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I expect to soon venture into the world of PC sim racing for the first time once my new gaming PC arrives and am looking for information of how to set up rFactor/rFactor2 to work with my Fanatec CSW gear. Haven't downloaded rF or rF2 yet.
Thanks for the input Guybo. That's pretty much exactly what I plan to do, buy 1 game, rFactor2. In your opinion, all things considered does it make sense to spend the extra $41 and purchase the lifetime online services for a game that is still in beta at this point? Does rF2 have a significant online community or is most of the online activity in rF1?
Thanks for the input Guybo. That's pretty much exactly what I plan to do, buy 1 game, rFactor2. In your opinion, all things considered does it make sense to spend the extra $41 and purchase the lifetime online services for a game that is still in beta at this point? Does rF2 have a significant online community or is most of the online activity in rF1?
Is there a reason you don't want to try iracing? As far as competitive racing goes it can't be beat. It also has arguably the best physics there is and the graphics look great. Some people complain about price but really it's not bad if you get in on the 2 years for 1 deal. For $50 a year it's well worth it.
But ask yourself some questions: Does rain matter to you? Does a static vs dynamic track surface or tires matter to you? Does laser scanning make a difference to you? Do you want lots of content or less but better content? Is money an issue? Are you interested in league racing and developing relationships with other drivers, or is pubby racing any time you want it the thing for you? Do you want to do sprints or endurance races? Driver swaps? Sim racing or semi-sim racing or hot lapping? Each game has strong and weak points for each of these considerations.
No, actually GSC is an rFactor mod with modded cars and tracks and much improved FFB. I was a beta tester for GSC12 and the interface is even very close to the stock rF1 interface. Any rF1 plugin works with GSC. It is the same game, changed a bit (it takes a small amount of work to convert rF1 tracks to GSC) but not much. The physics of GSC are identical to the physics of rF1- but the car physics are obviously different just like with any other mod.
The team that makes GSC has a lot of the guys who made the GP79 mod for rF1. They were an amateur modding group that decided to go pro and make a game which is a mod of rf1 that simulates a series they have a passion for- Brazilian Stockcars. They licensed the gmotor2 engine and licensed the cars and tracks. It's not a knock on them to say that they have made a mod and sell it- they did everything right and the game is fantastic for what it is. It's one of the best mods for rF1 and it is one step up from a pay mod- it is a full game in and by itself.
Also with GSC the content is very limited and there is very little chance of it being modded. But it is inexpensive and I love the tracks and cars. My only probs with GSC were that there was very little online racing and it is rF1- once you drank from the cup of rF2, no other draft can quench your thirst....
iRacing, SimRaceway and R3E are VERY expensive for what you get. iRacing has a great community and it is the best for pubby racing. Everyone I know who races iRacing loves the physics and the community, but everyone has also sunk $600+ into the game. SRW is a sinking ship- they have had some financial issues and I just don't think very many people play it. None of the people I know actively race SRW- everyone has tried it and moved on. R3E is unfinished but the simple fact is that you pay more for R3E content and get less than if you buy Race 07 or GTR2. Again, I know people who have raced R3E and gone on to other games. It has not picked up traction from what I have seen among the people I know. None of these 3 games support modding. iRacing has leagues and race series, I don't think the other 2 games support that.
But ask yourself some questions: Does rain matter to you? Does a static vs dynamic track surface or tires matter to you? Does laser scanning make a difference to you? Do you want lots of content or less but better content? Is money an issue? Are you interested in league racing and developing relationships with other drivers, or is pubby racing any time you want it the thing for you? Do you want to do sprints or endurance races? Driver swaps? Sim racing or semi-sim racing or hot lapping? Each game has strong and weak points for each of these considerations.
I can't speak for everyone, but personally I think first and foremost the most important bit is the basic driving experience
What do you mean by the basic driving experience?
It aint iRacing in the proper hardcore organised racing department and nobody is saying it is, but it's also nowhere near as expensive as iRacing and can be played for completely free if you want. If you want the future of racing then Rfactor 2 and Assetto Corsa are the places to be with the most advanced physics. But sometimes the most advanced physics doesn't always mean the best racing games.
I said it myself on the first page, Rfactor 2 is king in terms of physics, but it's still hit and miss depending on the content, the UI is pretty terrible and it lacks a matchmaking system like iRacing/SRW, the modding system is still not that great and causes headaches when you get mismatches, the graphics engine is decent but the official content is hit and miss, user made content often looks better than the official.