PD please reset GT series.

  • Thread starter TheRacer94
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No they just need to make proper races for GT8 with grids/rolling starts, and to have an open ended single player rather than a linear cafe menu system where we can choose how to play.

The very basics that they literally messed up for GT7 which as i've mentioned other the last year should've been called GT:café or just label it as a tech demo or something instead of making it a numbered game.

Resetting a series is just something that causes pointless confusion and/or is a way to make a game sell using the weight of the name to make that money. Personal opinion ofc. Edit: to expand here, rebooting a series is a low risk/high reward tactic because they know they will sell more as a reboot rather than just calling it FM8, despite the only difference being the title.
 
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What are they doing with Forza Motorsport? What is so special about the new game? What incredibly innovative features does the new game have? There's absolutely nothing new about the new Forza game, the gameplay and progression is the same as it's been the entire series. Or does being able to choose your starting point on the grid turn the game upside down? Or is it the horrible progression system that arbitrarily locks you from upgrading a car unless you grind that exact car for hours which will probably conveniently be able to be bypassed with microtransactions? Perhaps it's the extremely innovative and cutting-edge feature of dynamic time and weather? What actually new and interesting features does Forza Motorsport have beyond those things?

FM is going to receive a very mixed fanbase reaction once it comes out and people realise that beyond a couple of interesting cars it's nothing more than Forza 7 with fancier graphics.
 
miss little season event of GT5/6
I really miss those myself and why the licence tests? They don't open races like it did in GT6, so yeah, I hope GT8 will have a similar career mode like GT6.
 
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I mean with FM live service, that career events are added all the time and stuff
GT7 has updated and added new content every month bar 1...

Is it enough in the context of the games state and launch - probably not but come on man, Forza is hardly breaking boundaries with its product.

I was very interested in what they would announce, but so far the career mode looks unbearably boring and lacks any character at all.

Really waiting on that new Test Drive release date here to be honest.
 
Really waiting on that new Test Drive release date here to be honest

Test Drive is honestly our last hope for racing games right now because the entire genre is in complete shambles.

And the Crew: Motorfest (I played the beta and it was pretty damn solid!)
 
Test Drive is honestly our last hope for racing games right now because the entire genre is in complete shambles.

And the Crew: Motorfest (I played the beta and it was pretty damn solid!)
I doubt TD will release this year , maybe i am wrong still it will be more like FHorizon :/
 
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I could be wrong but I remember a post by Famine that said that PD does read GTP. Now this was a few years back so I don't know if that's still true today.
Even if they do, I don't think they care of anything we say. From trolling to genuine, constructive critisism, they don't care.

Or even worse, maybe they do care, but they are not allowed to do anything because Kaz, and Kaz is now basically Vince McMahon. And not the "good" version of Vince, but more like the decrepit, current version of Mr. McMahon but without the allegations of misconduct that hears no one but himself.
 
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Wouldn't surprise me if they did, after all this is the place to go to if you want to see what the community cares about.
🤣 you made my day

either they don't read, either they don't care, that's obvious (and sad, every game developer would dream to have such a community of passionnate and invested players)
 
Except in terms of physics, or details, or course selection, or graphics....sure, five million miles ahead.
The physics aren't brilliant, that won't be denied. Details? For a 2005 released game it upscales incredibly well and has some amazing hidden stuff in the background some are only finding today. Course selection? Please tell me how I can drive El Capitan, Grand Valley Speedway, Chamonix, Opera Paris, George Paris V, Grand Canyon, Midfield Speedway, Tahiti Maze, Clubman Stage Five, Autumn Ring, Autumn Ring Mini, Citi Di Aria and Costa Di Amalfi in GT7. Graphics? 1080i in 2005 is amazing and still looks great today. Sure some models are low Res, especially mechanics and crowd. However, Minecraft looks basic compared to Marvel's Avengers... Which sold more units and has a much higher player base?
 
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The physics aren't brilliant, that won't be denied. Details? For a 2005 released game it upscales incredibly well and has some amazing hidden stuff in the background some are only finding today. [...] Graphics? 1080i in 2005 is amazing and still looks great today. Sure some models are low Res, especially mechanics and crowd. However, Minecraft looks basic compared to Marvel's Avengers... Which sold more units and has a much higher player base?
I never said GT3/4 looked bad in general. They were beautiful games when released, and still hold up quite well today. However, you claimed that the games were "5 million miles ahead" of Gt7, and in terms of both details and graphics, it is a simple fact that they are not.

Course selection? Please tell me how I can drive El Capitan, Grand Valley Speedway, Chamonix, Opera Paris, George Paris V, Grand Canyon, Midfield Speedway, Tahiti Maze, Clubman Stage Five, Autumn Ring, Autumn Ring Mini, Citi Di Aria and Costa Di Amalfi in GT7.
Sure, you can't drive those (except for Grand Valley, which is in the game even though you want to claim its not). But GT7 has 75 layouts, while GT4 has 50. You're right, though....GT2 has a whopping two more locales than GT7 does. Whoopty-doo.
 
