PC Sim Racing

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I expect to soon venture into the world of PC sim racing for the first time once my new gaming PC arrives and am looking for information of how to set up rFactor/rFactor2 to work with my Fanatec CSW gear. Haven't downloaded rF or rF2 yet.
 
its pretty straight forward install games, configure controls ingame and play. i would grab fanaleds too if you have a clubsport wheel and clubsport pedals.

Turn damping all the way down maybe drift mode 4. etc.
 
There's the Simbin series. The most popular title from them is GTR 2, but they have several more like Race 07 & GT Legends. Their games will probably not be the best looking sims, but they are definitely worth a shot.
 
netkar pro, Live for speed, Richard burns rally + Mods, assetto Corsa,

I Highly reccomend the Historx mod for rfactor 1. its got a huge selection of cars and awesome force feedback/physics.

Game stock car 2013 should be really good. It will have top notch physics and force feedback. gfx are a bit old though.

Project C.A.R.S is still in alpha but coming along.
 
Rfactor 2 is awesome, I think they have sorted out enough now that I don't think I'l be going back to Rfactor 1 for anything. With Assetto Corsa not yet out I think that though it isn't perfect Rfactor 2 is the king in terms of physics, a lot of the user made content looks really great graphically too. Sadly there isn't really much of a game to be said of RF2, the UI is pretty damn bad and there have been issues with mods requiring other mods to work, meaning when you start to add more content you will find mismatches and things will break. There also isn't a great deal of user made content out there yet and you might find the game is just an epic hotlap mode.

If you want Rfactor 1 type experience then the best would be Game Stock Car and Simraceway, those games have pretty much taken the physics as far as they go and in my eyes blow any Rfactor 1 mod out of the water. Strangely (perhaps due to licencing issues) neither of those games have managed to create cars that sound as good as the user made Rfactor 1 mods, which I believe people make from using real sound samples from footage/onboards.

F1 1991 mod for Rfactor is a perfect example, the F1 cars sound so brutal and awesome. Though the physics/driving to me just seems a bit lacking in the finer details, where GSC and SRW definitely deliver.




Aside from that you have your king of Rally games Richard Burns Rally, though it does feel dated and needs to be heavily modded to get somewhere good, graphically it feels even more dated than Rfactor. The driving experience is still amazing once you have it all setup and optimised though.

Assetto Corsa
isn't with us yet but I'd recommend you check out the technology preview, along with Rfactor 2 this really is the future and in my eyes it has a lot more promise than RF2 due to the fact that the developers are putting a lot of effort into making it a quality game (not just simulator) with really powerful moddable features, putting a big focus on the UI.

NetKar Pro is worth a try but does look a little dated graphically, horrible UI and not much of a game to speak of, no AI to race against either and a very limited selection of cars, you can aquire some RF1 conversions for tracks (Nurburgring, Spa etc) which are definitely worth the go. The cars that are with the game are pretty awesome and many would argue the open wheel cars are the most realistic simulations out there at the moment, the physics are great but I don't think perfect. This is worth it if you're a hardcore sim enthusiast and you enjoy hotlapping, there isn't much going online with this and it is a pretty barebones game when compared to the upcoming Assetto Corsa.

Simbin - GTR2, GTR Evo, Race 07 etc - To me these seem really dated now, still a load of fun to be had but once you have become accustomed to the quality of the more recent sims (RF2, iRacing, SRW, GSC etc) you will find the driving experience a little bland and (like a lot of RF1 mods) lacking in the finer details, perhaps a little uninspiring. If bucketloads of decent quality content to race is your thing then go for it, but once you play the newer titles and see the difference in quality of the physics and the tracks I think you might find it hard to go back to these older titles.

Simbin - RaceRoom Racing Experience
- This is the modern Simbin game, vastly improved graphics and higher quality sounds along with much crisper and better quality physics. It has been a while since I played this as it was just too expensive for me, but when I did play it I thought it had a lot of promise, if you're going to play a Simbin game then you might aswell play this as it blows the older games out of the water. Sadly it is pretty expensive (you have to pay for both cars and tracks, with no alternative way to earn currency like in SRW).
 
