PD cut number of car in race????

  • Thread starter Thread starter AleksandarSRB
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I know. ;) It's just that some people think Forza's 8 cars are a joke, though when people think that GT will have only 10 cars, they don't see it as a bad thing.

I think 8 and above is fine personally. I don't like starting at the back of a 16 pack grid.

Thats another thing. If we're going to have 16 cars, we NEED qualifying in every race.

I was fine with 6 to be honest.
 
Amen to that. There were some races that turned really hard in GT4 because of not being able to qualify. Plus not being able to start from a standstill.
 
Amen to that. There were some races that turned really hard in GT4 because of not being able to qualify. Plus not being able to start from a standstill.

I'd rather start from the last grid position, it's more challenging, and depending on the race, you'll take four or five laps to overtake all oponents, imagine that on an endurance, where you basically run all alone, rarely meeting some oponent, it would be very interesting to have fifteen cars to overtake lap after lap, with six cars, the endurances seems like a time trial where you run only against yourself, aiming to increase the gap between you and the others.....
 
I'd rather start from the last grid position, it's more challenging, and depending on the race, you'll take four or five laps to overtake all oponents, imagine that on an endurance, where you basically run all alone, rarely meeting some oponent, it would be very interesting to have fifteen cars to overtake lap after lap, with six cars, the endurances seems like a time trial where you run only against yourself, aiming to increase the gap between you and the others.....

For a driving mission/challenge i welcome starting at the back of a 16 grid rolling start.

But for general racing, i want to be able to qualify, or at least be positioned in the grid by performance like in the online.

I don't want to start at the back of a 16 grid rolling start in 2 laps of autumn ring mini in the lightweight K cup for example. Thats just plain impossible, the leader would have done half a lap before you cross the start line.
 
Amen to that. There were some races that turned really hard in GT4 because of not being able to qualify. Plus not being able to start from a standstill.

They're mostly beginner's races where there isn't a option to qualify. I believe in Prologue when you do the early races, the grid size is limited to 12, even 8 in some of the races and few others would line you in the middle of the grid (if it's more than 8 cars). I'm sure GT5 would follow suit and if the series include tracks like London or Eiger, you'll get a smaller grid start.
 
I want grid start in GT5 I don"t like roll start (GT5 roll start was so stupid) not like real roll start, and qualifications must be in game!!!!
 
They're mostly beginner's races where there isn't a option to qualify. I believe in Prologue when you do the early races, the grid size is limited to 12, even 8 in some of the races and few others would line you in the middle of the grid (if it's more than 8 cars). I'm sure GT5 would follow suit and if the series include tracks like London or Eiger, you'll get a smaller grid start.

I can remember doing an arcade event in the F2007 and the AI was all in the Ferrari as well (set to 101), and I could have sworn there were 16 cars on the track.
EDIT: nope disregard that I cook socks only 12 cars.

I blame the engine note and the fact that it flies through 7 gears so fast.
 
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I'm pretty sure i have seen 16 car grids on each track in prologue...

16 Suzuki Swifts in the one make race at Eiger
16 4WD cars in the B class 4WD competition at London
16 car grids at High speed ring on A class events
16 cars at both Fuji and Suzuka on S-class events

I see no problem here?

SHIFT has 16 on the 360.

Thats good to know, i wasn't sure about that at all as i don't have the game. Its a good benchmark PD should be aiming for.
 
I think 8 and above is fine personally. I don't like starting at the back of a 16 pack grid.

Thats another thing. If we're going to have 16 cars, we NEED qualifying in every race.

I was fine with 6 to be honest.

Most likely we WILL be able to have qualifying in the game. I think the NASCAR in the game will help bring that in.
 
Most likely we WILL be able to have qualifying in the game. I think the NASCAR in the game will help bring that in.

Well we have had qualifying in the past. But i want the option to qualify in every event, not just championship races like in GT4.

What Nascar will bring in is 2-car-deep rolling starts, not all in one line like in prologue.
 
One thing I liked about the 6 car grids in GT4 is that it gave you an opportunity to get to know each of your opponent cars a little better, especially in championship events. Granted, the AI wasn't amazing, but still each opponent seemed to have it's strengths and weaknesses and it was easier to recognize these on each car with a smaller number of opponents. Just read some of the GT4 race reports to see some examples of this. It was easy to slip into the mindset that you were really racing against other drivers.

With 16 car grids in prologue, it feels like a lot of the cars are just obstacles you need to maneuver around. In GT5, I hope the AI would reflect what we see in real life races with grids of that size. It seems like cars cluster together in groups, and that there are many 'battles' between 2,3 or 4 cars happening within the race itself.
 
With 16 car grids in prologue, it feels like a lot of the cars are just obstacles you need to maneuver around. In GT5, I hope the AI would reflect what we see in real life races with grids of that size. It seems like cars cluster together in groups, and that there are many 'battles' between 2,3 or 4 cars happening within the race itself.

If you look at enough replays from your races, which I do (half of my time in Prologue is spent looking at the replays- that's how much I love cars!), you'll see that the AIs do race against each other and and for most part quite intensely, and cleanly.
 
Why can't PD give us an option to have more cars and AA when you combine 2 PS3s or more? Heck I would get another one! It will be so much cheaper over a gamer PC.

