So what you're saying is that ISI's old engine is so awesome that it's better than their newer, more advanced updated version. And that their new version is not more advanced because the old version is awesome?
You got it wrong, and deliberately so (perhaps trying to be funny).
ISIMotor2 is not perfect, but it does the job right. It could be better? Yep. But as it is, it is just right and does the right things well.
Next gen physics engines may have a boatload of features, but their sophistication says ZERO about their physical realism.
You got it wrong, you didn't even bother to read what I wrote and deliberately ignored valuable information that might help you understand what physics engine development is about and in particular what tire modelling entails.
It is clear debating this further with you is simply running around in circles, so for the last time...
Have I got that right? A sort of "it's not more advanced because none of that means anything and ISI2 is the best", never mind that we're talking about the same developer here for both engines.
I say again, you are badly, badly misinformed about ISI, ISIMotor2 (your "gmotor2") and are distorting what I said.
Leave it at that.
Race 07 feels dated and it feels bland it is innaccurate and lacks detail in the FFB, Race 07 is arguably the least accurate proper "sim" out there, and GTR2 which again is by todays standards one of the lesser accurate sims out there , even SMS (the guys who developed GTR2) speak of the innaccuracies and the limitations of the engine, neither of these games are even in the same league as either Simraceway or GameStockCar in terms of accurate physics or detailed FFB.
This is the internet and people believe they can say whatever they think.
You are misinformed.
GTR2 is based upon an earlier version of ISIMotor2 - around v1.07.
Race07 is based on a latter version and benefited from a significant overhaul of tire physics (done in-house). Mark Reynolds, head of AI and physics at SIMBIN at the time, explained this thoroughly. Do realize that Blimey! never commented on race07 being bad or having problems - which speaks volumes.
Race07, sir, is still being used by several professional racing drivers (some of which former or current F1 drivers). These drivers and investor groups have set a number of private leagues. As I worked for one of these groups, I can confirm that.
Race07 is accurate, though not perfect. Same thing with rFactor or even NetKar Pro (which, with a different physics engine and in spite of its dynamic features, still has uses a mathematical based model for its tire physics, just as ISIMotor2).
As for GTR2: you know perfectly well (if you don't, then you are thoroughly and irrevocably misinformed) that SMS promoted the first Shift "sim" at the expense of GTR2. Ian Bell and SIMBIN had recently parted ways, things got pretty heated between the two companies (actually, 10tacle was deemed insolvent in 2008, and a year later Blimey! went down with it, leaving the business ties with SIMBIN behind them).
Still, from an insiders perspective, GTR2 had some issues with grip estimation which Blimey! were unable to solve. SIMBIN did it though with Race07.
As I said, you are thoroughly misinformed.
From a racing engineer's perspective (and I have worked or co-operated with several), rFactor v1.255f, Race07 and GSC 2012 do the job right. Can these sims be regarded as engineering tools? No. But they're the closest thing to it.
As for FFB: I see you reflect the usual misinformed notion in regards to FFB. FFB does not necessarily reflect a sim's physics. FFB (have you ever read the FFB code of any simulation?) is, shall we say, a layer on top of the physics engine. You can have a good physics engine and a poorly done FFB code. Kunos himself has stated NKP'S FFB code was surprisingly simple and short (as far as I know, under 100 lines of code).
Still, Race07 is regarded as having a rich FFB - perhaps as good as NKP's (though that is a matter of debate).
By the way, regarding your "even SMS (the guys who developed GTR2) ":
wrong again. SMS didn't code GTR2. SMS bought the assets from 10tacle and Blimey!. The core team that worked on GTR2 was largely Blimey! and part SIMBIN. The core team of GTR2 is not the same as the one SMS now have with C.A.R.S., nor was it the same when they developed Shift (which, again, they promoted at the expense of GTR2).
Inform yourself first.
Then you have SimRaceway, guys who have completely overhauled the engine, turning it into their own game with many physics updates, but its still limited, Reiza GSC that I've heard as being called a "pay mod" again have done great things with it but it is still limited by the gmotor 2 engine, with a lot less under the hood changes than Simraceway have done.
