- 291
/begin rant
The manual mode of GT4 (or any other racing game) is so different from an actual manual, and SO much simpler, that I don't know why people seem to have such a hard time with it. I mean, if you can't either listen to the engine and/or watch your tach, you'll never win the harder races/licenses even in an automatic. The only car I drive in GT3 that I use the automatic in on a regular basis is a tuned Escudo with short, narrowly-spaced gear; once 1st gear gets past the lag, it blasts through 2nd, 3rd, and 4th faster than my finger could possibly hit the upshift button.
If you are serious enough about this game to ever finish it, you will learn how the powerband of an engine affects optimal gearing and shift points. You will learn when to shift, and how to shift without messing up your line. And if you are REALLY serious, you will learn how to adjust the transmission gearing so that when yuo upshift, the engine RPM will srop right into a nice, meaty portion of your engine's powerband. The math is SO simple, at least to me.
It does irk me that you can't lock an automatic down to prevent upshifts and/or force downshifts like you can IRL, but that's just the realism nit-picker in me, as does the fact that engine RPM and wheel speed are linked just as solidly in a virtual slushbox as they are in an RL manual trans. With a video slushbox, you have both more and less control than with a real one.
/end rant
The manual mode of GT4 (or any other racing game) is so different from an actual manual, and SO much simpler, that I don't know why people seem to have such a hard time with it. I mean, if you can't either listen to the engine and/or watch your tach, you'll never win the harder races/licenses even in an automatic. The only car I drive in GT3 that I use the automatic in on a regular basis is a tuned Escudo with short, narrowly-spaced gear; once 1st gear gets past the lag, it blasts through 2nd, 3rd, and 4th faster than my finger could possibly hit the upshift button.
If you are serious enough about this game to ever finish it, you will learn how the powerband of an engine affects optimal gearing and shift points. You will learn when to shift, and how to shift without messing up your line. And if you are REALLY serious, you will learn how to adjust the transmission gearing so that when yuo upshift, the engine RPM will srop right into a nice, meaty portion of your engine's powerband. The math is SO simple, at least to me.
It does irk me that you can't lock an automatic down to prevent upshifts and/or force downshifts like you can IRL, but that's just the realism nit-picker in me, as does the fact that engine RPM and wheel speed are linked just as solidly in a virtual slushbox as they are in an RL manual trans. With a video slushbox, you have both more and less control than with a real one.
/end rant