such but I had to switch to standard to get S 7 and S 10 gold. If you had to compare, would you say Supercar Challenge is consistently as difficult as those very hard S events? That's the best frame of reference I can think of.

My options are this or Ferarri Challenge it seems and I doubt I would find any online matches at all in Ferrari. I've read a bit about the devs and it seems like a series worth supporting so I'm trying to figure the best way to start / if it's worth it or if it'll just crush me.
 
how to do it in mugello ?

1'36 with the 333sp !!! ???

..im 2sec of the pace and scraching my head..
 
With this relatively new patch are there a decent number of online racers available?

I am in North America but have a chance to get this game and I am kind of tired of trying to find matches in Prologue with little success usually. Also I want a game with a few more tracks than Prologue and my PC isn't really running sims as well as I would like.

Also with the new patch a question on difficulty: I play GTPrologue on pro physics and have all the licenses and such but I had to switch to standard to get S 7 and S 10 gold. If you had to compare, would you say Supercar Challenge is consistently as difficult as those very hard S events? That's the best frame of reference I can think of.

My options are this or Ferarri Challenge it seems and I doubt I would find any online matches at all in Ferrari. I've read a bit about the devs and it seems like a series worth supporting so I'm trying to figure the best way to start / if it's worth it or if it'll just crush me.

Hi tyl0r_r,

Because of the fact that this game has a lobby system rather than a player matching system, you'll find 'joining' on-line events a different process than the one in Prologue. But because of the fact that this game has not been released in North America (yet) if you log on during a week night at 10:00 pm EST, chances are you won't find anybody playing. On a Saturday afternoon, you likely find a dozen or more lobbies open. Over all, at any given time, there will almost certainly be less people playing SCC than there are playing Prologue. But the best way to meet and find on-line competition is right here on GTPlanet by networking with other players, which ever game you wish to play.

It's difficult to compare SCC's level of difficulty in the terms you put forward. I think some of Prologue's events are tough on Pro Physics (in particular the one at Daytona in the F40 (back to front in one lap)) just because going from the back of the field to the front of the field in one lap is unrealistic and there's really no way to win this event without some forceful and over aggressive driving. And I think such events are a mistake because they encourage the kind of driving that aggravates a lot of clean racers. But SCC has a few like this as well. I struggled for an age over the Paul Ricard event in the F612S.

Overall, I would say the physics are close to Prologue's level. Certainly closer than any other sim or racing game on the PS3. It's sense of weight, balance and how understeer and oversteer are transmitted are superior to Prologue. It has (over all) a better track selection, a far superior lobby system, better sounds. But, the graphics are clearly a generation behind.
 
Hi tyl0r_r,

Because of the fact that this game has a lobby system rather than a player matching system, you'll find 'joining' on-line events a different process than the one in Prologue. But because of the fact that this game has not been released in North America (yet) if you log on during a week night at 10:00 pm EST, chances are you won't find anybody playing. On a Saturday afternoon, you likely find a dozen or more lobbies open. Over all, at any given time, there will almost certainly be less people playing SCC than there are playing Prologue. But the best way to meet and find on-line competition is right here on GTPlanet by networking with other players, which ever game you wish to play.

It's difficult to compare SCC's level of difficulty in the terms you put forward. I think some of Prologue's events are tough on Pro Physics (in particular the one at Daytona in the F40 (back to front in one lap)) just because going from the back of the field to the front of the field in one lap is unrealistic and there's really no way to win this event without some forceful and over aggressive driving. And I think such events are a mistake because they encourage the kind of driving that aggravates a lot of clean racers. But SCC has a few like this as well. I struggled for an age over the Paul Ricard event in the F612S.

Overall, I would say the physics are close to Prologue's level. Certainly closer than any other sim or racing game on the PS3. It's sense of weight, balance and how understeer and oversteer are transmitted are superior to Prologue. It has (over all) a better track selection, a far superior lobby system, better sounds. But, the graphics are clearly a generation behind.

Thanks! Is there still a North American release planned? After reading your post I did some searching online and could only find one planned for second quarter 2009, which of course is long past and made me think maybe it has been cancelled? I ask because I'd feel a little silly paying import charges now to find it on store shelves here in a month or so :ouch:
 
Thanks! Is there still a North American release planned? After reading your post I did some searching online and could only find one planned for second quarter 2009, which of course is long past and made me think maybe it has been cancelled? I ask because I'd feel a little silly paying import charges now to find it on store shelves here in a month or so :ouch:

Several SCC players from the UK were recently invited to Eutechnyx for their input. One of the things they were told was that the game would be released in North America in the coming months under a different title. I've not heard anything official on this from Eutechnyx themselves. That said, if the game is released in the US it will probably go for $60 new. You can pick it up from an on-line store in the UK for about 1/2 that at the current exchange, including the shipping charge. So at this point, I would suggest you just order it.
 
People enjoy SCC & FC because the driving is much more physically convincing than in Prologue, especially if you're using a good FFB wheel. This is not to say the physics are more accurate, just that the feel of the physics is more satisfying.

They have been talking again about releasing SCC in NA. When that will actually happen is not clear. Given that GT5 still seems a way off, I would say SCC is worth the trouble of importing.

Unfortunately, prior to the latest patch, the AI was a big step down from FC, where the AI was actually pretty decent. The new patch has apparently been a significant improvement, although I have not personally tested it much yet. The online experience is not perfect, but it's not bad, with a much smoother frame-rate than FC.