SRW completely overhauled the engine? Total news to me. Never, ever, did the programmers and support team admitted that to me and others, but here you are proclaiming that...Wow. And what engine? The game engine? The physics engine? The graphics engine? Which engine?
GSC, as I said, is not a "pay mod". They purchased a license to develop a sim based on ISIMotor2. Again, you are ignoring what I told you: they built GSC and GSC2012 (not sure about 2013) upon a newer version of ISIMotor2.
And regarding the limitations: you refuse to be informed about these matters. So be it.
And then there is Rfactor 2, designed by ISI, the people who made the Gmotor 2 engine that runs on all these games. The people who have updated the engine so that it simulates more and more accurately, it could not possibly result in anything less than what Gmotor 2 delivered because it is made by the same people trying to improve on and remove the limitations of the old system, it is the latest version of the ISI engine.
Wrong. ISIMotor2 runs on all these games. gMotor2 is the graphics component.
Limitations? You don't know what you are talking about. You blurt out things from hearsay and press releases. I am informing you from experience and factual knowledge of the platform at various levels (from code, to physics modelling, to physics calibration and motion simulation tie-ins).
compared to the newer engines that are simply more advanced and more accurate I have no idea. I've never heard the Gmotor 2 being defended so valiantly before in my life because it isn't generally thought that it is such a great physics engine. It is definitely good, and solid but people have been asking for more, for better for years.
Well, it is a great physics engine. Period.
SMS had their reasons ($$$) for belittling it.
Kunos has always preferred NR2003 and later iRacing to ISIMotor2, comes as no surprise his opinion on ISIMotor2. The one opinion that actually counts for many of us is that from real life pro racing drivers and racing engineers who hold rFactor and Race07 as "realistic".
Is it perfect? No. Reiza and SIMBIN proved beyond doubt that a lot can still be done to improve it further than ISI ever did.
Does it favour modding? Yes. Much easier to mod with ISIMotor2 (regardless of being rFactor, Race07 or GSC2012) tha it is with ISIMotor2.5.
Does it benefit from more tire data than physical based models (such as the ones coded by AJ in CARS and Dave Kaemmer for iRacing)? No doubt. Each set of pacejka based data is expensive but developers can benefit from having reliable (with the noise removed) data from acceptably reliable tire tests (not all tests commissioned target a large range of temperature, humidity, wear/degradation, but some very expensive tests provide important and extensive data). Ask Kazunori what he thinks about this, btw.
You believe whatever myths and press releases you want.
Finally you fail to understand my use of the word "advanced" and that is the issue here. The Rfactor 2 engine (made by ISI!) simulates more than the old gmotor 2 does, you can't dispute this because it is a fact, you can argue all you want but by advanced I am talking about how far the engine goes into simulating different aspects and the Rfactor 2 engine simply takes it further, there is no arguing about that.
What you fail to understand (and you haven't not even once mentioned some of things meant to help you get a clear picture) is this: a big pack of novel features means nothing in terms of physical realism, which is what really counts.
Your "simulates more than the old" is a fallacy. Tell you something: I presented all the info provided by Kunos, Gjon and DK to a former Williams engineer (and currently involved with tire testing companies and ELM series teams) and his response was the same as I got recently from a former F3000 engineer friend of mine: "what are the assumptions for all these different aspects of tire modelling"? When I explained, he wasn't convinced. As I and others aren't also.
Simulates more of what? In what way? Based on what data? You should not simply accept that they're simulating this and that new feature; you should look into it and see if, with the data available, those aspects/features can actually be simulated without a multi-million dollar hardware. If you look into this more deeply you'll understand the more complexity you add, the potential for less reliability and stability rises significantly; finally, how do you know if those new features/aspects are being properly represented? Take flatspotting, for instance, do you even know how many more sampling points LFS requires for flatspotting than NetKar Pro? Do you even know the sampling points threshold for qualifying flatspotting as significant or realistic?
I understand people's cheerleading of this or that dev studio and sim, but there should come a time when people sit and sift through all the hype, and really really understand what is happening.