What are they doing with Forza Motorsport? What is so special about the new game? What incredibly innovative features does the new game have? There's absolutely nothing new about the new Forza game, the gameplay and progression is the same as it's been the entire series. Or does being able to choose your starting point on the grid turn the game upside down? Or is it the horrible progression system that arbitrarily locks you from upgrading a car unless you grind that exact car for hours which will probably conveniently be able to be bypassed with microtransactions? Perhaps it's the extremely innovative and cutting-edge feature of dynamic time and weather? What actually new and interesting features does Forza Motorsport have beyond those things?

FM is going to receive a very mixed fanbase reaction once it comes out and people realise that beyond a couple of interesting cars it's nothing more than Forza 7 with fancier graphics.
Both FM and GT are stagnating. Right now GT is in a much worse position.

FM right now is make or break.

Dont tell me Music rally is innovative.
 
Both FM and GT are stagnating. Right now GT is in a much worse position.

FM right now is make or break.

Dont tell me Music rally is innovative.
I agree. In my opinion Forza Motorsport is WAY ahead since...well, since I can remember. Which is when I first bought the Xbox 360 Elite+FM3 bundle in 2009.
I enjoyed a lot the customization, the car roaster, the tracks, the multiplayer hoppers divided by performance class, which allowed (and STILL allows of course) to enter those races with most of the cars included the game, depending on the basic performance of course.
And then GT5 came out, and I bought it, and I played it, especially offline because it had quite a few fun races. But then I saw the multiplayer: the empty user created lobbies. PD couldn't deliver something to bring us together in a fun way. So I could never enjoy it for more than 1 offline race per day, while I played FM religiously because of the online that kept me glued to the screen for hours (when I could, back then). Because the experience was fun.
FM had its ups and downs over the years but still felt and still feels superior for me because it kept those core features and content, plus the quick sharing of tuning files and liveries.

Sport was a light of hope for the GT series, but then I realized that the THREE (A-B-C) Sport races were all PD could offer, since 6 years later we're still stuck with those, and the usual empty user created lobbies.
So I have all those new cars PD keeps adding, but I still can't use them in online quickmatching, like I can in Forza Motorsport.

I'm probably exaggerating a bit, but racing online a McLaren F1 vs NSX Type R, Jag XJ220, Shelby Cobra, Porsche 959, Maserati 61 birdcage, Ferrari 250 Testarossa, F40, F50, Renault 5 Turbo, Alfa Romeo Spider, 33 Stradale, Lotus GT1, Esprit, etc, with your custom tuning setups to show the performance and pure uniqueness of these cars on all possible tracks in rotation...is pure dope. And no, not in the empty GT user created lobbies. In the common FM R-S-A-B-C-D hoppers full of players any time of the day.

A quick comparison with GT7? All I do is Race B on repeat with the same car on the same track for one full week....



Is FM stagnant? Yes, but it's still fine for me.
 
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I've been playing racing games for almost 25 years now. Everything from arcade racers to hardcore sims. The thing is, over time you realize everything is just variations on a theme. It's just cars going round tracks (or in the case of open world games, cities). Every new game, every new console, brings shinier graphics and new cars, new locales. But at the heart the gameplay is still the same. Sure you get occasional "innovations" (or as I like to call them, gimmicks). But ultimately they are just superficial dressing. If the core of the game is bad it won't save it. On the other hand you can have a barebones driving sim but with good physics and moddability it becomes a sandbox where anyone can make their own "perfect" game (e.g. rFactor, AC). Devs are limited by time and budget. Modders are not.

So moral of the story is no game will ever be perfect and have everything that YOU want. No matter how much you complain on forums or ask for a reset (hello PCARS 3). You just pick one of the offerings on the market and learn to live with the good and bad sides. OR you pick one of the open modding platforms and painstakingly build your own car/track collection, with the caveat that the rest of the game will probably be quite barebones.

At the moment I'm split between GT and AC. I play GT for the graphics, photomode, tuning and online racing (since it won't break the bank like iRacing). I play AC for the modding sandbox aspect, testing out cars, new tracks and cruising big open world maps like Shuto Expressway or LA Canyons. Occasionally I play arcade racers like NFS or GRID for a few months just for variety, but they never hold my attention for long (combination of unsatisfying physics, crappy grind, and been there done that feeling). Driveclub was fun, but the studio is dead (thanks Sony). TDU and Crew has even worse physics and I've been turned off the series entirely. FM is pretty much GT but with slightly different physics and car/track list, and I'm not going to buy an Xbox just for one game. There are lots of other sims on PC like rF2/Raceroom/AMS, but again they all lack identity and apart from the cars and tracks (which I can mod into AC), they have nothing special to offer either. Yearly racers like F1 and WRC are just a waste of money unless you're a diehard follower. Offroad games like DIRT and Dakar are too specific. Kids games like Hot Wheels and Lego are fun, but the MTX is just too egregious. That just leaves oddball racers like Wreckfest and Trackmania. Great games in their own right, but not my main cup of tea for long term play. Back in PS3 days there were more innovative titles like Blur and Split/Second, but with game development costing more these days no one is willing to take a risk (see what happened to Onrush).