Here's something along the line:

Air Force To Expand PlayStation-Based Supercomputer

The cluster of PlayStation 3 consoles is already being used for research into high-def video processing and systems with brain-like properties.

The U.S. Air Force is looking to buy 2,200 Sony PlayStation 3 game consoles to built out a research supercomputer, according to an document posted on the federal government's procurement Web site.

The PlayStation 3s will be used at the Air Force Research Laboratory's information directorate in Rome, N.Y., where they will be added to an existing cluster of 336 PlayStation 3s being used to conduct supercomputing research.

The Air Force will use the system to "to determine the best fit for implementation of various applications," including commercial and internally developed software specific to the PS3's Cell Broadband Engine processor architecture. The research will help the Air Force decide where Cell Broadband Engine processor-derived hardware and software could be used in military systems.

The Air Force has used the cluster to test a method of processing multiple radar images into higher resolution composite images (known as synthetic aperture radar image formation), high-def video processing, and "neuromorphic computing," or building computers with brain-like properties.

The PlayStation 3's eight-processor Cell powers other supercomputers, including the world's second-fastest, IBM's RoadRunner, at Los Alamos National Laboratory.

In June, the Department of Defense awarded $2 million for this research under its High Performance Computing Modernization Program, the DOD's arm for supercomputing research, development, test, and evaluation. That follows an initial investment of $118,000 on the original cluster.

Before it won the research award in 2008, the information directorate's advanced computing architectures team considered alternative configurations and the possibility of a hybrid system, but found multicore Xeon servers slower and more expensive than PS3s, and GPGPUs to be slower in some important types of calculations.

The Air Force Research Laboratory's information directorate spends about $700 million annually on R&D, in areas such as collaboration, networking, cybersecurity, and computer modeling.
 
If you look at enough replays from your races, which I do (half of my time in Prologue is spent looking at the replays- that's how much I love cars!), you'll see that the AIs do race against each other and and for most part quite intensely, and cleanly.

True indeed, but they compete between themselves, the AI level is very poor so even a beginner human racer is capable of overtaking a bunch of the AI oponents at the first possibility. I really care about more challenging AI, because they drive exactly as machines, very predictable, always clocking the same lap time, making ridiculous mistakes and Monty Python style accidents ....

A better AI is important to make good use of the performance point limit established in prologue, in gt4 there's no power limit for almost all the races, so you just set up a monster T4 turbo and win the race overtaking everyone on the straights, in GT2 there was a power limit, but you just need to use a super lightweight car to win the races, Prologue would be challenging if the AI were improved....
 
I'd rather have 10 cars than 16 for short races, but gimme the 16 for the enduros.
 
My observation is something like this: AI drivers don't even compete in professional physics, their physics is maybe even simpler than standard. They are just incompatible with what you are doing with your car. When you try to find one last little bit of traction, they accelerate and when you are accelerating, then they in the same place hit the brake. This is ridiculous for experienced professional mode GT player, should be fixed in the first place and every single race of GT mode in the final game should be carefully set and inspected to be fun and competitive for a player. For me, until this will be done next GT is good for hotlapping only and maybe (you would know why maybe if you ever played prologue) for online races.
 
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A better AI is important to make good use of the performance point limit established in prologue, in gt4 there's no power limit for almost all the races, so you just set up a monster T4 turbo and win the race overtaking everyone on the straights, in GT2 there was a power limit, but you just need to use a super lightweight car to win the races, Prologue would be challenging if the AI were improved....

I'm not sure I like the performance point system in GT5p. I don't want my car's settings to be based on a number. While the performance point system ensures a way for more consistent, challenging races, it takes a lot of the challenge out of finding the best performing car that still fits within the race restrictions. Remember, the original allure of the GT series was tuning ordinary cars to perform better, with the end result of winning. With the performance point system, tuning is ultimately reduced to a means of getting your car to arrive at a certain number. I realize that's slightly oversimplifying things, but still, the PP system adds nothing to the tuning element of GT

At first I never really understood the point of the whole Aspec thing, but it does give you a good frame of reference as to how challenging a race will be. It would be great if in GT5 we could see the aspec value of a race before beginning, and then if those aspec points could count towards exclusive items (like concept cars that could only be purchased with aspec points). It would then be up to each player how quickly they would like to earn these points based on how competitively they choose to race.
 
*bump*

No, really, is this pretty much a non-issue at this point? I am merely curious, as the video for the standard cars seems to show, the grids can accommodate at least 14 cars. Or am I wrong? I don't know, what do you guys think?

carszzz.jpg


-G
 
*bump*

No, really, is this pretty much a non-issue at this point? I am merely curious, as the video for the standard cars seems to show, the grids can accommodate at least 14 cars. Or am I wrong? I don't know, what do you guys think?

carszzz.jpg


-G

There was 2 more cars in front of that Corvette. A Camaro and another one (can't remember what it was).
 
There is a Super GT pic on the ring with 14 cars on it so i think we will get those 16 cars for sure(I hope for more in offline)
 
Console: PLAYSTATION®3
Release Date: November 2, 2010
Number of players: 1-2 (online: up to 16)
Genre: Racing
Rating: "RP"

Quoted from the GT website itself. There is no way there would be less cars on track in single player than there is online.
 

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