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the New lola t70 is pretty interesting to drive in rfactor 2. the sound is quite glorious as well :)
 
Wow - Thanks taking the time to provide so much info/detail. I really appreciate it. My new Dell Alienware X51 R2 is here and expect to start setting it up shortly to work with my Fanatec Clubsport hardware. I decided to go with rFactor2 for now. Let the fun begin :)
 
If you are just starting out, get 1 game and 1 game only. Start out with 1 mod and 1 mod only. Don't get 2 or 3+ games, start out slow at the bottom and learn how to drive the cars and learn how to race them. My suggestion would be rFactor2 and get good with the Skip Barber cars. Real race car drivers start with this car, it is a great place for aspiring sim racers to start. If you'd rather go the tin top route, start with Meganes. You can go Clios too, but most race cars are RWD and hopping in FWD car when you first start out won't help you learn. Megane racing cars are RWD.

For the first year or so you'll be slow. You'll be at the back of every grid, you'll crash out more than anything and frustration will run high. Remember that you will be in a field of drivers, some of whom will have 10-20 YEARS of sim racing experience. I have raced with guys who started with that old Indycar game and racked up $1000's in dial-up charges racing on the Hawaii server way back in the day. Don't give up, try to just finish races clean and work your way to the front of the field. In a couple years or so you will start to win races.

Pick up some books on proper race car techniques- like Going Faster by the Skip Barber school or Race To Win and other books by Carroll Smith. The great thing about getting Going Faster, is that as you read the book (there is a video out there too, but it is on bit torrent sites) you can practice the lessons they give as you read about them. Just like they do in the real Skip Barber school.

At the beginning, DO NOT worry about set ups. So often I see guys hopping in a sim car then they are all over the place, can hardly drive straight. They always want to take air out of the tires thinking that will give them grip. Don't worry about a set up, a fast set up to a new driver will be a super slow set up and will only make him want to give up sim racing. Start with the Skippies with the default set up and get good with it.
 
Thanks for the input Guybo. That's pretty much exactly what I plan to do, buy 1 game, rFactor2. In your opinion, all things considered does it make sense to spend the extra $41 and purchase the lifetime online services for a game that is still in beta at this point? Does rF2 have a significant online community or is most of the online activity in rF1?
 
Thanks for the input Guybo. That's pretty much exactly what I plan to do, buy 1 game, rFactor2. In your opinion, all things considered does it make sense to spend the extra $41 and purchase the lifetime online services for a game that is still in beta at this point? Does rF2 have a significant online community or is most of the online activity in rF1?

Have you downloaded the RF2 demo? I would strongly suggest trying the demo, I didn't like it at all but that could be based on how it ran on my system.
 
Well, the beta part of it shouldn't be part of the equation. It's only going to get better. The problem with spending the extra $41 is that if you end up not liking sim racing, you will have wasted that money. But if you are already in for several $100's for a wheel and everything already- yeah go all-in.

Right now the offline racing is not all that great, but online you can find lots of groups to race with. ~ISR~ has some of the most active public servers and holds lots of racing (though not the Skippy).
 
Thanks for the input Guybo. That's pretty much exactly what I plan to do, buy 1 game, rFactor2. In your opinion, all things considered does it make sense to spend the extra $41 and purchase the lifetime online services for a game that is still in beta at this point? Does rF2 have a significant online community or is most of the online activity in rF1?

I would really consider getting Game Stock Car 2013. It's very cheap compared to rF2, and considered by many as the best sim out there currently in terms of physics. The AI is quite decent in the game as well.

The thing about rFactor 2 is that you are going to run out of content pretty quick, as not that much has really been developed for it yet. I think that if you really like a sim like GSC 2013 then getting rF2 at a later date is a great investment. If I remember right you can get GSC for less than $30.