Overall, if you want a "perfect" game, you just have to pick 1-2 main game that suits your needs as close as possible. And then just play a wide variety of racers around it to fill in the gaps. Don't stress too much about wanting this or that. One day your favourite game might include the one car or track that you want, or it might never come. Complaining on the forum won't make a difference. Or just like me, you can try and find a mod for it in AC :lol:
 
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I never said GT3/4 looked bad in general. They were beautiful games when released, and still hold up quite well today. However, you claimed that the games were "5 million miles ahead" of Gt7, and in terms of both details and graphics, it is a simple fact that they are not.


Sure, you can't drive those (except for Grand Valley, which is in the game even though you want to claim its not). But GT7 has 75 layouts, while GT4 has 50. You're right, though....GT2 has a whopping two more locales than GT7 does. Whoopty-doo.
1) Grand Valley Speedway is not in the game, what they've added is not even close to the same experience 2) of these 75 layouts, how many single player career events can you participate in?
 
You know nobody from PD reads this forum right?
Pretty sure that this IS the forum they go to if they look anywhere for GT feedback from gamers. It's the biggest and best GT forum, and has been for MANY years. 2 decades at least.
 
I've been playing racing games for almost 25 years now. Everything from arcade racers to hardcore sims. The thing is, over time you realize everything is just variations on a theme. It's just cars going round tracks (or in the case of open world games, cities). Every new game, every new console, brings shinier graphics and new cars, new locales. But at the heart the gameplay is still the same. Sure you get occasional "innovations" (or as I like to call them, gimmicks). But ultimately they are just superficial dressing. If the core of the game is bad it won't save it. On the other hand you can have a barebones driving sim but with good physics and moddability it becomes a sandbox where anyone can make their own "perfect" game (e.g. rFactor, AC). Devs are limited by time and budget. Modders are not.

So moral of the story is no game will ever be perfect and have everything that YOU want. No matter how much you complain on forums or ask for a reset (hello PCARS 3). You just pick one of the offerings on the market and learn to live with the good and bad sides. OR you pick one of the open modding platforms and painstakingly build your own car/track collection, with the caveat that the rest of the game will probably be quite barebones.

At the moment I'm split between GT and AC. I play GT for the graphics, photomode, tuning and online racing (since it won't break the bank like iRacing). I play AC for the modding sandbox aspect, testing out cars, new tracks and cruising big open world maps like Shuto Expressway or LA Canyons. Occasionally I play arcade racers like NFS or GRID for a few months just for variety, but they never hold my attention for long (combination of unsatisfying physics, crappy grind, and been there done that feeling). Driveclub was fun, but the studio is dead (thanks Sony). TDU and Crew has even worse physics and I've been turned off the series entirely. FM is pretty much GT but with slightly different physics and car/track list, and I'm not going to buy an Xbox just for one game. There are lots of other sims on PC like rF2/Raceroom/AMS, but again they all lack identity and apart from the cars and tracks (which I can mod into AC), they have nothing special to offer either. Yearly racers like F1 and WRC are just a waste of money unless you're a diehard follower. Offroad games like DIRT and Dakar are too specific. Kids games like Hot Wheels and Lego are fun, but the MTX is just too egregious. That just leaves oddball racers like Wreckfest and Trackmania. Great games in their own right, but not my main cup of tea for long term play. Back in PS3 days there were more innovative titles like Blur and Split/Second, but with game development costing more these days no one is willing to take a risk (see what happened to Onrush).

Overall, if you want a "perfect" game, you just have to pick 1-2 main game that suits your needs as close as possible. And then just play a wide variety of racers around it to fill in the gaps. Don't stress too much about wanting this or that. One day your favourite game might include the one car or track that you want, or it might never come. Complaining on the forum won't make a difference. Or just like me, you can try and find a mod for it in AC :lol:
I think this sums it up quite nicely there's no perfect game and GT7 is a very flawed game but I enjoy some aspects of it choose to focus on those things. Everybody is not going to agree with me but that's okay. We all have different likes and dislikes.
 
1) Grand Valley Speedway is not in the game, what they've added is not even close to the same experience 2) of these 75 layouts, how many single player career events can you participate in?
I didn't say event selection was better in GT7, I said "course selection."
 
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