I don't know where you are in Canada, but typically I go online after 10 pm EST & usually it's just MannyMoenjack & myself (jjaisli's generally asleep & dreaming of the perfect lap at Montreal by that time). However, there are a few other NA SCC racers around, & earlier on you'll find the "Late-Night Euro Crew". Weekends, as jj said, there are generally plenty of online lobbies. All in all, it's quality online rather than quantity. We could certainly use another NA racer though .... :)
 
seems to me that acheiving the correct implementation of the car setups has failed, i can only assume it's not that easy to code all posibilities of car setups into the game.

probably the best thing they could do is disable car setups altogether and just leave everything stock then you have no problems, i think everyone realises by now that you can only have close and competitive online racing using stock setups anyway.

somebody said on here that car setups are for changing performance, but thats not strictly true, some changes such as wing can change the pace of the car, but most car setup changes are made to suit the driver and make the handling more to their liking, it doesn't necessarily make the 'performance' or straight line speed of the car any different (in real life)
 
Well, I wouldn't say it failed but it is far from perfect. To me, the biggest problem is the lack of tire wear since since there are no virtually no negative consequences when using extreme camber and toe settings. In real life your tires would wear out very quickly with settings that allow you to corner on rails. And I don't think Eutechnyx did enough to simulate the lack of straight line stability and increased tire spin on acceleration that would happen with such with such radical toe and camber settings. In my opinion it should be more of a compromise.

I agree in most cases, it's better to have stock setups for most online races. Because if you're just lobby hopping and track hopping within the lobby, somebody who has already taken the time to perfect a killer setup for a particular track will easily be 2-3 seconds a lap faster than somebody running standard settings (all else being equal). But I'm allowing them in my event today because the car and track were announced in advanced and everybody has a chance to set up the car before hand and find settings that they're comfortable with. And it does add an interesting strategic element that's otherwise missing. So better to have than not have.

That said, the game SHOULD have an option to force everybody to run with a standard setup.
 
The bigest let down in SCC is the combination of alowing custom setups and the rushed games interface that alows to fine tune the setup only from the showroom.

Moust ppl dont have the patience to go trough 5min of diferent loading screans to make a single change on the cars setup, and then go back again.


.. now that the A.I is fixed, this seams to bee the bigest fail in the game..
 
Yes I agree with this. The game should allow on-the-fly setup changes. Or at least allow it from within Time Trial. And it would be nice to allow a save function and store 3-4 different settings.
 
Yeah, or just don't bother with the set-ups at all! Did anyone really have a problem with the lack of set-ups in FC? It seemed to me we had more consistent, closer racing back then.

As for the AI, I've only tried it a bit, but although improved, it's still significantly inferior to FC.
 
The bigest let down in SCC is the combination of alowing custom setups and the rushed games interface that alows to fine tune the setup only from the showroom.

Lol. That reminds me of Forza 3. You could change your car setup in the lobby of Forza 2. Forza 3 went a step back (as in some other areas) and removed this.
At least Turn10 later patched in the possibility to load saved setups in the lobby of Forza 3
 
Yeah, or just don't bother with the set-ups at all! Did anyone really have a problem with the lack of set-ups in FC?

Biggles, FWIW, I strongly disagree with this. I certainly had a problem with it. Yes, there is a certain benefit to having a level playing field when entering into a random lobby against unknown racers. From a 'gaming' aspect it makes sense. And there are times when I would prefer to keep things level for various reasons. It would be nice to have both options. But having the ability to adjust and change settings on a car is almost crucial because it's part of real racing. And being able to tweak your car to your liking or adjusting the suspension, searching for those few tenths is part of the fun. You don't know how much I wanted to allow setup changes in the classic events but thought the ride height bug made the situation laughable.

One thing I don't quite understand. I've only been sim racing for the past 18 months. Before I joined this circus, you spent a lot of time in Prologue. How did you ever manage to set competitive times without tuning and adjusting the car for specific tracks. In practicing for Mario's Big Five, I was able to lower my fastest time at Suzuka by more than 2 seconds with a good tune. (I'm still much too slow) but I'm sure you understand what I'm getting at.

For an event like the FC Series, where the cars and tracks are known in advance, I think having setups is a boon. Just jumping into a random lobby with an unfamiliar car or track for a few minutes of fun, and I would prefer to have everything stock.
 
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Hello and sorry if this question has allready been asked but, which game do you think is better, Supercar Challenge (with all the latest patch) or Supertars V8 NC ?

Thanks for your comments,
Gauth.
 
I don't have SSV8NC, but couldn't the differences be summed up like this:

SCC has more interesting physics & better FFB than SSV8NC & is a good game for online racing, but (even after the last patch) is a rather poor offline game - SSV8NC's has supeior AI & so is a superior offline game?
 
I don't have SSV8NC, but couldn't the differences be summed up like this:

SCC has more interesting physics & better FFB than SSV8NC & is a good game for online racing, but (even after the last patch) is a rather poor offline game - SSV8NC's has supeior AI & so is a superior offline game?

Yes they can:tup: , (almost sounded like Obama):)

but despite not being a sim racer and if people buy it with that expectaction will be frustrated,SSV8NC can also be very enjoyable in online racing providing very close and competitive racing between drivers in the same level-if you race Dereck,David or Vompatti the race will be close but only between them...:sly: -if played with the right crowd, in public lobbys expect nothing less than what you got in SHIFT,ramming,cutting and all the cheating in the book,and some that aren't even in the book...:crazy:
 
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