 
I've been racing rF2 and nothing else for about 7 months (I started when the game first came out, but went all rF2 last spring) and I have not run out of content. I disagree with Analog. I have over 60 good tracks (and about 20 that are so-so) and over 20 good sets of cars (and a handful that are betas).

GSC is OK, but it is a rFactor 1 mod and nothing more. Granted, it is a very good rF1 mod, but it has no realroad, no weather, no flatspotting of tires, an ancient tire model and the whole thing is just very static. There is no comparison between GSC and rF2 when it comes to physics. GSC has very good static physics, rF2 has very good dynamic physics.
 
I think "Rfactor mod" is a bit unfair. So many games run off the Unreal engine, does that make them Unreal Tournament mods? GSC is a game running on the Gmotor2 (Rfactor) engine but the physics cannot be compared to Rfactor, there is no official nor unofficial Rfactor content that has the same quality of physics.

Simraceway (the other guys doing this) have heavily modded the physics in the game and I'm fairly certain that GSC has done the same, both games are in a different league to Rfactor in the physics department. I obviously don't know what has been changed, only that though you can see little signs everywhere that the origin game is Rfactor the gameplay experience is very different.

GTR 2/GTR Evo/Race 07 also run on the Gmotor2 engine buy you don't hear people calling those games "Rfactor mods", and those games are really not in the same league as either SRW or GSC in the physics.
 
Is there a reason you don't want to try iracing? As far as competitive racing goes it can't be beat. It also has arguably the best physics there is and the graphics look great. Some people complain about price but really it's not bad if you get in on the 2 years for 1 deal. For $50 a year it's well worth it.
 
Is there a reason you don't want to try iracing? As far as competitive racing goes it can't be beat. It also has arguably the best physics there is and the graphics look great. Some people complain about price but really it's not bad if you get in on the 2 years for 1 deal. For $50 a year it's well worth it.

I definitely would never recommend iRacing as a first sim. Subscription does not buy you much, if you want to make it in iRacing you need to buy content, each car and each track. If you're running a series then you have to buy a bunch of tracks and things get very expensive very quickly. I also wouldn't agree about the best physics, maybe a couple of years ago. At best they are around the level of Game Stock Car / Simraceway and some would argue worse. I don't want to get into that kinda discussion because obviously we all have our preferences.

I've spent a fair bit of cash with iRacing and so I know how much money it costs. Not only that but it is a very punishing game for a new player, with the safety rating system and the pressure to increase it means often grinding stuff you don't want to just to increase your safety rating so you can drive the cars you want.


To be honest I like the above suggestion of Game Stock Car, excellent physics and a lot of quality content, affordable and no pressure. Somewhere that a new player can use as a starting point, iRacing is not a good starting point in my eyes, it is the most expensive racing sim on the market and also probably the most hardcore in terms of time dedication needed.

If you look at SimRaceway, he could join up and gets a bunch of content for free with excellent physics and laser scanned circuits just like iRacing but for free, it is also a much more casual environment where he could learn the ropes. iRacing is somewhere you progress to when you mean business, not something you start off with. Atleast from my point of view.
 
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No, actually GSC is an rFactor mod with modded cars and tracks and much improved FFB. I was a beta tester for GSC12 and the interface is even very close to the stock rF1 interface. Any rF1 plugin works with GSC. It is the same game, changed a bit (it takes a small amount of work to convert rF1 tracks to GSC) but not much. The physics of GSC are identical to the physics of rF1- but the car physics are obviously different just like with any other mod.

The team that makes GSC has a lot of the guys who made the GP79 mod for rF1. They were an amateur modding group that decided to go pro and make a game which is a mod of rf1 that simulates a series they have a passion for- Brazilian Stockcars. They licensed the gmotor2 engine and licensed the cars and tracks. It's not a knock on them to say that they have made a mod and sell it- they did everything right and the game is fantastic for what it is. It's one of the best mods for rF1 and it is one step up from a pay mod- it is a full game in and by itself.

Also with GSC the content is very limited and there is very little chance of it being modded. But it is inexpensive and I love the tracks and cars. My only probs with GSC were that there was very little online racing and it is rF1- once you drank from the cup of rF2, no other draft can quench your thirst....

iRacing, SimRaceway and R3E are VERY expensive for what you get. iRacing has a great community and it is the best for pubby racing. Everyone I know who races iRacing loves the physics and the community, but everyone has also sunk $600+ into the game. SRW is a sinking ship- they have had some financial issues and I just don't think very many people play it. None of the people I know actively race SRW- everyone has tried it and moved on. R3E is unfinished but the simple fact is that you pay more for R3E content and get less than if you buy Race 07 or GTR2. Again, I know people who have raced R3E and gone on to other games. It has not picked up traction from what I have seen among the people I know. None of these 3 games support modding. iRacing has leagues and race series, I don't think the other 2 games support that.

But ask yourself some questions: Does rain matter to you? Does a static vs dynamic track surface or tires matter to you? Does laser scanning make a difference to you? Do you want lots of content or less but better content? Is money an issue? Are you interested in league racing and developing relationships with other drivers, or is pubby racing any time you want it the thing for you? Do you want to do sprints or endurance races? Driver swaps? Sim racing or semi-sim racing or hot lapping? Each game has strong and weak points for each of these considerations.
 
I suppose "good tracks" represents a lot of what dictates rFactor (& rF2) content - the subjective nature of the modded content. I suppose there are people who are more than happy with the current content available for rF2, but at the same time GSC is great straight out of the box at 1/4 the price, and it is also easily mod'able.

Please don't take my comments as a knock against rF2. I'm trying to be objective from the OP's point of view. If you are truly interested in sim racing then I think BOTH games are a must. However one is far cheaper than the other (and also extremely high quality) to get you started.
 
But ask yourself some questions: Does rain matter to you? Does a static vs dynamic track surface or tires matter to you? Does laser scanning make a difference to you? Do you want lots of content or less but better content? Is money an issue? Are you interested in league racing and developing relationships with other drivers, or is pubby racing any time you want it the thing for you? Do you want to do sprints or endurance races? Driver swaps? Sim racing or semi-sim racing or hot lapping? Each game has strong and weak points for each of these considerations.

Plus others like does single player matter to you? What cars do you want to drive? What tracks do you want to drive? You need to answer these questions to figure out what is the best game for you.

I really like rFactor 2 but there really isn't good drop in racing when I'm available to race. The UI is horrible and the performance with triple screens still isn't very good. Physics are great though and dynamic tracks are a great feature.

iRacing can be expensive but it doesn't have a rival for drop in racing. I can easily find races when I have time to race and the SR system makes public racing somewhat clean. I have no problem recommending iRacing as a first sim after Gran Turismo. You can even get three months free to determine how you like it (www.cadillaccupracing.com). Physics with the latest version of the tire model are really quite good. Currently, it is only on a handful of cars but more will be added in under two weeks. iRacing laser scanned tracks are second to none. Slowly features are being added like weather and driver changes. Triple screen performance is very good and iRacing has native support for the Oculus Rift already. There is usually a sale on Black Friday so if you were to try it out with the cadillac promotion now, you could get a deal if you decided you want to continue with iRacing.

Most of the good sims out there have really good points to them and bad points to them. You have to figure out what you really want and match it to the game that suits you best.
 
No, actually GSC is an rFactor mod with modded cars and tracks and much improved FFB. I was a beta tester for GSC12 and the interface is even very close to the stock rF1 interface. Any rF1 plugin works with GSC. It is the same game, changed a bit (it takes a small amount of work to convert rF1 tracks to GSC) but not much. The physics of GSC are identical to the physics of rF1- but the car physics are obviously different just like with any other mod.

The team that makes GSC has a lot of the guys who made the GP79 mod for rF1. They were an amateur modding group that decided to go pro and make a game which is a mod of rf1 that simulates a series they have a passion for- Brazilian Stockcars. They licensed the gmotor2 engine and licensed the cars and tracks. It's not a knock on them to say that they have made a mod and sell it- they did everything right and the game is fantastic for what it is. It's one of the best mods for rF1 and it is one step up from a pay mod- it is a full game in and by itself.

Also with GSC the content is very limited and there is very little chance of it being modded. But it is inexpensive and I love the tracks and cars. My only probs with GSC were that there was very little online racing and it is rF1- once you drank from the cup of rF2, no other draft can quench your thirst....

iRacing, SimRaceway and R3E are VERY expensive for what you get. iRacing has a great community and it is the best for pubby racing. Everyone I know who races iRacing loves the physics and the community, but everyone has also sunk $600+ into the game. SRW is a sinking ship- they have had some financial issues and I just don't think very many people play it. None of the people I know actively race SRW- everyone has tried it and moved on. R3E is unfinished but the simple fact is that you pay more for R3E content and get less than if you buy Race 07 or GTR2. Again, I know people who have raced R3E and gone on to other games. It has not picked up traction from what I have seen among the people I know. None of these 3 games support modding. iRacing has leagues and race series, I don't think the other 2 games support that.

But ask yourself some questions: Does rain matter to you? Does a static vs dynamic track surface or tires matter to you? Does laser scanning make a difference to you? Do you want lots of content or less but better content? Is money an issue? Are you interested in league racing and developing relationships with other drivers, or is pubby racing any time you want it the thing for you? Do you want to do sprints or endurance races? Driver swaps? Sim racing or semi-sim racing or hot lapping? Each game has strong and weak points for each of these considerations.

I can't speak for everyone, but personally I think first and foremost the most important bit is the basic driving experience, rain, dynamic track surface and flatspottable tyres are all massively secondary to the main basic driving experience. This is why, as advanced as Rfactor 2 may be it has taken a long time for it to reach the quality of other sims, because for a long time the basic driving experience was all wrong, they have obviously improved it over time.

Talking Simraceway, you can't compare it to iRacing. It's free. You get I think 3 free cars (BMW Z4, Formula 3, Mitsubishi Lancer) and all of the tracks (which are laser scanned) for free. You also earn credits for playing which gives you access to a pretty large selection of realistically attainable cars. So the expensive side of SRW need not be an issue, since you don't need that content. Like I said, SRW is a more casual approach to simracing, the community isn't as large as iRacing but they still have their diehards. The main thing is the driving physics are excellent, the tracks are top quality and the sim is perfectly playable for free.

The main downfall of SRW (and I've been critical about this on their forums) is the lack of support for user made leagues. They have the sunday race off, you have to qualify for it and then you get placed into a race catagory for the sunday race, the top bracket gets streamed live with commentary and includes prizes. They also have a World Karting Championship running and the SRW Endurance Series.

It aint iRacing in the proper hardcore organised racing department and nobody is saying it is, but it's also nowhere near as expensive as iRacing and can be played for completely free if you want. If you want the future of racing then Rfactor 2 and Assetto Corsa are the places to be with the most advanced physics. But sometimes the most advanced physics doesn't always mean the best racing games.



I said it myself on the first page, Rfactor 2 is king in terms of physics, but it's still hit and miss depending on the content, the UI is pretty terrible and it lacks a matchmaking system like iRacing/SRW, the modding system is still not that great and causes headaches when you get mismatches, the graphics engine is decent but the official content is hit and miss, user made content often looks better than the official.
 
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I can't speak for everyone, but personally I think first and foremost the most important bit is the basic driving experience

What do you mean by the basic driving experience?
 
What do you mean by the basic driving experience?

Flat spotting is something that happens if you make a mistake and have a serious lockup, it isn't part of the way the car drives under normal circumstances. The basic driving experience as in the way the car feels and reacts, is it realistic and does it feel good?

All the other stuff is extras, When Rfactor 2 came out it may have had all that but it still wasn't as realistic a driving experience as "less advanced" sims. It is nice to have a naturally progressing dynamic surface but it isn't as important as the basic characteristics and realism of the car, I'd rather have a static surface with no flat spots and no rain if it means the car drives, handles, responds properly. If you can have it all then great, but that isn't always the case.
 
Thanks again everyone for all the input, opinions, and discussion. This is tremendously helpful to someone like myself new the world of PC sim racing.
 
That's an ISI mod- one of the first. Called the World Class Racing 60's mod. It includes 3 car sets that are supposed to be like Formula Racing in the 1960's. There's f3, f2 and f1. ISI also has a real licensed 1966 Brabham BT20. It'd be a natural path to start with the Skippy and go to the f3- there are lots of groups and pubby servers that run the f3, it is one of the more popular cars in rF2.
 
The built-in rev LEDs work and the current gear is also displayed on my Fanatec CSW BMW rim when playing rF2. How do I get that feature to work on Game Stock Car 2013?

Thanks
 
It aint iRacing in the proper hardcore organised racing department and nobody is saying it is, but it's also nowhere near as expensive as iRacing and can be played for completely free if you want. If you want the future of racing then Rfactor 2 and Assetto Corsa are the places to be with the most advanced physics. But sometimes the most advanced physics doesn't always mean the best racing games.

How do you measure that ("the most advanced physics")? What data do you have to support that?

Take a look at LFS. It sports a physical based tire model, it has been here for years, long before DK begun implementing his "physical tire model" (NNNTM...). And still, it has several serious problems, in spite of the sophistication of part of its physics (tire and suspensions).

rFactor 1/GTR2/Race07 all use the same platform (ISIMotor2) which has been praised for the tire, suspension and aero physics. To date, as far as I know and have been told, only NKP went a little beyond what was done with ISIMotor2, with several dynamic elements added to the tire. SMS did try to add up to the existing implementation they had of the ISI-based engine, but we all know what happened.

Now, just because a developer claims he has the "ultimate" tire model it doesn't necessarily follow from that that the other physics engines are outdated. There is an unbelievably high number of assumptions about the tire for these "next gen" TM's that RL tire engineers doubt apply at all to real tires - and lets not even talk about tire data, which is even more scarce for physical based models than for semi-empirical or empirical ones.

Dev claims are running a bit too high and, for some reason, their followers simply swallow it all without critical thinking.

Regarding GSC being a mod:

false. Guybo was told this a couple of times at NG and still insists in this.

Last interview I read on a Brazilian site complemented what Reiza's Renato S. has told a couple of times:
- GSC uses a new, updated version of ISIMotor2 (v1.6, we were told)
- as with SRW and SIMBIN's sims, some (a lot) work was done on the source code of ISIMotor2. We questioned ISI directly about some of the variables and parameters exposed on the physics files used by SIMBIN; their answer confirmed the above when they acknowledged they couldn't know what was used in the non-ISI sims.

I said it myself on the first page, Rfactor 2 is king in terms of physics, but it's still hit and miss depending on the content, the UI is pretty terrible and it lacks a matchmaking system like iRacing/SRW, the modding system is still not that great and causes headaches when you get mismatches, the graphics engine is decent but the official content is hit and miss, user made content often looks better than the official.

rF2 cannot be king of anything just yet. Work is ongoing, so things will improve, just as ISI will get more and better data from car manufacturers and the vehicle dynamics people will improve their calibration models.

The same applies to CARS, by the way, and to AC - all these sims have a long way to go until devs and fans are satisfied.

As for SRW:

from chatting with the support team and programmers, it is a bit clear the project is having a hard time. On top of that, programmers have to deal with what they call "legacy code" and, I suspect, they're not prepared to revamp it to the fullest (as Reiza has done).
 
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